; Map created with FinalAlert 2(tm) Mission Editor ; Get it at http://www.westwood.com ; note that all comments were truncated [Header] Width=115 Height=98 StartX=198 StartY=65 Waypoint1=208,88 Waypoint2=212,134 Waypoint3=250,149 Waypoint4=293,141 Waypoint5=296,89 Waypoint6=258,76 Waypoint7=0,0 Waypoint8=0,0 NumberStartingPoints=6 NumCoopHumanStartSpots=4 [105mm] ROF=60 Anim=GUNFIRE Range=5 Speed=40 Bright=yes Damage=65 Report=GrizzlyTankAttack Warhead=AP Projectile=Cannon [105mmE] ROF=50 Anim=VTMUZZLE Burst=2 Range=5 Speed=40 Bright=yes Damage=65 Report=GrizzlyTankAttack Warhead=GRIZAPE Projectile=Cannon [120HE] ROF=50 Anim=GUNFIRE Range=5.75 Speed=40 Bright=yes Damage=80 Report=RhinoTankAttack Warhead=HowitzerWH Projectile=Cannon [120mm] ROF=65 Anim=GUNFIRE Range=5.75 Speed=40 Bright=yes Damage=90 Report=RhinoTankAttack Warhead=AP Projectile=Cannon [120mmE] ROF=65 Anim=VTMUZZLE Burst=2 Range=5.75 Speed=40 Bright=yes Damage=90 Report=RhinoTankAttack Warhead=RHINAPE Projectile=Cannon [120mmx] ROF=80 Anim=APMUZZLE Burst=2 Range=5.75 Speed=40 Bright=yes Damage=100 Report=ApocalypseAttackGround Warhead=ApocAP Projectile=Cannon [120mmxE] ROF=80 Anim=VTMUZZLE Burst=4 Range=5.75 Speed=40 Bright=yes Damage=100 Report=ApocalypseAttackGround Warhead=ApocAPE Projectile=Cannon [155mm] ROF=110 Anim=GUNFIRE Range=8 Speed=10 Damage=60 Lobber=no Report=DestroyerAttack Warhead=ARTYHE Projectile=Ballistic MinimumRange=0 [155mmE] ROF=110 Anim=GUNFIRE Burst=2 Range=8 Speed=10 Damage=60 Lobber=no Report=DestroyerAttack Warhead=ARTYHE Projectile=Ballistic MinimumRange=0 [160mm] ROF=100 Anim=GUNFIRE Range=12 Speed=10 Damage=90 Lobber=no Report=SeigeChopperAttackDeployed Warhead=SCHOPWH Projectile=Ballistic MinimumRange=0 [160mmE] ROF=100 Anim=GUNFIRE Burst=2 Range=12 Speed=10 Damage=90 Lobber=no Report=SeigeChopperAttackDeployed Warhead=SCHOPWH Projectile=Ballistic MinimumRange=0 [20mm] ROF=30 Range=5 Speed=100 Damage=25 Report=RocketeerAttack Warhead=SSA Projectile=Invisible3 [20mmE] ROF=5 Range=5 Speed=100 Damage=25 Report=RocketeerAttack Warhead=SSA Projectile=Invisible3 [20mmRapid] ROF=20 Anim=GUNFIRE Range=5.5 Speed=100 Damage=30 Report=WarMinerAttack Warhead=HARVWH Projectile=InvisibleLow [20mmRapidE] ROF=50 Anim=GUNFIRE Range=5.75 Speed=40 Bright=yes Damage=50 Report=RhinoTankAttack Warhead=HowitzerWH Projectile=Cannon [4TNKTURRET] Name=Mammoth Tank Turret Damage=30 MaxZVel=38.0 MinZVel=30.0 Warhead=TankOGas Duration=100 MaxXYVel=8.0 Elasticity=0.0 ExpireAnim=TWLT036 ShareSource=4TNK DamageRadius=50 ShareTurretData=yes MaxAngularVelocity=14.0 MinAngularVelocity=10.0 [75mm] ROF=40 Anim=GUNFIRE Range=6 Speed=40 Bright=yes Damage=35 Warhead=AP Projectile=Cannon [90mm] ROF=30 Anim=GUNFIRE Range=5.75 Speed=40 Bright=yes Damage=75 Report=LightTankAttack Warhead=AP Projectile=Cannon [90mmE] ROF=30 Anim=VTMUZZLE Burst=2 Range=5.75 Speed=40 Bright=yes Damage=75 Report=LightTankAttack Warhead=GRIZAPE Projectile=Cannon [AAGattCann] ROF=16 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Burst=2 Range=12 Speed=100 Damage=30 Report=GattlingGunAttackLoop1 Warhead=GattWH Projectile=Invisible4 [AAGattCann2] ROF=8 Anim=GUNFIRE Burst=2 Range=12 Speed=100 Damage=30 Report=GattlingGunAttackLoop2 Warhead=GattWH Projectile=Invisible4 [AAGattCann3] ROF=4 Anim=VTMUZZLE Burst=2 Range=12 Speed=100 Damage=30 Report=GattlingGunAttackLoop3 Warhead=GattWH Projectile=Invisible4 [AAGattling] ROF=16 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Burst=2 Range=8 Speed=100 Damage=25 Report=GattlingGunAttackLoop1 Warhead=GattWH Projectile=Invisible4 [AAGattling2] ROF=8 Anim=GUNFIRE Burst=2 Range=8 Speed=100 Damage=30 Report=GattlingGunAttackLoop2 Warhead=GattWH Projectile=Invisible4 [AAGattling2E] ROF=8 Anim=GUNFIRE Burst=2 Range=8 Speed=100 Damage=25 Report=GattlingGunAttackLoop2 Warhead=GattWH Projectile=Invisible4 [AAGattling3] ROF=4 Anim=VTMUZZLE Burst=2 Range=8 Speed=100 Damage=40 Report=GattlingGunAttackLoop3 Warhead=GattWH Projectile=Invisible4 [AAGattling3E] ROF=4 Anim=VTMUZZLE Burst=2 Range=8 Speed=100 Damage=25 Report=GattlingGunAttackLoop3 Warhead=GattWH Projectile=Invisible4 [AAGattlingE] ROF=16 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Burst=2 Range=8 Speed=100 Damage=25 Report=GattlingGunAttackLoop1 Warhead=GattWH Projectile=Invisible4 [AAHeatSeeker] AA=yes AG=no Arm=2 ROT=80 Image=DRAGON Ranged=yes Shadow=no Proximity=yes SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=no [AAHeatSeeker2] AA=yes AG=yes Arm=2 ROT=60 Image=DRAGON Ranged=yes Shadow=no Proximity=no SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=no [AAHeatSeeker3] AA=yes AG=yes Arm=2 ROT=16 Image=DRAGON Ranged=yes Shadow=no Proximity=yes SubjectToWalls=yes SubjectToCliffs=no SubjectToElevation=no [ADOG] Pip=white Cost=200 Name=Allied Attack Dog Size=1 Armor=none Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=9 Speed=8 Points=10 UIName=Name:DOG IFVMode=0 Natural=yes Primary=GoodTeeth Soylent=100 Bombable=yes Category=Soldier DieSound=DogDie NotHuman=yes Strength=100 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=VirtualScanner TechLevel=2 Trainable=no VoiceMove=DogMove CrushSound=InfantrySquish ThreatPosed=20 VoiceAttack=DogAttackCommand VoiceSelect=DogSelect MovementZone=Infantry PhysicalSize=1 Prerequisite=Barracks VoiceFeedback=DogFear DetectDisguise=yes EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF NavalTargeting=6 ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry ImmuneToPsionics=yes LeadershipRating=7 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER ImmuneToRadiation=no ReselectIfLimboed=yes DefaultToGuardArea=yes VoiceSpecialAttack=DogMove RejoinTeamIfLimboed=yes IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [ADOGJUMP] AA=no Arm=2 ROT=8 Image=ADOGP Ranged=yes Shadow=no Proximity=yes FirersPalette=yes SubjectToWalls=yes SubjectToCliffs=no SubjectToElevation=no [AEGIS] ROT=1 Cost=1200 Name=Aegis Cruiser Size=30 Armor=light Naval=yes Owner=British,French,Germans,Americans,Alliance Sight=8 Speed=4 Crewed=no Points=35 UIName=Name:AEGIS Weight=4 Crusher=no Primary=Medusa Soylent=1200 Category=AFV DieSound= Strength=800 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} MoveSound=AegisMoveStart SpeedType=Float TechLevel=7 ToProtect=yes VoiceMove=AegisMove CrateGoodie=no ThreatPosed=25 VoiceAttack=AegisAttackCommand VoiceSelect=AegisSelect ElitePrimary=MedusaE MovementZone=Water Prerequisite=GAYARD,RADAR SinkingSound=GenLargeWaterDie LandTargeting=1 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF NavalTargeting=6 DistributedFire=yes OpportunityFire=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER RadialFireSegments=10 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [AGGattling] ROF=16 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Burst=2 Range=6 Speed=100 Damage=25 Report=GattlingGunAttackLoop1 Warhead=GattWH Projectile=Invisiblelow [AGGattling2] ROF=16 Anim=GUNFIRE Burst=2 Range=6 Speed=100 Damage=25 Report=GattlingGunAttackLoop2 Warhead=SA Projectile=Invisiblelow [AGGattling2E] ROF=16 Anim=GUNFIRE Burst=2 Range=6 Speed=100 Damage=25 Report=GattlingGunAttackLoop2 Warhead=SA Projectile=Invisiblelow [AGGattling3] ROF=16 Anim=VTMUZZLE Burst=2 Range=6 Speed=100 Damage=25 Report=GattlingGunAttackLoop3 Warhead=SSA Projectile=Invisiblelow [AGGattling3E] ROF=16 Anim=VTMUZZLE Burst=2 Range=6 Speed=100 Damage=25 Report=GattlingGunAttackLoop3 Warhead=SSA Projectile=Invisiblelow [AGGattlingE] ROF=16 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Burst=2 Range=6 Speed=100 Damage=25 Report=GattlingGunAttackLoop1 Warhead=GattWH Projectile=Invisiblelow [AI] AALimit=10 AARatio=.14 EWGates=GADUMY NSGates=GADUMY Paranoid=yes WarLimit=2 WarRatio=.1 BuildTech=NATECH,GATECH,YATECH PathDelay=.01 BuildConst=GACNST,NACNST,YACNST BuildDummy=GAPILL,NALASR,YAGGUN BuildPower=NAPOWR,GAPOWR,YAPOWR BuildRadar=GAAIRC,NARADR,AMRADR,NAPSIS PatrolScan=.016 TeslaLimit=10 TeslaRatio=.16 AttackDelay=0.5 BaseSizeAdd=3 BuildWeapons=GAWEAP,NAWEAP,YAWEAP DefenseLimit=40 DefenseRatio=.4 HelipadLimit=2 HelipadRatio=.1 PowerSurplus=50 AIBaseSpacing=1 AirstripLimit=0 AirstripRatio=.12 BarracksLimit=2 BarracksRatio=.16 BuildBarracks=NAHAND,GAPILE,YABRCK BuildRefinery=NAREFN,GAREFN,YAREFN CompEasyBonus=no ConcreteWalls=GAWALL,NAWALL,GAFWLL CreditReserve=100 RefineryLimit=4 RefineryRatio=.16 AttackInterval=0.5 AutocreateTime=1 BuildNavalYard=NAYARD,GAYARD,YAYARD GDIWallDefense=6 PowerEmergency=75% InfantryReserve=50000 InfantryBaseMult=1 BlockagePathDelay=60 ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK AlliedBaseDefenses=GAPILL,ATESLA,NASAM SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR AIForcePredictionFudge=5,25,80 MaximumBaseDefenseValue=60 GDIBaseDefenseCoefficient=1.5 GDIWallDefenseCoefficient=3 NodBaseDefenseCoefficient=1.2 ComputerBaseDefenseResponse=3 [AKM] ROF=20 Range=7 Speed=100 Damage=65 Report=BorisAttack Warhead=BORISWH Projectile=InvisibleLow AssaultAnim=UCBLOOD [AKME] ROF=20 Range=9 Speed=100 Damage=90 Report=BorisAttack Warhead=BORISWH Projectile=InvisibleLow AssaultAnim=UCBLOOD [ALL] Pip=yellow Cost=10 Name=Animal Alligator Size=2 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:Alligator IFVMode=12 Natural=yes Nominal=yes Primary=AlligatorBite Soylent=200 Category=Soldier DieSound=AlligatorDie NotHuman=yes Strength=200 Crushable=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=VirtualScanner TechLevel=-1 Trainable=no VoiceMove=AlligatorMove ThreatPosed=2 VoiceAttack=AlligatorAttackCommand VoiceSelect=AlligatorSelect MovementZone=Infantry PhysicalSize=1 Insignificant=no VoiceFeedback= VoiceSpecialAttack=AlligatorMove AllowedToStartInMultiplayer=no [AMBU] ROT=5 Cost=0 Name=Ambulance Size=4 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:AMBU Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [AMCV] ROT=5 Cost=3000 Name=Allied Construction Vehicle Size=6 Armor=heavy Image=MCV Owner=British,French,Germans,Americans,Alliance Sight=6 Speed=4 Crewed=yes Points=60 UIName=Name:AMCV Weight=3.5 Crusher=yes Soylent=3000 Category=Support DieSound=GenVehicleDie Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=6 MoveSound=MCVMoveStart TechLevel=10 Trainable=no VoiceMove=MCVAlliedMove Bunkerable=no CrateGoodie=yes DeploySound=PlaceBuilding DeploysInto=GACNST ThreatPosed=0 VoiceAttack=MCVAlliedMove VoiceSelect=MCVAlliedSelect MovementZone=Normal Prerequisite=GAWEAP,GADEPT ZFudgeColumn=12 ZFudgeTunnel=15 VoiceFeedback= OmniCrushResistant=yes SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys [AMMOCRAT] Name=Ammo Crates Armor=wood CanC4=no Image=AMMO01 Points=5 UIName=Name:AMMOCRAT