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Triple Trouble (2-6)
A desert map with 80x80 cells, six symmetric starting positions, and capturable oil derricks, hospitals, and gem nodes in a resource-race economy; hand-decorated terrain and scripted AI navigation support six players in a balanced desert theater.
OfficialStandardMeat grindNuke warAir warDuelTeam gameVisceroidsTiberium growsTiberium spreadsDestroyable bridges

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