Nominal=yes Explodes=yes Strength=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged DeathWeapon=BarrelExplosion ThreatPosed=10 Insignificant=yes PlaceAnywhere=yes SpecialThreatValue=1 EligibleForDelayKill=yes [AMRADR] Cost=1000 Name=Allied American Airforce Command Headquarters Armor=steel Image=GAAIRC Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-50 Radar=yes Sight=5 Crewed=yes Points=70 UIName=Name:GAAIRC Factory=AircraftType Helipad=yes Spyable=yes Adjacent=2 BuildCat=Tech Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 TechLevel=3 Capturable=true UnitReload=yes AIBuildThis=yes SuperWeapon=AmericanParaDropSpecial ThreatPosed=0 Prerequisite=GAREFN,GACNST NumberOfDocks=4 RequiredHouses=Americans ImmuneToPsionics=no DamageSmokeOffset=75, 270, 140 AIBasePlanningSide=0 HasStupidGuardMode=false DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys [AP] Wall=yes Wood=yes Verses=25%,25%,15%,75%,100%,100%,65%,45%,60%,60%,100% AnimList=S_CLSN16,S_CLSN22 InfDeath=3 CellSpread=.3 ProneDamage=50% Conventional=yes PercentAtMax=.5 [APOC] ROT=5 Cost=1750 Name=Apocalypse Size=6 Armor=heavy Image=MTNK Owner=Russians,Confederation,Africans,Arabs Sight=6 Speed=4 Crewed=no Points=60 Turret=yes UIName=Name:APOC Weight=3.5 Crusher=yes Primary=120mmx Soylent=1750 Category=AFV DieSound=GenVehicleDie Explodes=yes Strength=800 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=ApocalypseMoveStart Secondary=MammothTusk TechLevel=7 VoiceMove=ApocalypseMove CrushSound=TankCrush Accelerates=false CrateGoodie=yes SelfHealing=yes TargetLaser=yes ThreatPosed=40 VoiceAttack=ApocalypseAttackCommand VoiceSelect=ApocalypseSelect ElitePrimary=120mmxE MovementZone=Destroyer Prerequisite=NAWEAP,NATECH ZFudgeColumn=9 ZFudgeTunnel=15 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF OpportunityFire=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER BuildTimeMultiplier=1.0 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [APSplash] Wall=yes Wood=yes Verses=25%,25%,25%,75%,100%,100%,65%,65%,60%,25%,100% AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 InfDeath=3 CellSpread=.5 ProneDamage=50% Conventional=yes PercentAtMax=.8 [APSplash2] Wall=yes Wood=yes Verses=100%,100%,100%,75%,100%,100%,65%,65%,60%,25%,100% AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 InfDeath=3 CellSpread=.5 ProneDamage=50% Conventional=yes PercentAtMax=.8 [ARND] Pip=yellow Cost=10 Name=Hero Size=1 Armor=plate Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=6 Points=1 UIName=Name:Hero3 IFVMode=4 Nominal=yes Primary=TERMIGUN Soylent=100 Category=Civilian Civilian=yes DieSound=GIDie Strength=200 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=GIMove CrushSound=InfantrySquish UseOwnName=true ThreatPosed=0 VoiceAttack=GIAttackCommand VoiceSelect=GISelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=GIFear VoiceSpecialAttack=GIMove PixelSelectionBracketDelta=-6 AllowedToStartInMultiplayer=no [ARTYHE] Wall=yes Wood=yes Bright=yes Deform=15% Rocker=yes Verses=100%,80%,60%,100%,60%,60%,100%,100%,60%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG InfDeath=2 Tiberium=yes CellSpread=1 ProneDamage=50% Conventional=yes PercentAtMax=.25 DeformThreshhold=120 [ASW] ROT=5 Ammo=1 Cost=50 Name=Osprey Armor=light Owner=British,French,Germans,Americans,Alliance Sight=2 Speed=12 Crewed=no Points=10 UIName=Name:ASW Primary=ASWBomb Spawned=yes Category=AirPower DieSound= Landable=yes PipScale=Ammo Strength=30 AuxSound1=OspreyTakeOff AuxSound2=OspreyLanding Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MaxDebris=2 Secondary=ASWCollision TechLevel=-1 VoiceMove= GuardRange=30 PitchAngle=0 PitchSpeed=.9 ThreatPosed=10 VoiceAttack= VoiceSelect= MoveToShroud=yes MovementZone=Fly CrashingSound=OspreyDie LandTargeting=1 VoiceFeedback= NavalTargeting=2 RadarInvisible=no ImpactLandSound=GenAircraftCrash ImmuneToPsionics=yes MovementRestrictedTo=Water DamageParticleSystems=SparkSys,SmallGreySSys [ASWBomb] ROF=3 Range=3 Speed=30 Damage=50 Report=OspreyAttack Warhead=APSplash Projectile=DepthCharge [ASWCollision] ROF=20 Range=3 Speed=30 Bright=yes Damage=100 Report=OspreyCollision Warhead=AP Projectile=AAHeatSeeker2 [ASWLauncher] ROF=150 Range=-2 Speed=10 Damage=1 Spawner=yes Warhead=Special OmniFire=yes Projectile=ASWVirt [ASWVirt] AA=no AG=no SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=no [ATESLA] Cost=1500 Name=Allied Prism Cannon Armor=steel Image=GAPRIS Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-75 Sight=8 Crewed=no Points=30 Turret=no UIName=Name:ATESLA Powered=yes Primary=PrismShot Adjacent=2 BuildCat=Combat Strength=600 Drainable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 Secondary=PrismSupport TechLevel=6 BaseNormal=no Capturable=false DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg ThreatPosed=40 AntiAirValue=0 Prerequisite=POWER,RADAR,GACNST WorkingSound=PowerOn IsBaseDefense=yes Overpowerable=false AntiArmorValue=25 NotWorkingSound=PowerOff ImmuneToPsionics=no AntiInfantryValue=25 DamageSmokeOffset=96, 64, 112 TurretAnimZAdjust=-100 AIBasePlanningSide=0 HasStupidGuardMode=false DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys [ATGUN] ROF=60 Anim=GUNFIRE Range=5 Speed=60 Bright=yes Damage=65 Report=LasherTankAttack Warhead=AP Projectile=Cannon [ATGUNE] ROF=50 Anim=VTMUZZLE Burst=2 Range=5 Speed=60 Bright=yes Damage=65 Report=TankDestroyerAttack Warhead=RHINAPE Projectile=Cannon [AWP] ROF=150 Range=14 Speed=100 Damage=125 Report=SniperAttack Warhead=HollowPoint Projectile=InvisibleLow RevealOnFire=no [AWPE] ROF=60 Range=14 Speed=100 Damage=125 Report=SniperAttack Warhead=HollowPoint Projectile=InvisibleLow RevealOnFire=no [Aboreus] Name=Tiberium Aboreus Color=NeonBlue Image=4 Power=0 Value=25 Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 Growth=2200 Spread=2200 GrowthPercentage=.06 SpreadPercentage=.06 [AirToGroundMissile] AA=no AG=yes Arm=2 ROT=100 Image=DRAGON Ranged=yes Shadow=no Proximity=no SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=no [AircraftTypes] 1=APACHE 2=ORCA 3=HORNET 4=V3ROCKET 5=ASW 6=DMISL 7=PDPLANE 8=BEAG 9=CARGOPLANE 10=BPLN 11=SPYP 12=CMISL [AirstrikeFlare] Rocker=no Sparky=no Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0% Airstrike=yes [AlligatorBite] ROF=30 Range=1.5 Speed=100 Damage=30 Report=AlligatorAttack Warhead=HollowPoint Projectile=InvisibleLow CellRangefinding=yes [AmericanParaDropSpecial] Name=American Paratrooper Drop Type=AmerParaDrop Action=AmerParaDrop UIName=Name:APara IsPowered=false ShowTimer=no RechargeTime=4 SidebarImage=APARICON SuspendVoice= ChargingVoice= RechargeVoice= ImpatientVoice= DisableableFromShell=no [Animations] 1=TWLT100 3=ELECTRO 22=H2O_EXP1 23=H2O_EXP2 24=H2O_EXP3 25=PARACH 26=PARABOMB 28=RING 29=OLD_001 30=PIFF 31=PIFFPIFF 42=GUNFIRE 47=MONEY 48=MLTIMISL 49=HEALONE 50=HEALALL 51=ARMOR 52=CHEMISLE 53=CLOAK 54=FIREPOWR 63=MGUN-N 64=MGUN-NE 65=MGUN-E 66=MGUN-SE 67=MGUN-S 68=MGUN-SW 69=MGUN-W 70=MGUN-NW 72=VETERAN 73=REVEAL 74=SHROUDX 82=GAPOWR_A 83=GAPOWR_AD 84=NARADR_A 85=NARADR_AD 90=GAWEAP_1 91=GAWEAP_2 92=GAWEAP_A 93=GAWEAP_B 94=OLD_002 95=OLD_003 96=GAPILE_A 97=OLD_004 98=NAPULS_A 99=GACTWR_A 100=GACTWR_B 101=GACTWR_C 102=GACTWR_D 103=OLD_005 104=GAWEAP_1 105=GAWEAP_2 106=GAWEAP_A 107=GAWEAP_BD 113=NASTLH_A 114=NASTLH_AD 115=OLD_006 116=GACNST_A 117=GACNST_AD 118=GACNST_B 119=OLD_007 120=OLD_008 121=OLD_009 122=OLD_010 123=OLD_011 124=OLD_012 125=OLD_013 126=NATMPL_A 127=OLD_014 128=OLD_015 129=OLD_016 130=OLD_017 131=GAHPAD_A 132=GAHPAD_AD 133=GAPOWR_B 134=GADEPT_A 135=GADEPT_AD 136=GADEPT_B 137=GATECH_A 138=GATECH_AD 139=OLD_018 143=OLD_019 144=OLD_020 145=OLD_021 146=OLD_022 147=OLD_023 148=OLD_024 149=OLD_025 150=OLD_026 151=OLD_027 152=OLD_028 153=OLD_029 154=OLD_030 155=OLD_031 156=NAPOST_A 157=NAPOST_AD 158=NAPOST_B 159=WA01X 160=WA02X 161=WA03X 162=WA04X 163=WB01X 164=WB02X 165=WB03X 166=WB04X 167=WC01X 168=WC02X 169=WC03X 170=WC04X 171=WD01X 172=WD02X 173=WD03X 174=WD04X 176=OLD_032 180=GADEPT_D 181=GADEPT_DD 182=GASILO_A 183=GASILO_AD 184=GASILO_B 185=GASILO_BD 186=NAPOWR_A 187=NAPOWR_AD 188=CAHOSP_A 189=NAAPWR_A 190=NAAPWR_AD 191=GASPOT_A 192=GASPOT_AD 193=CTDAM_A 194=CTDAM_AD 195=TUNTOP01 196=TUNTOP02 197=TUNTOP03 198=TUNTOP04 199=NTPYRA_A 200=NTPYRA_AD 202=OLD_033 208=PULSBALL 209=GAFSDF_A 213=OLD_034 214=GADPSA_A 215=OLD_035 216=OLD_036 218=CAARAY_A 219=CAARAY_B 220=CAARAY_C 221=CAARAY_CD 222=CAARAY_D 223=CAARAY_DD 224=GAICBM_A 225=OLD_037 226=NAHPAD_A 227=NAHPAD_AD 236=CARYLAND 237=DROPLAND 240=TWLT026 241=TWLT036 242=TWLT050 243=TWLT070 244=TWLT100 245=TWLT070T 246=TWLT100I 250=S_BANG16 251=S_BANG24 252=S_BANG34 253=S_BANG48 260=S_BRNL20 261=S_BRNL30 262=S_BRNL40 263=S_BRNL58 270=S_CLSN16 271=S_CLSN22 272=S_CLSN30 273=S_CLSN42 274=S_CLSN58 280=S_TUMU22 281=S_TUMU30 282=S_TUMU42 283=S_TUMU60 290=RING1 291=IONBEAM 292=SQDG_N 293=SQDG_NE 294=SQDG_E 295=SQDG_SE 296=SQDG_S 297=SQDG_SW 298=SQDG_W 299=SQDG_NW 300=SQDG 301=FIRE01 302=FIRE02 303=FIRE03 307=GARADR_A 308=GARADR_AD 309=NASAM_A 310=EMP_FX01 311=SMKPUFF 312=V3TRAIL 313=V3TAKOFF 314=NUKEANIM 315=NUKEBALL 316=HTRKPUFF 317=IRONFX 318=IRONBLST 321=WARPIN 322=WARPOUT 323=WARPAWAY 324=GAREFNBB 325=GAREFNL1 326=GAREFNL2 327=GAREFNL3 328=GAREFNOR 329=CAGRD1_A 330=GAREFNL4 331=YAPOWR_A 332=YAPOWR_AD 333=GAROBO_A 334=YACNST_C 500=INFDIE 510=DBRIS1LG 511=DBRIS1SM 512=DBRIS2LG 513=DBRIS2SM 514=DBRIS3LG 515=DBRIS3SM 516=DBRIS4LG 517=DBRIS4SM 518=DBRIS5LG 519=DBRIS5SM 520=DBRIS6LG 521=DBRIS6SM 522=DBRIS7LG 523=DBRIS7SM 524=DBRIS8LG 525=DBRIS8SM 526=DBRIS9LG 527=DBRIS9SM 528=DBRS10LG 529=DBRS10SM 550=DEATH_A 551=DEATH_B 552=DEATH_C 553=DEATH_D 554=DEATH_E 555=DEATH_F 556=DROPPOD 557=DROPPOD2 558=FLAMEGUY 559=YURIDIE 560=NUKEDIE 600=EXPLOSML 601=EXPLOMED 602=EXPLOLRG 603=XGRYMED1 604=XGRYMED2 605=XGRYSML1 606=XGRYSML2 612=OLD_038 613=WAKE1 614=WAKE2 618=BEACON 667=CHRONOFD 668=CHRONOTG 669=NUKETO 670=NUKEPUFF 700=CRYSTAL1 701=CRYSTAL2 702=CRYSTAL3 703=CRYSTAL4 704=BIGBLUE 705=SGRYSMK1 707=INVISO 708=NAPSIS_A 709=NAPSIS_AD 710=PSIWARN 711=GACNST_BD 712=GAYARD_A 713=OLD_039 714=OLD_040 720=UCFLASH 721=UCELEC 722=UCBLOOD 723=OLD_041 724=GAWEAP_3 725=GAWEAP_4 726=NAWEAP_3 727=NAWEAP_4 728=OLD_042 729=CAOILD_A 730=NAREFNL1 731=NAREFNL2 732=NAREFNL3 733=NAREFNL4 734=NACNST_A 735=NACNST_B 736=NACNST_C 737=NAREFNOR 738=NACLON_A 739=NANRCT_A 740=NATSLA_A 741=CHRONOBM 742=CHRONOAR 743=OLD_043 744=GACSPH_E 745=GACSPH_F 746=GACSPH_FD 747=GACSPH_G 748=GACSPH_H 749=GACSPH_HD 750=CAWSH12A 751=CAWSH12D 752=OLD_044 753=DBRI-WM1 754=DBRI-WM2 755=DBRI-WM3 756=NAMISL_E 757=NAMISL_F 758=NAMISL_G 759=NAMISL_H 763=CAAIRP_A 764=WCCLOUD1 765=WCCLOUD2 766=WCCLOUD3 767=WCLBOLT1 768=WCLBOLT3 769=OLD_045 770=EXPLOLB 771=CAUSFGL_A 772=DBRI-WM4 773=DBRI-WM5 774=DBRI-WM6 780=GAWETH_E 781=GAWETH_F 782=GAWETH_FD 783=GAWETH_G 784=GAWETH_H 785=GAWETH_HD 786=NAIRON_A 787=TWNK1 790=NAYARD_A 791=NAYARD_B 792=NAYARD_C 793=NAYARD_D 794=CAWS01DM 796=NATSLA_B 797=NATSLA_BD 798=GAPRIS_A 799=GAPRIS_AD 800=CHRONOSK 801=CAWA14DM 803=OLD_046 804=NACNST_BD 805=GAWEAP_AD 806=GAWEAP_1D 807=GAWEAP_2D 808=GAWEAP_3D 809=GAWEAP_4D 810=GACSPH_GD 811=GAAIRC_A 812=GAAIRC_AD 813=GAAIRC_B 814=GAAIRC_BD 815=GAAIRC_C 816=GAAIRC_CD 817=NAYARD_AD 818=NAYARD_BD 819=NAYARD_CD 820=NAYARD_DD 821=NATSLA_AD 822=CARUS01D 823=GACSPH_ED 824=NAREFNL1D 825=NAREFNL2D 826=NAREFNL3D 827=NAREFNL4D 828=NAWEAP_1 829=NAWEAP_2 830=NAWEAP_1D 831=NAWEAP_2D 832=NAWEAP_3D 833=NAWEAP_4D 834=NAWEAP_A 835=OLD_047 836=GAOREP_A 837=GAOREP_AD 841=CAPARS12D 844=CACHIG04D 845=OLD_048 846=NANRCT_AD 847=GASPST_A 848=GASPST_AD 849=NACLON_AD 850=CAWSH18A 851=NAIRON_AD 852=GAPILE_AD 853=GAYARD_C 854=GAYARD_CD 855=GAYARD_D 856=GAYARD_DD 857=GAYARD_AD 858=NAPSYA_A 859=NAPSYA_AD 860=NAPSYB_A 861=NAPSYB_AD 862=GADEPT_BD 863=GADEPT_C 864=GADEPT_CD 865=CAOUTP_A 866=CAOUTP_AD 867=CAOUTP_B 868=CAOUTP_BD 869=CAOUTP_C 870=CAOUTP_CD 871=CAOUTP_D 872=CAOUTP_DD 873=NADEPT_B 874=NADEPT_BD 875=NADEPT_C1 876=NADEPTBB 877=NADEPT_C2 878=NADEPT_C3 879=NADEPT_C4 880=NADEPT_C5 881=NADEPT_C6 882=CAMSC06A 883=CARUFGL_A 884=CAFRFGL_A 885=CAIRFGL_A 886=CACUFGL_A 888=CASKFGL_A 889=CALBFGL_A 890=CAWA19_A 891=CAWA19_AD 892=CASTL04DM 893=CAHOSP_AD 894=NACNST_CD 895=GAPRIS_B 896=GAPRIS_BD 897=GAGAP_A 898=GAGAP_AD 899=OLD_049 900=BEHIND 901=NACNST_AD 902=CAGEFGL_A 903=CAUKFGL_A 904=CAPOFGL_A 905=NAIRON_F 906=NAIRON_FD 907=NAIRON_H 908=NAIRON_HD 909=NAIRON_G 910=NAIRON_GD 911=NAIRON_E 912=NAIRON_ED 913=CANY04DM 914=KTSTLEXP 915=DEMTEXP 916=GCMUZZLE 917=VTEXPLOD 918=VTMUZZLE 919=CRIVEXP 920=CRIVEXP2 921=TSTIMPCT 922=BRRLEXP1 923=BRRLEXP2 924=GAYARD_S1 925=GAYARD_S2 926=GAYARD_S3 927=MININUKE 928=CAPR01DM 929=NAYARD_S1 930=NAYARD_S2 931=NAYARD_S3 932=NAMISL_ED 933=NAMISL_FD 934=NAMISL_GD 935=NAMISL_HD 936=GAAIRCBB 937=CAWA19_AG 938=CAPR11DM 939=ARRWDEST 940=ARRWN 941=ARRWS 942=ARRWE 943=ARRWW 944=ARRWNW 945=ARRWNE 946=ARRWSW 947=ARRWSE 948=CAMOV01_A 949=CAMOV01_AD 950=CAMOV02_A 951=CAMOV02_AD 952=CAOILD_F 953=CAOILD_AD 954=CAOUTP_F 955=CAHOSP_F 956=CAAIRP_F 957=SPEED 958=NAYARD_S1D 959=NAYARD_S2D 960=NAYARD_S3D 961=GAYARD_S1D 962=GAYARD_S2D 963=GAYARD_S3D 964=CAEAST01DM 965=YAPPET_E 966=YAPPET_ED 967=YAPPET_F 968=YAPPET_FD 969=YAPPET_G 970=YAPPET_GD 971=YAPPET_H 972=YAPPET_HD 973=OLD_050 975=VIRUSD 976=NAINDP_A 977=NAINDP_AD 978=OLD_051 979=OLD_052 980=YAGRND_A 981=YAGRND_AD 982=YAGRND_B 983=YAGRND_BD 984=YAGRND_C 985=YAGRND_CD 986=YAWEAP_1 987=YAWEAP_2 988=YAWEAP_3 989=YAWEAP_4 990=YAWEAP_A 991=YAWEAP_AD 992=NATBNK_A 993=NATBNK_B 994=NATBNK_A2 995=NATBNK_B2 996=NATBNK_AD 997=NATBNK_BD 998=NATBNK_A2D 999=NATBNK_B2D 1000=GENDEATH 1001=YAROCK_A 1002=YABRCK_A 1003=YAYARD_C 1004=YAYARD_CD 1005=YAYARD_A 1006=YAYARD_AD 1007=YAYARD_D 1008=YAYARD_DD 1009=YAYARD_S 1010=YAYARD_SD 1011=YAYARD_S2 1012=YAYARD_S2D 1013=YAYARD_S3 1014=YAYARD_S3D 1015=YAPSYT_A 1016=YAPSYT_AD 1017=YATECH_A 1018=YATECH_AD 1019=YAREFN_A 1020=SCHPDEPL 1021=YAGNTC_E 1022=YAGNTC_ED 1023=YAGNTC_F 1024=YAGNTC_FD 1025=YAGNTC_G 1026=YAGNTC_GD 1027=YAGNTC_H 1028=YAGNTC_HD 1029=YACNST_A 1030=YACNST_AD 1031=YACNST_B 1032=YACNST_BD 1033=CALND6_A 1034=CALND6_AD 1035=CATR03DM 1036=UCCONS 1037=UCINIT 1038=CASEAT02_A 1039=CASEAT02_AD 1040=MINDANIM 1041=DISKRAY 1042=PDFXCLD 1043=PDFXLOC 1044=OLD_053 1045=OLD_054 1046=CAPOWR_A 1047=CAPOWR_AD 1048=CALA10_A 1049=CALA10_AD 1050=CAMACH_F 1051=OLD_055 1052=YAGRND_D 1053=YAGRND_DD 1054=YACNST_CD 1055=FORCSHLD 1056=CATIME_A 1057=INITFIRE 1058=CDGAS 1059=CASLAB_A 1060=YAPOWR_B 1061=YAPOWR_C 1062=CASLAB_F 1063=YAPPET_A 1064=YAPPET_AD 1065=BRUTDIE 1066=YAGNTC_P 1067=YAGNTC_PD 1068=NANRCT_P 1069=NANRCT_PD 1070=YAPOWR_BD 1071=YAPOWR_CD [AntiB] Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0% Bullets=yes [AntiPerson] Verses=125%,100%,100%,0%,0%,0%,0%,0%,0%,100%,0% Bullets=yes InfDeath=7 [ApocAP] Wall=yes Wood=yes Verses=25%,25%,25%,75%,100%,100%,100%,100%,70%,60%,100% AnimList=APOCEXP InfDeath=3 CellSpread=.3 ProneDamage=50% Conventional=yes PercentAtMax=.5 [ApocAPE] Wall=yes Wood=yes Verses=100%,100%,100%,75%,100%,100%,100%,100%,70%,60%,100% AnimList=VTEXPLOD InfDeath=3 CellSpread=.3 ProneDamage=50% Conventional=yes PercentAtMax=.5 [Area Guard] Rate=.040 AARate=.032 Recruitable=yes [AssaultBolt] ROF=25 Range=1.83 Speed=100 Damage=10 Report=TeslaTroopRechargeCoil Warhead=ElectricAssault Projectile=InvisibleLow IsElectricBolt=true IsAlternateColor=true [AssaultCannon] ROF=50 Range=5 Speed=100 Damage=40 Report=GIAttackDeployed Warhead=SA Projectile=InvisibleLow [Attack] Rate=.016 AARate=.016 Scatter=no [AudioVisual] Smoke=xxxx GateUp=Dummy FogRate=.01 Gravity=6 MovieOn=MovieOn PoseDir=2 RadarOn=RadarOn DigSound=NukeSiren GateDown=Dummy MovieOff=MovieOff RadarOff=RadarOff TeslaZap= DeployDir=2 MovieTime=.06 SellSound=SellBuilding StopSound=CommandBar AllyReveal=yes CheerSound=Cheer ChuteSound=ParachuteDrop CloakSound=NavalUnitEmerge GameClosed=GameClosed GuardSound=CommandBar ScoldSound=MenuScold ShroudGrow=no ShroudRate=4 SpeakDelay=2 StormSound=WeatherIntro CreditTicks=CreditUp,CreditDown DeploySound= EnemyHealth=yes GUITabSound=MenuTab GameForming=NewGame GenericBeep=GenericBeep SavourDelay=.1 ShakeScreen=400 SystemError=GenericBeep TeslaCharge=TeslaCoilPowerUp BerserkColor=4 BuildingDrop=PlaceBuilding BuildingSlam=PlaceBuilding ConditionRed=25% Construction=Dummy GUIOpenSound=MenuACBOpen GenericClick=MenuClick MessageDelay=.6 PlayerJoined=PlayerJoined ScatterSound=CommandBar SinkingSound=GenLargeWaterDie TimerWarning=2 ActivateSound= ChronoInSound=ChronoMinerTeleport GUIBuildSound=MenuClick GUICloseSound=MenuACBClose IceGrowthRate=1.5 ChronoOutSound=ChronoMinerTeleport CrateFireSound=CrateFirePower CrateUnitSound=CrateFreeUnit DropZoneRadius=4 ExtraUnitLight=.2 GUIMoveInSound=MenuSlideIn IceCrackSounds= MagnaBeamColor=255,200,255 NamedCivilians=no OptionsChanged=OptionsChanged ScoreAnimSound=ScoreEmblemSoundLoop SpyPlaneCamera=SpyPlaneSnapshot VoiceIFVRepair=IFVMove BombAttachSound=CrazyIvanAttack ChronoBeamColor=128,200,255 ConditionYellow=50% CrateMoneySound=CrateMoney CrateSpeedSound=CrateSpeed CreateUnitSound= DeactivateSound= EliteFlashTimer=150 GUIMoveOutSound=MenuSlideOut ImpactLandSound= IncomingMessage=MessageText LightningSounds=WeatherStrike LocalRadarColor=0,255,0 SlavesFreeSound=SlaveWorkerLiberated BombTickingSound=CrazyIvanBombTick BuildingDieSound=BuildingGenericDie CrateArmourSound=CrateArmor CrateRevealSound=CrateReveal ExecutePlanSound= ForceShieldColor=6 GUICheckboxSound=MenuClick ImpactWaterSound=ExplosionWaterLarge IronCurtainColor=0 LaserTargetColor=4 MessageCharTyped=TextBleep MindClearedSound=MindCleared OreTwinkleChance=30 PlaceBeaconSound=BeaconPlaced ScrollMultiplier=.07 AmbientChangeRate=.2 AmbientChangeStep=.2 CratePromoteSound=CratePromoted DiskLaserChargeUp=FloatingDiscChargeUp EnterGrinderSound=GrinderGrinding GUIComboOpenSound=MenuACBOpen LeaveGrinderSound= RepairBridgeSound=BridgeRepaired UpgradeEliteSound=UpgradeElite BunkerWallsUpSound=TankBunkerUp ExtraAircraftLight=.2 ExtraInfantryLight=.2 GUIComboCloseSound=MenuACBClose GUIMainButtonSound=MenuClick AirstrikeAbortSound=MIGMissionAborted BuildingDamageSound=BuildingDamaged CreateAircraftSound= CreateInfantrySound= FallBackCoefficient=0.1 IdleActionFrequency=.15 UpgradeVeteranSound=UpgradeVeteran AirstrikeAttackVoice=MIGMove BaseUnderAttackSound=BaseUnderAttackSiren BunkerWallsDownSound=TankBunkerDown EndPlanningModeSound=PlanningModeEnd EnterBioReactorSound=BioReactorEnter IceSolidifyFrameTime=1000 LeaveBioReactorSound=BioReactorEnter SpyPlaneCameraFrames=16 YuriMindControlSound=YuriMindControl BuildingRepairedSound=BuildingRepaired DetailBufferZoneWidth=5 ShellButtonSlideSound= SlaveMinerDeploySound=SlaveMinerDeploy SpySatActivationSound=SpyUplinkOn LineTrailColorOverride=0,0,0 StartPlanningModeSound=PlanningModeStart WaypointAnimationSpeed=10 BuildingGarrisonedSound=BuildingGarrisoned DetailMinFrameRateMovie=20 SlaveMinerUndeploySound=SlaveMinerDeploy SpySatDeactivationSound=SpyUplinkOff DetailMinFrameRateNormal=15 DirectRockingCoefficient=1.5 LetsDoTheTimeWarpInAgain=ChronoScreenSoundAgain LetsDoTheTimeWarpOutAgain=ChronoScreenSound PsychicRevealActivateSound=PsychicRevealActivate AddPlanningModeCommandSound=PlanningModeAdd GeneticMutatorActivateSound=GeneticMutatorActivate MasterMindOverloadDeathSound=MasterMindOverloadVoice PsychicDominatorActivateSound=PsychicDominatorActivate [BAZOOKA] ROF=60 Range=6 Speed=25 Damage=25 Report=FlakCannonAttack Warhead=AP Projectile=AAHeatSeeker2 [BCAB] ROT=5 Cost=0 Name=Black Cab Size=4 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:BlackCab Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [BEAG] ROT=3 Ammo=1 Cost=1200 Dock=GAAIRC,AMRADR Name=Black Eagle Armor=light Owner=British,French,Germans,Americans,Alliance Sight=8 Speed=14 Crewed=yes Points=20 UIName=Name:BEAGLE Fighter=yes Primary=Maverick2 Category=AirPower DieSound= Landable=yes OmniFire=yes PipScale=Ammo Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 MoveSound=BlackEagleMoveLoop TechLevel=3 VoiceMove=BlackEagleMove GuardRange=30 PitchAngle=0 PitchSpeed=1.1 ThreatPosed=20 VoiceAttack=BlackEagleAttackCommand VoiceSelect=BlackEagleSelect AirportBound=yes CanRetaliate=no ElitePrimary=Maverick2E MoveToShroud=yes MovementZone=Fly Prerequisite=RADAR CrashingSound=BlackEagleDie VoiceCrashing=BlackEagleVoiceDie EliteAbilities=STRONGER,FIREPOWER,ROF RadarInvisible=no RequiredHouses=Alliance ImpactLandSound=GenAircraftCrash CanPassiveAquire=no ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER PreventAttackMove=yes ConsideredAircraft=yes DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [BFRT] ROT=5 Cost=2000 Name=Battle Fortress Size=6 Armor=heavy Owner=British,French,Germans,Americans,Alliance Sight=6 Speed=4 Points=50 UIName=Name:Battlefortress Weight=3.5 Crusher=yes Primary=20mmRapid Soylent=2000 Category=AFV DieSound=GenVehicleDie IsTilter=yes PipScale=Passengers Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=BattleFortressMoveStart SizeLimit=2 TechLevel=10 VoiceMove=BattleFortressMove OpenTopped=yes Passengers=5 Accelerates=false CrateGoodie=yes OmniCrusher=yes ThreatPosed=40 VoiceAttack=BattleFortressAttackCommand VoiceSelect=BattleFortressSelect MovementZone=CrusherAll Prerequisite=GAWEAP,GATECH ZFudgeColumn=8 ZFudgeTunnel=13 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER DamageSmokeOffset=100, 100, 275 OmniCrushResistant=yes EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [BLUELAMP] Name=Blue Light Post Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 TechLevel=-1 AlphaImage=NONE ThreatPosed=0 LightRedTint=0.01 Insignificant=yes LightBlueTint=0.7 LightGreenTint=0,01 LightIntensity=0.01 LightVisibility=4000 DamageParticleSystems=SparkSys,LGSparkSys [BORIS] Pip=red Cost=1500 Name=Boris Size=1 Armor=flak Owner=Russians,Confederation,Africans,Arabs Sight=9 Speed=5 Points=50 UIName=Name:Boris IFVMode=4 Primary=AKM Soylent=750 Category=Soldier DieSound=BorisDie Strength=200 Assaulter=no Crushable=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=Flare TechLevel=9 VoiceMove=BorisMove BuildLimit=1 CrushSound=InfantrySquish UseOwnName=true CreateSound=BorisCreated SelfHealing=yes ThreatPosed=25 VoiceAttack=BorisAttackCommand VoiceSelect=BorisSelect ElitePrimary=AKME MovementZone=Infantry PhysicalSize=1 Prerequisite=NAHAND,NATECH AirstrikeTeam=2 ImmuneToVeins=yes TiberiumProof=yes VoiceFeedback=BorisFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF NavalTargeting=4 EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater ImmuneToPsionics=yes LeadershipRating=8 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER AirstrikeTeamType=BPLN EliteAirstrikeTeam=4 SpecialThreatValue=1 OpenTransportWeapon=0 AirstrikeRechargeTime=100 IsSelectableCombatant=yes EliteAirstrikeTeamType=BPLN ImmuneToPsionicWeapons=no EliteAirstrikeRechargeTime=50 VoiceSecondaryWeaponAttack=BorisAirstrikeVoice AllowedToStartInMultiplayer=no [BORISWH] Verses=200%,200%,100%,50%,50%,50%,1%,1%,1%,100%,100% Bullets=yes AnimList=PIFFPIFF,PIFFPIFF InfDeath=1 ProneDamage=70% [BOXES01] Name=Boxes Immune=yes [BOXES02] Name=Boxes Immune=yes [BOXES03] Name=Boxes Immune=yes [BOXES04] Name=Boxes Immune=yes [BOXES05] Name=Boxes Immune=yes [BOXES06] Name=Boxes Immune=yes [BOXES07] Name=Boxes Immune=yes [BOXES08] Name=Boxes Immune=yes [BOXES09] Name=Boxes Immune=yes [BPLN] ROT=2 Ammo=1 Name=Soviet MIG Armor=light FlyBy=true Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=0 Speed=16 Crewed=yes Points=30 UIName=Name:BPLN Fighter=yes Primary=Maverick3 Spawned=yes Category=AirLift DieSound= Landable=no Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MaxDebris=2 MoveSound=MigMoveLoop TechLevel=-1 Trainable=no PitchAngle=0 Selectable=no DeathWeapon=BlimpBomb ThreatPosed=0 CanRetaliate=no ElitePrimary=Maverick3E MoveToShroud=yes MovementZone=Fly CrashingSound=IntruderDie VoiceCrashing=MigVoiceDie RadarInvisible=no ImpactLandSound=GenAircraftCrash CanPassiveAquire=no ImmuneToPsionics=yes LeadershipRating=10 DamageParticleSystems=SparkSys,SmallGreySSys DeathWeaponDamageModifier=.1 [BRIDGE1] Name=Bridge 1 Image=BRIDGE Overrides=yes RadarColor=115,115,115 LegalTarget=true NoUseTileLandType=false [BRIDGE2] Name=Bridge 2 Image=BRIDGE Overrides=yes RadarColor=115,115,115 LegalTarget=true NoUseTileLandType=false [BRIDGEB1] Name=Wood Bridge 1 Image=BRIDGB Overrides=yes RadarColor=115,115,115 LegalTarget=true NoUseTileLandType=false [BRIDGEB2] Name=Wood Bridge 2 Image=BRIDGB Overrides=yes RadarColor=115,115,115 LegalTarget=true NoUseTileLandType=false [BRUTE] Pip=white Cost=400 Name=Yuri Brute Size=2 Armor=plate Owner=YuriCountry Sight=8 Speed=6 Points=5 UIName=Name:Brute IFVMode=0 Primary=Punch Soylent=250 Category=Soldier DieSound=BruteDie Strength=250 Crushable=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=Smash TechLevel=5 Unnatural=yes VoiceMove=BruteMove CloseRange=yes CrushSound=InfantrySquish GuardRange=2 SelfHealing=yes ThreatPosed=20 VoiceAttack=BruteAttackCommand VoiceSelect=BruteSelect ElitePrimary=PunchE MovementZone=InfantryDestroyer PhysicalSize=1 Prerequisite=YABRCK ImmuneToVeins=yes VoiceFeedback=BruteFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF EliteSecondary=SmashE ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER DefaultToGuardArea=yes VoiceSpecialAttack=BruteMove IsSelectableCombatant=yes PixelSelectionBracketDelta=-8 AllowedToStartInMultiplayer=no [BSUB] ROT=2 Cost=2000 Name=Yuri Boomer Size=20 Armor=heavy Naval=yes Owner=YuriCountry Sight=8 Speed=5 Crewed=no Points=30 Spawns=CMISL Turret=no UIName=Name:Boomer Weight=4 Crusher=no Primary=BoomerTorpedo Sensors=yes Soylent=2000 Category=AFV DieSound=GenSmallWaterDie Strength=1200 Cloakable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 FireAngle=64 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} MoveSound=BoomerMoveStart Secondary=CruiseLauncher SpeedType=Float TechLevel=2 Unnatural=yes VoiceMove=BoomerMove Underwater=yes Accelerates=true CrateGoodie=no ThreatPosed=20 VoiceAttack=BoomerAttackWaterCommand VoiceSelect=BoomerSelect ElitePrimary=BoomerTorpedoE MovementZone=Water Prerequisite=YAYARD,RADAR SensorsSight=8 SpawnsNumber=2 CloakingSpeed=1 LandTargeting=2 VoiceFeedback=SubFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF NavalTargeting=7 SpawnRegenRate=80 SpawnReloadRate=0 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER TooBigToFitUnderBridge=true VoiceSecondaryWeaponAttack=BoomerAttackLandCommand AllowedToStartInMultiplayer=no [BURNT01] Burn=yes [BURNT02] Burn=yes [BURNT03] Burn=yes [BURNT04] Burn=yes [BURNT05] Burn=yes [BURNT06] Burn=yes [BURNT07] Burn=yes Width=2 [BURNT08] Burn=yes Width=2 [BURNT09] Burn=yes Height=2 [BURNT10] Burn=yes Height=2 [BURNT11] Burn=yes Width=2 Height=2 [BURNT12] Burn=yes Width=2 Height=2 [BUS] ROT=5 Cost=0 Name=School Bus Size=6 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:BUS Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 Passengers=5 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [BadTeeth] ROF=30 Range=1.5 Speed=30 Damage=30 Report=DogAttack Warhead=ParasiteDog Projectile=DOGJUMP LimboLaunch=yes FireInTransport=no CellRangefinding=yes [Ballistic] Image=120MM Arcing=true SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=yes [BarrelExplosion] Anim=RING1 Damage=200 Warhead=OilExplosionWH Projectile=Invisible [Battering] Wall=yes Wood=yes Verses=100%,100%,100%,0%,0%,0%,30%,30%,20%,200%,100% InfDeath=10 [Beach] Foot=0% Float=0% Hover=75% Track=0% Wheel=0% Buildable=no Amphibious=60% FloatBeach=100% [BearBite] ROF=30 Range=1.5 Speed=100 Damage=30 Report=BearAttack Warhead=HollowPoint Projectile=InvisibleLow CellRangefinding=yes [BigGreySmokeSys] Spawns=yes Slowdown=.0025 HoldsWhat=LargeGreySmoke BehavesLike=Smoke ParticleCap=20 SpawnCutoff=15.0 SpawnFrames=10 SpawnRadius=10 SpawnTranslucencyCutoff=13.0 [BikeMissile] ROF=60 Range=5 Speed=30 Damage=40 Report=SeawolfAttack Warhead=AP Projectile=HeatSeeker [BlackHawkCannon] ROF=40 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Range=6 Speed=100 Damage=35 Report=BlackOpsAttack Warhead=SA OmniFire=yes Projectile=QuadShell [BlackHawkCannonE] ROF=40 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Range=6 Speed=100 Damage=40 Report=BlackOpsAttack Warhead=SSA OmniFire=yes Projectile=QuadShell [BlimpBomb] ROF=50 Burst=1 Range=1.5 Speed=20 Damage=250 Report=KirovAttack Warhead=BlimpHE OmniFire=yes Projectile=BlimpBombP CellRangefinding=yes [BlimpBombE] ROF=50 Burst=1 Range=1.5 Speed=20 Damage=250 Report=KirovAttack Warhead=KTSTLEXP OmniFire=yes Projectile=BlimpBombP CellRangefinding=yes [BlimpBombEffect] ROF=50 Burst=1 Range=1.5 Speed=20 Damage=250 Report=KirovAttack Warhead=BlimpHEEffect OmniFire=yes Projectile=BlimpBombP CellRangefinding=yes [BlimpBombP] Arm=10 Image=ZBOMB Shadow=no Vertical=yes Acceleration=1 DetonationAltitude=20000 [BlimpBombPE] Arm=10 Image=ZBOMB Shadow=no Vertical=yes Acceleration=1 ShrapnelCount=8 ShrapnelWeapon=SuperCometFragment DetonationAltitude=20000 [BlimpHE] Wall=yes Wood=yes Bright=yes Rocker=yes Sparky=no Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=2 Tiberium=yes CellSpread=2 ProneDamage=70% Conventional=yes PercentAtMax=.5 [BlimpHEEffect] Wall=yes Wood=yes Bright=yes Rocker=yes Sparky=no Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100% AnimList=EXPLOMED InfDeath=2 Tiberium=yes CellSpread=2 ProneDamage=70% Conventional=yes PercentAtMax=.5 [Bomb] ROF=10 Range=5 Speed=0 Damage=160 Floater=yes Warhead=ORCAHE Projectile=Cannon2 [BombDisarm] BombDisarm=yes [BoomerTorpedo] ROF=120 Burst=2 Range=7 Speed=25 Damage=60 Report=BoomerAttack2 Warhead=APSplash2 Projectile=Torpedo DecloakToFire=no [BoomerTorpedoE] ROF=120 Burst=4 Range=7 Speed=18 Damage=60 Report=BoomerAttack2 Warhead=APSplash2 Projectile=Torpedo DecloakToFire=no [BuildingTypes] 1=GAPOWR 2=GAREFN 3=GACNST 4=GAPILE 5=GASAND 6=GADEPT 7=GATECH 8=GAWEAP 9=CALAB 10=NAPOWR 11=NATECH 12=NAHAND 13=GAWALL 14=NARADR 15=NAWEAP 16=NAREFN 17=NAWALL 18=CAHSE07 19=NAPSIS 20=CASYDN01 21=NALASR 22=NASAM 23=CASYDN02 24=GAYARD 25=NAIRON 26=NACNST 27=NADEPT 28=GACSPH 29=GADUMY 30=GAWEAT 31=CABHUT 32=GALITE 33=REDLAMP 34=GRENLAMP 35=BLUELAMP 36=YELWLAMP 37=PURPLAMP 38=INORANLAMP 39=INGRNLMP 40=INREDLMP 41=INBLULMP 42=CITY01 43=CITY02 44=CITY03 45=CITY04 46=CITY05 47=CITY06 48=CAHOSP 49=INGALITE 50=INYELWLAMP 51=INPURPLAMP 52=NEGLAMP 53=NEGRED 54=TESLA 55=NAMISL 56=ATESLA 57=CAMACH 58=TSTLAMP 59=CASYDN03 60=AMMOCRAT 61=GAGREEN 62=NAYARD 63=GASPYSAT 64=GAGAP 65=GTGCAN 66=NANRCT 67=GAPILL 68=NAFLAK 69=CAOUTP 70=CATHOSP 71=CAAIRP 72=CAOILD 73=NACLON 74=GAOREP 75=CACITY01 76=CACITY02 77=CACITY03 78=CACITY04 79=CANEWY01 80=CANEWY04 81=CANEWY05 82=CASWST01 83=CATECH01 84=CATEXS01 85=CATEXS02 86=CAWASH01 87=CAFARM01 88=CAFARM02 89=CALIT01E 90=CALIT01N 91=CALIT01S 92=CALIT01W 93=CAMISC01 94=CAMISC02 95=CAMISC03 96=CAMISC04 97=CAPOL01E 98=CAPOL01N 99=CAPOL01S 100=CAPOL01W 101=CASIN01E 102=CASIN01N 103=CASIN01S 104=CASIN01W 105=CAPARS01 106=GAAIRC 107=CAFRMA 108=CAFRMB 109=CAWASH05 110=CAWASH04 111=CAWASH03 112=CAWASH07 113=CAWASH11 114=CAWSH12 115=CAWASH14 116=CAWASH09 117=CAWASH10 118=CAWASH13 119=CAARMY01 120=CAUSFGL 121=CAWASH08 122=CALIT03E 123=CALIT03N 124=CALIT03S 125=CALIT03W 126=CALIT02L 127=CALIT02R 128=CAHSE01 129=CAWT01 130=CATS01 131=CABARN02 132=CAWA2A 133=CAWA2B 134=CAWA2C 135=CAWA2D 136=AMRADR 137=CAPRS03 138=CAGARD01 139=CARUS01 140=CAMIAM01 141=CATRAN01 142=CAMIAM02 143=CANWY05 144=MAYAN 145=CAEUR1 146=CAEUR2 147=CAEUR04 148=CAMEX01 149=CARUS02A 150=CARUS02B 151=CARUS02C 152=CARUS02D 153=CARUS02E 154=CARUS02F 155=CANEWY06 156=CANEWY07 157=CANEWY08 158=CAPARS02 159=CAPARS08 160=CAPARS09 161=CARUS03 162=CANEWY10 163=CANEWY11 164=CANEWY12 165=CANEWY13 166=CANEWY14 167=CANEWY15 168=CANEWY16 169=CANEWY17 170=CANEWY18 171=CAPARS04 172=CAPARS05 173=CAPARS06 174=CAPARS07 175=CAWASH15 176=CAPARS10 177=CAPARS13 178=CAPARS14 179=CAGAS01 180=CAPARS11 181=CAPARS12 182=CAFARM06 183=CAMIAM04 184=NAPSYB 185=NAPSYA 186=CAIND01 187=CACOLO01 188=CANWY09 189=CANWY22 190=CANWY23 191=CANWY24 192=CANWY25 193=CANWY26 194=CATEXS03 195=CATEXS04 196=CATEXS05 197=CARUS02G 198=CACHIG04 199=CAMIAM03 200=CARUS07 201=CATEXS06 202=CATEXS07 203=CATEXS08 204=CACHIG01 205=CACHIG02 206=CACHIG03 207=CAWASH16 208=CAWASH17 209=CACHIG05 210=CAWASH19 211=CARUS08 212=CARUS09 213=CARUS10 214=CARUS11 215=CANEWY20 216=CANEWY21 217=CARUS04 218=CARUS05 219=CARUS06 220=CAMSC01 221=CAMSC02 222=CAMSC03 223=CAMSC04 224=CAMSC05 225=CAMSC06 226=CAMSC07 227=CAWASH18 228=CAEURO05 229=CAPARK01 230=CAPARK02 231=CAPARK03 232=CAHSE02 233=CAHSE03 234=CAHSE04 235=CASTRT01 236=CASTRT02 237=CASTL01 238=CASTL02 239=CASTL03 240=CASTL04 241=NAPSYA 242=CAHSE05 243=CAHSE06 244=CAMIAM05 245=CAMIAM06 246=CAMIAM07 247=CAFNCB 248=CAFNCW 249=CAMEX02 250=CAMEX03 251=CAMEX04 252=CAMEX05 254=CACHIG06 255=CAMSC08 256=CAMSC09 257=CAARMY02 258=CAARMY03 259=CAARMY04 260=TEMMORLAMP 261=TEMDAYLAMP 262=TEMDUSLAMP 263=TEMNITLAMP 264=SNOMORLAMP 265=SNODAYLAMP 266=SNODUSLAMP 267=SNONITLAMP 268=CAKRMW 269=CARUFGL 270=CAFRFGL 271=CATRAN02 272=CACUFGL 274=CASKFGL 275=CALBFGL 276=CAMIAM08 277=CAMISC05 278=CAMISC06 279=CASTL05A 280=CASTL05B 281=CASTL05C 282=CASTL05D 283=CASTL05E 284=CASTL05F 285=CASTL05G 286=CASTL05H 287=CAMSC10 288=CAGEFGL 289=CAUKFGL 290=CAWASH06 291=CAMSC11 292=CAMSC12 293=CAMSC13 294=CAPOFGL 295=CAMSC12A 296=CAMOV01 297=CAMOV02 298=CABUNK01 299=CABUNK02 300=CAFNCP 301=CASTRT03 302=CASTRT04 303=CASTRT05 305=YACNST 306=YAPOWR 307=YABRCK 308=YAWEAP 309=YAYARD 310=YADEPT 311=YATECH 312=GAFWLL 313=YAGGUN 314=YAPSYT 315=NAINDP 316=YAGRND 317=YAGNTC 318=CASLAB 319=CATIME 320=YAPPET 321=CALOND04 322=CALOND05 323=CALOND06 324=CAMOON01 325=CATRAN03 326=CAEAST01 327=CAEGYP01 328=CAEGYP02 329=CAEGYP03 330=CALA01 331=CALA02 332=CALA03 333=CALA04 334=CALA05 335=CALOND01 336=CALOND02 337=CALOND03 338=CAMORR01 339=CAMORR02 340=CAMORR03 341=CASANF01 342=CASANF02 343=CASANF03 344=CASANF04 345=CASANF05 346=CASEAT01 347=NATBNK 348=GAGATE_A 349=CASANF09 350=CASANF10 351=CASANF11 352=CASANF12 353=CASANF13 354=CASANF14 355=CASANF06 356=CASANF07 357=CASANF08 358=CASEAT02 359=YACOMD 360=YAPPPT 361=GAROBO 362=YAREFN 363=YAROCK 364=NABNKR 365=CASANF15 366=CASANF16 367=CASANF17 368=CASANF18 369=CASIN03E 370=CASIN03S 371=CAURB01 372=CAURB02 373=CAURB03 374=CAPOWR 375=CALA07 376=CAEGYP06 377=CALA08 378=CAEAST02 379=CABARR01 380=CABARR02 381=CAMORR04 382=CAMORR05 383=CALA09 384=CAEGYP04 385=CAEGYP05 386=CALA06 387=CAMORR06 388=CAMORR07 389=CAMORR08 390=CAMORR09 391=CAMORR10 392=CATIME01 393=CATIME02 394=CALA10 395=CALA11 396=CALA12 397=CALA13 398=CAPARK04 399=CAPARK05 400=CAPARK06 401=CALA14 402=CALA15 403=CABUNK03 404=CABUNK04 405=CALUNR01 406=CALUNR02 [CAAIRP] Ammo=5 Name=Tech Airport Armor=concrete Sight=6 Points=5 UIName=Name:CAAIRP Nominal=yes Strength=800 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 Capturable=yes DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg Unsellable=yes LeaveRubble=yes SuperWeapon=ParaDropSpecial RadarVisible=yes Insignificant=yes NeedsEngineer=yes CaptureEvaEvent=EVA_AirfieldCaptured DamageParticleSystems=SmallGreySSys,BigGreySmokeSys [CAARMY01] Name=Army Tent Armor=wood Sight=6 Points=5 UIName=Name:CAARMY01 Nominal=yes DieSound=Dummy Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DamageSound=Dummy CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=8 [CAARMY02] Name=Army Tent Armor=wood Sight=6 Points=5 UIName=Name:CAARMY01 Nominal=yes DieSound=Dummy Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DamageSound=Dummy CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=4 [CAARMY03] Name=Army Tent Armor=wood Sight=6 Points=5 UIName=Name:CAARMY01 Nominal=yes DieSound=Dummy Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DamageSound=Dummy CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=4 [CAARMY04] Name=Army Tent Armor=wood Sight=6 Points=5 UIName=Name:CAARMY01 Nominal=yes DieSound=Dummy Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DamageSound=Dummy CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=4 [CABARN02] Name=Farm Barn 02 Armor=wood Sight=6 Points=5 UIName=Name:CABARN02 Nominal=yes Strength=500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris8sm,Dbris10sm,Dbris9lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=5 [CABARR01] Name=Barricade 01 Armor=concrete Points=5 UIName=Name:CABARR Nominal=yes DieSound=BuildingMetalDamaged Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes [CABARR02] Name=Barricade 02 Armor=concrete Points=5 UIName=Name:CABARR Nominal=yes DieSound=BuildingMetalDamaged Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes [CABHUT] Name=Bridge repair hut Immune=yes UIName=Name:CABHUT Nominal=yes Adjacent=0 Strength=2000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 BaseNormal=no Repairable=true Selectable=yes LegalTarget=yes ThreatPosed=0 Insignificant=yes BridgeRepairHut=yes [CABUNK01] Name=Concrete Bunker 01 Armor=steel Sight=6 Points=5 UIName=Name:CABUNK01 Nominal=yes Strength=2000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=8 [CABUNK02] Name=Concrete Bunker 02 Armor=steel Sight=6 Points=5 UIName=Name:CABUNK01 Nominal=yes Strength=2000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=8 [CABUNK03] Name=Concrete Bunker 03 Armor=steel Sight=6 Points=5 UIName=Name:CABUNK01 Nominal=yes Strength=2000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=8 [CABUNK04] Name=Concrete Bunker 04 Armor=steel Sight=6 Points=5 UIName=Name:CABUNK01 Nominal=yes Strength=2000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=8 [CACHIG01] Name=Chigo Brick Building Armor=steel Sight=6 Points=5 UIName=Name:CACHIG01 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CACHIG02] Name=Chigo Brick Building var2 Armor=steel Sight=6 Points=5 UIName=Name:CACHIG02 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CACHIG03] Name=Chigo Office Building Armor=steel Sight=6 Points=5 UIName=Name:CACHIG03 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10sm,Dbris10lg LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CACHIG04] Name=Chicago Associates Center Armor=concrete Sight=6 Points=5 UIName=Name:CACHIG04 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 DestroyAnim=CACHIG04D LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CACHIG05] Name=Chicago Sears Tower Armor=concrete Radar=yes Sight=6 Points=5 SpySat=yes UIName=Name:CACHIG05 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CACHIG06] Name=Chicago Water Tower Armor=steel Points=5 UIName=Name:CAWT01 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DestroyAnim=CACH06DM LeaveRubble=yes CrateBeneath=true CanBeOccupied=no Insignificant=yes CrateBeneathIsMoney=true [CACITY01] Name=ZZZ Building Armor=steel Sight=4 Points=5 UIName=Name:CACITY01 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CACITY02] Name=ZZZ Building Armor=steel Sight=4 Points=5 UIName=Name:CACITY02 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CACITY03] Name=ZZZ Building Armor=steel Sight=4 Points=5 UIName=Name:CACITY03 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CACITY04] Name=ZZZ Building Armor=steel Sight=4 Points=5 UIName=Name:CACITY04 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CACOLO01] Name=Air Force Academy Chapel Colorado Armor=concrete Sight=6 Points=5 UIName=Name:CACOLO01 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=yes CrateBeneath=true CanBeOccupied=no Insignificant=yes ClickRepairable=no CrateBeneathIsMoney=true [CACUFGL] Name=Flag Cuba Left Armor=steel Sight=6 Points=5 UIName=Name:CUBANFLAG Nominal=yes DieSound=BuildingMetalDamaged Strength=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DamageSound=BuildingMetalDamaged CanBeOccupied=no Insignificant=yes ClickRepairable=no DistributedFire=no MaxNumberOccupants=0 [CAEAST01] Name=Easter Island Statue Armor=steel Power=-100 Points=5 UIName=Name:CAEAST01 Nominal=yes Powered=Yes Primary=PrismShot DieSound=MonumentCrumble Strength=3000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no Capturable=true DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg DestroyAnim=CAEAST01DM LeaveRubble=yes Insignificant=no Overpowerable=true RadarInvisible=no [CAEAST02] ROT=3 Name=Yuri Bust Armor=steel Power=-100 Points=5 Turret=yes UIName=Name:CAEAST02 Nominal=yes Powered=Yes Primary=PrismShot DieSound=MonumentCrumble Strength=3000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg TurretAnim=CAHEAD LeaveRubble=yes TurretAnimX=0 TurretAnimY=-45 BarrelTravel=8 TurretRecoil=yes TurretTravel=0 WorkingSound=PowerOn Insignificant=no Overpowerable=true RadarInvisible=no NotWorkingSound=PowerOff BarrelHoldFrames=3 TurretAnimIsVoxel=true TurretAnimZAdjust=-150 TurretRotateSound=YuriBustRotate BarrelRecoverFrames=40 BarrelCompressFrames=3 [CAEGYP01] Name=Egypt Great Pyramid 1 Armor=wood Sight=6 Points=5 UIName=Name:CAPYR01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=no Insignificant=yes ClickRepairable=no [CAEGYP02] Name=Egypt Small Pyramid Armor=wood Sight=6 Points=5 UIName=Name:CAPYR01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAEGYP03] Name=Egypt Sphinx Armor=wood Sight=6 Points=5 UIName=Name:CAEGYP03 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=no Insignificant=yes ClickRepairable=no [CAEGYP04] Name=Egypt Great Pyramid 2 Armor=wood Sight=6 Points=5 UIName=Name:CAPYR01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=no Insignificant=yes ClickRepairable=no [CAEGYP05] Name=Egypt Great Pyramid 3 Armor=wood Sight=6 Points=5 UIName=Name:CAPYR01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=no Insignificant=yes ClickRepairable=no [CAEGYP06] Name=Egypt Great Pyramid 4 mound Armor=wood Sight=6 Points=5 UIName=Name:CAPYR01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=no Insignificant=yes ClickRepairable=no [CAEUR04] Name=Euro Building 04 Armor=steel Sight=6 Points=5 UIName=Name:CAEUR04 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris2sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAEUR1] Name=Euro Cottage A Armor=wood Sight=6 Points=5 UIName=Name:CAEUR1 Nominal=yes Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 MinDebris=4 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=3 [CAEUR2] Name=Euro Cottage B Armor=wood Sight=6 Points=5 UIName=Name:CAEUR2 Nominal=yes Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 MinDebris=4 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=3 [CAEURO05] Name=Statue Armor=concrete Sight=6 Points=5 UIName=Name:CAEURO05 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 MinDebris=4 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG LeaveRubble=Yes Insignificant=yes ClickRepairable=no [CAFARM01] Name=Farm Armor=wood Sight=4 Points=5 UIName=Name:CAFARM01 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=6 [CAFARM02] Name=Farm Silo Armor=wood Points=5 UIName=Name:CAFARM02 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no Selectable=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 Insignificant=yes [CAFARM06] Name=Lighthouse Armor=steel Sight=6 Points=5 UIName=Name:CAFARM06 Nominal=yes Strength=500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris2sm,Dbris2lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=5 [CAFNCB] Cost=25 Name=Fence Black Wall=yes Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=0 Points=1 UIName=Name:CAFNCB Nominal=yes Adjacent=4 BuildCat=Combat Strength=100 Crushable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 BaseNormal=no CrushSound=WallCrushBlack Repairable=false Selectable=no AIBuildThis=no ThreatPosed=0 Prerequisite=BARRACKS Insignificant=yes [CAFNCP] Cost=25 Name=Fence Prison Camp Wall=yes Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=0 Points=1 UIName=Name:CAFNCP Nominal=yes Adjacent=4 BuildCat=Combat Strength=100 Crushable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 BaseNormal=no CrushSound=WallCrushBlack Repairable=false Selectable=no AIBuildThis=no ThreatPosed=0 Prerequisite=BARRACKS Insignificant=yes [CAFNCW] Cost=25 Name=Fence White Wall=yes Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=0 Points=1 UIName=Name:CAFNCW Nominal=yes Adjacent=4 BuildCat=Combat Strength=100 Crushable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 BaseNormal=no CrushSound=WallCrushWhite Repairable=false Selectable=no AIBuildThis=no ThreatPosed=0 Prerequisite=BARRACKS Insignificant=yes [CAFRFGL] Name=Flag French Left Armor=steel Sight=6 Points=5 UIName=Name:FRENCHFLAG Nominal=yes DieSound=BuildingMetalDamaged Strength=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DamageSound=BuildingMetalDamaged CanBeOccupied=no Insignificant=yes ClickRepairable=no DistributedFire=no MaxNumberOccupants=0 [CAFRMA] Name=Farmhouse Armor=wood Sight=4 Points=5 UIName=Name:CAFRMA Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAFRMB] Name=Farm Outhouse Armor=wood Sight=4 Points=5 UIName=Name:CAFRMB Nominal=yes DieSound=BuildingMetalDamaged Strength=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg DamageSound=BuildingMetalDamaged CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=1 [CAGARD01] Name=Guard Shack Armor=steel Sight=6 Points=5 UIName=Name:CAGARD01 Nominal=yes Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 MinDebris=1 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS5SM CanBeOccupied=no Insignificant=yes ClickRepairable=no DistributedFire=no [CAGAS01] Name=Gas Station Armor=wood Sight=6 Points=5 UIName=Name:CAGAS01 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAGEFGL] Name=Flag Germany Left Armor=steel Sight=6 Points=5 UIName=Name:GERMANFLAG Nominal=yes DieSound=BuildingMetalDamaged Strength=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DamageSound=BuildingMetalDamaged CanBeOccupied=no Insignificant=yes ClickRepairable=no DistributedFire=no MaxNumberOccupants=0 [CAHOSP] Name=Old Civilian Hospital Armor=concrete Image=CAHOSP Sight=6 Points=5 UIName=Name:CAHOSP Nominal=yes Strength=800 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=6 TechLevel=-1 Capturable=yes DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm Unsellable=yes LeaveRubble=yes RadarVisible=yes Insignificant=yes NeedsEngineer=yes CaptureEvaEvent=EVA_HospitalCaptured InfantryGainSelfHeal=1 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys [CAHSE01] Name=American House 01 Armor=wood Sight=6 Points=5 UIName=Name:CAHSE01 Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=3 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=5 [CAHSE02] Name=American House 02 Armor=wood Sight=6 Points=5 UIName=Name:CAHSE02 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=5 [CAHSE03] Name=American House 03 Armor=wood Sight=6 Points=5 UIName=Name:CAHSE03 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=5 [CAHSE04] Name=American House 04 Armor=wood Sight=6 Points=5 UIName=Name:CAHSE04 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=5 [CAHSE05] Name=American Mobile Home A Armor=wood Sight=6 Points=5 UIName=Name:CAHSE05 Nominal=yes Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris2lg,Dbris4sm,Dbris5sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=5 [CAHSE06] Name=American Mobile Home B Armor=wood Sight=6 Points=5 UIName=Name:CAHSE06 Nominal=yes Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris5lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=5 [CAHSE07] Name=American House 07 Armor=wood Sight=6 Points=5 UIName=Name:CAHSE04 Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=5 [CAIND01] Name=Industrial building Armor=steel Sight=6 Points=5 UIName=Name:CAIND01 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAIRFGL] Name=Flag Iraq Left Armor=steel Sight=6 Points=5 UIName=Name:IRAQFLAG Nominal=yes Strength=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no CanBeOccupied=no Insignificant=yes ClickRepairable=no DistributedFire=no MaxNumberOccupants=0 [CAKRMW] Cost=25 Name=Kremlen Walls Wall=yes Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=0 Points=1 UIName=Name:CAKRMW Nominal=yes Adjacent=4 BuildCat=Combat Strength=300 Crushable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 BaseNormal=no CrushSound=WallCrushKremlin Repairable=false Selectable=no AIBuildThis=no ThreatPosed=0 Prerequisite=BARRACKS Insignificant=yes [CALA01] Name=LA Keegan Produce Armor=wood Sight=6 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALA03] Name=LA Hwood Sign 1of2 Armor=wood Sight=6 Points=5 UIName=Name:CALA03 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=no Insignificant=yes ClickRepairable=no [CALA04] Name=LA Hollywood Bowl Armor=wood Sight=6 Points=5 UIName=Name:CALA04 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALA05] Name=LA LAX Armor=wood Sight=6 Points=5 UIName=Name:CALA05 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALA06] Name=LA Control Tower Armor=wood Sight=8 Points=5 UIName=Name:CALA06 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALA07] Name=LA Movie Theater Armor=wood Sight=6 Points=5 UIName=Name:CALA07 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALA08] Name=LA Car Dealership Armor=concrete Sight=6 Points=5 UIName=Name:CALA08 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALA09] Name=LA Circle S Armor=wood Sight=6 Points=5 UIName=Name:CALA09 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALA10] Name=LA Billboard Armor=wood Sight=5 Points=5 UIName=Name:CALA10 Nominal=yes Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=no CanOccupyFire=no Insignificant=yes ClickRepairable=no [CALA11] Name=LA HBowl Seats 1of2 Armor=wood Sight=6 Points=5 UIName=Name:CALA04 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=no CanOccupyFire=yes Insignificant=yes ClickRepairable=no [CALA12] Name=LA HBowl Seats 2of2 Armor=wood Sight=6 Points=5 UIName=Name:CALA04 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=no CanOccupyFire=yes Insignificant=yes ClickRepairable=no [CALA13] Name=LA Hwood Sign 2of2 Armor=wood Sight=6 Points=5 UIName=Name:CALA03 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=no Insignificant=yes ClickRepairable=no [CALA14] Name=LA Mini Mall 02 Armor=concrete Sight=6 Points=5 UIName=Name:CALA01 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALA15] Name=LA Mini Mall 03 Armor=concrete Sight=6 Points=5 UIName=Name:CALA01 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALAB] Name=Einstein's Lab Armor=steel Sight=6 Points=5 UIName=Name:EinsteinLab Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALBFGL] Name=Flag Lybia Left Armor=steel Sight=6 Points=5 UIName=Name:LYBIAFLAG Nominal=yes DieSound=BuildingMetalDamaged Strength=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DamageSound=BuildingMetalDamaged CanBeOccupied=no Insignificant=yes ClickRepairable=no DistributedFire=no MaxNumberOccupants=0 [CALIT01E] Name=Light Armor=steel Points=5 UIName=Name:CALIT01E Nominal=yes Strength=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no Insignificant=yes [CALIT01N] Name=Light Armor=steel Points=5 UIName=Name:CALIT01N Nominal=yes Strength=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no Insignificant=yes [CALIT01S] Name=Light Armor=steel Points=5 UIName=Name:CALIT01S Nominal=yes Strength=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no Insignificant=yes [CALIT01W] Name=Light Armor=steel Points=5 UIName=Name:CALIT01W Nominal=yes Strength=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no Insignificant=yes [CALIT02L] Name=Light2L Armor=steel Points=5 UIName=Name:CALIT02L Nominal=yes Strength=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no Insignificant=yes [CALIT02R] Name=Light2R Armor=steel Points=5 UIName=Name:CALIT02R Nominal=yes Strength=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no Insignificant=yes [CALIT03E] Name=Light3E Armor=steel Points=5 UIName=Name:CALIT03E Nominal=yes Strength=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no Insignificant=yes [CALIT03N] Name=Light3N Armor=steel Points=5 UIName=Name:CALIT03N Nominal=yes Strength=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no Insignificant=yes [CALIT03S] Name=Light3S Armor=steel Points=5 UIName=Name:CALIT03S Nominal=yes Strength=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no Insignificant=yes [CALIT03W] Name=Light3W Armor=steel Points=5 UIName=Name:CALIT03W Nominal=yes Strength=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no Insignificant=yes [CALOND01] Name=London Victorian Home 1 Armor=wood Sight=6 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALOND03] Name=London Pub Armor=wood Sight=6 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALOND04] Name=LONDON PARLAIMENT Armor=wood Sight=8 Points=5 UIName=Name:CALOND04 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALOND05] Name=LONDON BIG BEN Armor=wood Sight=10 Points=5 UIName=Name:CALOND05 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=14 MinDebris=6 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALOND06] Name=LONDON TOWER Armor=wood Sight=6 Points=5 UIName=Name:CALOND06 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CALUNR01] Name=Lunar Lander Armor=wood Sight=6 Points=5 UIName=Name:CALUNR01 Nominal=yes Strength=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CALUNR02] Name=Lunar Flag Armor=wood Sight=6 Points=5 UIName=Name:CAUSFGL Nominal=yes Strength=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CAMACH] Name=Tech Machine Shop Armor=concrete Sight=6 Points=5 UIName=Name:CAMACH Nominal=yes Strength=800 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 MinDebris=4 TechLevel=-1 Capturable=yes Unsellable=yes LeaveRubble=yes RadarVisible=yes Insignificant=yes NeedsEngineer=yes CaptureEvaEvent=EVA_MachineShopCaptured UnitsGainSelfHeal=1 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys [CAMEX01] Name=Mayan Prism Pyramid Armor=concrete Sight=12 Points=5 UIName=Name:CAMEX01 Nominal=yes Primary=MayanPrism Strength=2000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=Yes CanBeOccupied=no ClickRepairable=no [CAMEX02] Name=Mayan Castillo Armor=concrete Sight=6 Points=5 UIName=Name:MAYANRUINS Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=14 MinDebris=7 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM LeaveRubble=Yes CanBeOccupied=Yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMEX03] Name=Mayan Minor Temple Armor=concrete Sight=6 Points=5 UIName=Name:MAYANRUINS Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=7 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG LeaveRubble=yes CanBeOccupied=no Insignificant=yes ClickRepairable=no [CAMEX04] Name=Mayan Large Temple Armor=concrete Sight=6 Points=5 UIName=Name:MAYANTEMPLE Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=7 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG LeaveRubble=Yes CanBeOccupied=no Insignificant=yes ClickRepairable=no [CAMEX05] Name=Mayan Platfrom Armor=concrete Sight=6 Points=5 UIName=Name:MAYANRUINS Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no LeaveRubble=Yes CanBeOccupied=no Insignificant=yes ClickRepairable=no [CAMIAM01] Name=Miami Hotel 01 Armor=steel Sight=6 Points=5 UIName=Name:CAMIAM01 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMIAM02] Name=Miami Hotel 02 Armor=steel Sight=6 Points=5 UIName=Name:CAMIAM02 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMIAM03] Name=Miami Hotel 03 Armor=steel Sight=6 Points=5 UIName=Name:CAMIAM03 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMIAM04] Name=Lifeguard Hut Armor=wood Sight=6 Points=5 UIName=Name:CAMIAM04 Nominal=yes Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=7 MinDebris=3 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris8sm,Dbris10sm,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=3 [CAMIAM05] Name=Miami Hotel 05 Armor=steel Sight=6 Points=5 UIName=Name:CAMIAM05 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMIAM06] Name=Miami Hotel 06 Armor=steel Sight=6 Points=5 UIName=Name:CAMIAM06 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMIAM07] Name=Miami Hotel 07 Armor=steel Sight=6 Points=5 UIName=Name:CAMIAM07 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg LeaveRubble=Yes CrateBeneath=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 CrateBeneathIsMoney=true [CAMIAM08] Name=Arizona Memorial Armor=steel Sight=6 Points=5 UIName=Name:CAMIAM08 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=7 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg LeaveRubble=yes CanBeOccupied=no Insignificant=yes ClickRepairable=no [CAMISC01] Name=Barrels Armor=concrete CanC4=no Points=5 UIName=Name:CAMISC01 Nominal=yes Explodes=yes Strength=5 Explosion=BRRLEXP2 MaxDebris=0 TechLevel=-1 BaseNormal=no Repairable=no Selectable=no DamageSound=BuildingMetalDamaged DeathWeapon=BarrelExplosion Insignificant=yes EligibleForDelayKill=yes [CAMISC02] Name=Barrel Armor=concrete CanC4=no Points=5 UIName=Name:CAMISC02 Nominal=yes Explodes=yes Strength=5 Explosion=BRRLEXP1 MaxDebris=0 TechLevel=-1 BaseNormal=no Repairable=no Selectable=no DamageSound=BuildingMetalDamaged DeathWeapon=BarrelExplosion Insignificant=yes EligibleForDelayKill=yes [CAMISC03] Name=Dumpster Armor=concrete Points=5 UIName=Name:CAMISC03 Nominal=yes DieSound=BuildingMetalDamaged Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes [CAMISC04] Name=Mail Box Armor=concrete Points=5 UIName=Name:CAMISC04 Nominal=yes DieSound=BuildingMetalDamaged Strength=10 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes [CAMISC05] Name=Construction Pipes Armor=concrete Points=5 UIName=Name:CAMISC05 Nominal=yes DieSound=BuildingMetalDamaged Strength=10 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes [CAMISC06] Name=V3 Rack Armor=concrete CanC4=no Points=5 UIName=Name:CAMISC06 Nominal=yes Primary=none Strength=10 Explosion=MININUKE MaxDebris=0 Secondary=none TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged CanBeOccupied=no Insignificant=yes [CAML] Pip=yellow Cost=10 Name=Animal Camel Size=2 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=6 Points=1 UIName=Name:CAML IFVMode=12 Natural=yes Nominal=yes Soylent=200 Category=Soldier DieSound=CamelDie NotHuman=yes Strength=200 Crushable=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MoveSound=CamelMoveStart TechLevel=-1 Trainable=no VoiceMove=CamelMove ThreatPosed=2 VoiceAttack=CamelMove VoiceSelect=CamelSelect MovementZone=Infantry PhysicalSize=1 Insignificant=no VoiceSpecialAttack= AllowedToStartInMultiplayer=no [CAMOON01] Name=ZZZ LAUNCH PAD Armor=wood Sight=6 Points=5 UIName=Name:CAMOON01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=no Insignificant=yes ClickRepairable=no [CAMORR01] Name=Morocco Generic Armor=wood Sight=8 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMORR02] Name=Morocco Generic02 Armor=wood Sight=8 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMORR03] Name=Morroco Generic03 Armor=wood Sight=8 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMORR04] Name=Morroco Generic04 Armor=wood Sight=10 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMORR05] Name=Morroco Bar 01 Armor=wood Sight=6 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMORR06] Name=Morroco Bar 02 Armor=wood Sight=6 Points=5 UIName=Name:CAMORR05 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMORR07] Name=Morroco Generic07 Armor=wood Sight=10 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMORR08] Name=Morroco Generic08 Armor=wood Sight=10 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMORR09] Name=Morroco Generic09 Armor=wood Sight=10 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMORR10] Name=Morroco Generic10 Armor=wood Sight=10 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAMOV01] Name=Drive In Movie Screen Armor=steel Sight=6 Points=5 UIName=Name:CAMOV01 Nominal=yes Strength=500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg CanBeOccupied=no Insignificant=yes ClickRepairable=no [CAMOV02] Name=Drive In Movie Concession Stand Armor=steel Sight=6 Points=5 UIName=Name:CAMOV02 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=5 [CAMSC01] Name=Hot Dog Stand Armor=wood Sight=6 Points=5 UIName=Name:CAMSC01 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 MinDebris=1 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM Insignificant=yes ClickRepairable=no [CAMSC02] Name=Beach Umbrellas A Armor=wood Sight=6 Points=5 UIName=Name:CAMSC02 Nominal=yes Strength=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CAMSC03] Name=Beach Umbrellas B Armor=wood Sight=6 Points=5 UIName=Name:CAMSC02 Nominal=yes Strength=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CAMSC04] Name=Beach Towels A Armor=wood Sight=6 Points=5 UIName=Name:CAMSC04 Nominal=yes Strength=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CAMSC05] Name=Beach Towels B Armor=wood Sight=6 Points=5 UIName=Name:CAMSC04 Nominal=yes Strength=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CAMSC06] Name=Camp Fire Armor=wood Sight=6 Points=5 UIName=Name:CAMSC06 Nominal=yes Strength=10 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 MinDebris=0 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS2LG AmbientSound=CampfireLoop Insignificant=yes ClickRepairable=no DamageSmokeOffset=128,128,128 [CAMSC07] Name=Thatched Hut Chief Armor=concrete Sight=6 Points=5 UIName=Name:CAMSC07 Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=6 MinDebris=3 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=6 [CAMSC08] Name=Thatched Hut A Armor=wood Sight=6 Points=5 UIName=Name:CAMSC07 Nominal=yes Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 MinDebris=2 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=6 [CAMSC09] Name=Thatched Hut B Armor=wood Sight=6 Points=5 UIName=Name:CAMSC07 Nominal=yes Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 MinDebris=2 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=6 [CAMSC10] Name=McBurger Kong Armor=wood Sight=6 Points=20 UIName=Name:CAMSC10 Nominal=yes Strength=1000 Explosion=MININUKE,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=12 MinDebris=6 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS3SM,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS9SM,DBRS10LG LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=8 [CAMSC11] Name=Tires Armor=concrete Points=5 UIName=Name:CAMISC11 Nominal=yes Primary=none Strength=10 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=6 MinDebris=3 Secondary=none TechLevel=-1 BaseNormal=no Selectable=no DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM CanBeOccupied=no Insignificant=yes [CAMSC12] Name=Bullseye Armor=wood Points=5 UIName=Name:CAMISC12 Nominal=yes Primary=none Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Secondary=none TechLevel=-1 BaseNormal=no Selectable=no CanBeOccupied=no Insignificant=yes [CAMSC12A] Cost=600 Name=Bullseye 2 Armor=wood Image=CAMSC12 Points=5 UIName=Name:CAMISC12 Nominal=yes Primary=none Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Secondary=none TechLevel=-1 BaseNormal=no Selectable=no CanBeOccupied=no Insignificant=yes [CAMSC13] Name=Derelict Tank Armor=concrete Points=5 UIName=Name:CAMISC13 Nominal=yes Primary=none Strength=800 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=5 MinDebris=2 Secondary=none TechLevel=-1 BaseNormal=no Selectable=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM CanBeOccupied=no Insignificant=yes [CANEWY01] Name=Building Armor=steel Sight=4 Points=5 UIName=Name:CANEWY01 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY04] Name=Statue of Liberty Armor=concrete Sight=4 Points=5 UIName=Name:CANEWY04 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DestroyAnim=CANY04DM LeaveRubble=yes CrateBeneath=true CanBeOccupied=no Insignificant=yes ClickRepairable=no CrateBeneathIsMoney=true [CANEWY05] Name=ZZZ World Trade Center Armor=concrete Radar=yes Sight=4 Points=5 SpySat=yes UIName=Name:CANEWY05 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY06] Name=Wall Street Office Armor=steel Sight=6 Points=5 UIName=Name:CANEWY06 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY07] Name=Wall Street Office Var 2 Armor=steel Sight=6 Points=5 UIName=Name:CANEWY07 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY08] Name=Wall Street Office Var 3 Armor=steel Sight=6 Points=5 UIName=Name:CANEWY08 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY10] Name=NY Building 10 Armor=steel Sight=6 Points=5 UIName=Name:CANEWY10 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY11] Name=NY Building 11 Armor=steel Sight=6 Points=5 UIName=Name:CANEWY11 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY12] Name=NY Building 12 Armor=steel Sight=6 Points=5 UIName=Name:CANEWY12 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY13] Name=NY Building 13 Armor=steel Sight=6 Points=5 UIName=Name:CANEWY13 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY14] Name=NY Building 14 Armor=steel Sight=6 Points=5 UIName=Name:CANEWY13 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY15] Name=NY Building 15 Armor=steel Sight=6 Points=5 UIName=Name:CANEWY15 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY16] Name=NY Building 16 Armor=steel Sight=6 Points=5 UIName=Name:CANEWY15 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY17] Name=NY Building 17 Armor=steel Sight=6 Points=5 UIName=Name:CANEWY17 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY18] Name=NY Building 18 Armor=steel Sight=6 Points=5 UIName=Name:CANEWY18 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY20] Name=Warehouse Armor=steel Sight=6 Points=5 UIName=Name:CANEWY20 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=8 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANEWY21] Name=Warehouse B Armor=steel Sight=6 Points=5 UIName=Name:CANEWY20 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=8 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANWY05] Name=NY Building 05 Armor=steel Sight=6 Points=5 UIName=Name:CANWY05 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANWY09] Name=NY Building 09 Armor=steel Sight=6 Points=5 UIName=Name:CANWY09 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANWY22] Name=NY Building 22 Armor=steel Sight=6 Points=5 UIName=Name:CANWY22 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANWY23] Name=NY Building 23 Armor=steel Sight=6 Points=5 UIName=Name:CANWY23 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANWY24] Name=NY Building 24 Armor=steel Sight=6 Points=5 UIName=Name:CANWY24 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg,Dbris10sm LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANWY25] Name=NY Building 25 Armor=steel Sight=6 Points=5 UIName=Name:CANWY25 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CANWY26] Name=NY Building 26 Armor=steel Sight=6 Points=5 UIName=Name:CANWY26 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAOILD] Name=Tech Oil Derrick Armor=steel Sight=6 Points=5 UIName=Name:CAOILD Nominal=yes Explodes=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 MinDebris=4 TechLevel=-1 Capturable=yes Unsellable=yes DeathWeapon=OilExplosion DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM LeaveRubble=yes RadarVisible=yes WorkingSound=OilDerrickLoop Insignificant=yes NeedsEngineer=yes CaptureEvaEvent=EVA_OilRefineryCaptured ProduceCashDelay=100 ProduceCashAmount=20 ProduceCashStartup=1000 [CAOS] ROT=40 Cost=1000 Name=Chaos Drone Size=2 Armor=light Owner=YuriCountry Sight=6 Speed=8 Crewed=no Points=20 Turret=no UIName=Name:ChaosDrone Weight=.5 Crusher=no Primary=ChaosAttack Soylent=1000 Category=AFV Deployer=yes DieSound=ChaosDroneDie Explodes=no IsTilter=no Strength=130 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=2 MoveSound=ChaosDroneMoveStart Secondary=VirtualScanner TechLevel=4 Trainable=no VoiceMove=ChaosDroneMove Bunkerable=no DeployFire=yes Accelerates=false CrateGoodie=no ThreatPosed=25 VoiceAttack=ChaosDroneAttackCommand VoiceSelect=ChaosDroneSelect CanRetaliate=no MovementZone=Destroyer Parasiteable=yes Prerequisite=YAWEAP ZFudgeColumn=8 ZFudgeTunnel=13 VoiceFeedback= NavalTargeting=6 BerserkFriendly=yes CanPassiveAquire=no ImmuneToPsionics=yes ImmuneToRadiation=yes ReselectIfLimboed=yes AccelerationFactor=5 DefaultToGuardArea=yes BuildTimeMultiplier=1.1 DeaccelerationFactor=5 SuppressionThreshold=5 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [CAOUTP] Name=Tech Outpost Armor=concrete Sight=6 IsBase=yes Points=5 Turret=yes UIName=Name:CAOUTP Nominal=yes Primary=HoverMissile Strength=2000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 FireAngle=0 MaxDebris=10 MinDebris=5 TechLevel=-1 Capturable=yes TurretAnim=OUTP UnitRepair=yes Unsellable=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM LeaveRubble=yes TurretAnimX=-30 TurretAnimY=14 RadarVisible=yes Insignificant=yes NeedsEngineer=yes NumberOfDocks=1 CaptureEvaEvent=EVA_RepairFacilityCaptured TurretAnimIsVoxel=true TurretAnimZAdjust=-140 NumberImpassableRows=3 [CAPARK01] Name=Park Bench Armor=wood Sight=6 Points=5 UIName=Name:CAPARK01 Nominal=yes Strength=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CAPARK02] Name=Play Ground Swing Set Armor=wood Sight=6 Points=5 UIName=Name:CAPARK02 Nominal=yes Strength=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CAPARK03] Name=Play Ground Merry Go Round Armor=wood Sight=6 Points=5 UIName=Name:CAPARK03 Nominal=yes Strength=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 MinDebris=1 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM Insignificant=yes ClickRepairable=no [CAPARK04] Name=Park Bench North Armor=wood Sight=6 Points=5 UIName=Name:CAPARK01 Nominal=yes Strength=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CAPARK05] Name=Park Bench West Armor=wood Sight=6 Points=5 UIName=Name:CAPARK01 Nominal=yes Strength=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CAPARK06] Name=Park Bench East Armor=wood Sight=6 Points=5 UIName=Name:CAPARK01 Nominal=yes Strength=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CAPARS01] Name=Paris Tower Armor=steel Power=-100 Points=5 UIName=Name:CAPARS01 Nominal=yes Powered=Yes Primary=EiffelBolt DieSound=MonumentCrumble Strength=3000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg DestroyAnim=CAPR01DM LeaveRubble=yes Insignificant=no Overpowerable=true RadarInvisible=no [CAPARS02] Name=Large Paris Building Var 1 Armor=steel Sight=6 Points=5 UIName=Name:CAPARS02 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAPARS04] Name=Paris Building 4 Armor=steel Sight=6 Points=5 UIName=Name:CAPRS04 Nominal=yes Strength=500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=6 [CAPARS05] Name=Paris Building 5 Armor=steel Sight=6 Points=5 UIName=Name:CAPRS05 Nominal=yes Strength=500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=6 [CAPARS06] Name=Paris Building 6 Armor=steel Sight=6 Points=5 UIName=Name:CAPRS06 Nominal=yes Strength=500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=6 [CAPARS07] Name=Euro Phone Booth Armor=wood Sight=6 Points=5 UIName=Name:CAPRS07 Nominal=yes Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no CanBeOccupied=no Insignificant=yes ClickRepairable=no [CAPARS08] Name=Large Paris Building Var 2 Armor=steel Sight=6 Points=5 UIName=Name:CAPARS08 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAPARS09] Name=Large Paris Building Var 3 Armor=steel Sight=6 Points=5 UIName=Name:CAPARS09 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAPARS10] Name=Paris Bistro Var 1 Armor=wood Sight=6 Points=5 UIName=Name:CAPARS10 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAPARS11] Name=Paris Arc de Triumphe Armor=concrete Sight=6 Points=5 UIName=Name:CAPARS11 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris1lg,Dbris1sm,Dbris2lg DestroyAnim=CAPR11DM LeaveRubble=yes CrateBeneath=true CanBeOccupied=no Insignificant=yes ClickRepairable=no CrateBeneathIsMoney=true [CAPARS12] Name=Paris Notre Dame Armor=concrete Sight=6 Points=5 UIName=Name:CAPARS12 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=yes CrateBeneath=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 CrateBeneathIsMoney=true [CAPARS13] Name=Paris Bistro Var 2 Armor=concrete Sight=6 Points=5 UIName=Name:CAPARS13 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAPARS14] Name=Paris Bistro Var 3 Armor=concrete Sight=6 Points=5 UIName=Name:CAPARS14 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAPOFGL] Name=Flag Poland Left Armor=steel Sight=6 Points=5 UIName=Name:POLISHFLAG Nominal=yes DieSound=BuildingMetalDamaged Strength=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DamageSound=BuildingMetalDamaged CanBeOccupied=no Insignificant=yes ClickRepairable=no DistributedFire=no MaxNumberOccupants=0 [CAPOL01E] Name=Telephone Pole Armor=concrete Points=5 UIName=Name:CAPOL01E Nominal=yes Strength=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no Insignificant=yes [CAPOL01N] Name=Telephone Pole Armor=concrete Points=5 UIName=Name:CAPOL01N Nominal=yes Strength=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no Insignificant=yes [CAPOL01S] Name=Telephone Pole Armor=concrete Points=5 UIName=Name:CAPOL01S Nominal=yes DieSound=BuildingMetalDamaged Strength=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes [CAPOL01W] Name=Telephone Pole Armor=concrete Points=5 UIName=Name:CAPOL01W Nominal=yes DieSound=BuildingMetalDamaged Strength=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes [CAPOWR] Ammo=5 Name=Tech Civilian Power Plant Armor=concrete Power=200 Sight=6 Points=5 UIName=Name:CAPOWR Nominal=yes Strength=800 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 Capturable=yes DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg Unsellable=yes LeaveRubble=yes RadarVisible=yes Insignificant=yes NeedsEngineer=yes CaptureEvaEvent=EVA_TechBuildingCaptured DamageParticleSystems=SmallGreySSys,BigGreySmokeSys [CAPRS03] Name=Paris Louvre Armor=concrete Sight=6 Points=5 UIName=Name:CAPRS03 Nominal=yes DieSound=MonumentCrumble Strength=500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg LeaveRubble=Yes CrateBeneath=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 CrateBeneathIsMoney=true [CAR] ROT=5 Cost=0 Name=Automobile Size=6 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:CAR Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [CARGOPLANE] ROT=2 Name=Transport Plane Armor=light Image=PDPLANE Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=0 Speed=15 Crewed=yes Points=30 UIName=Name:PDPLANE Category=AirPower DieSound= Landable=no Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MaxDebris=2 MoveSound=PDPlaneMoveLoop TechLevel=-1 PitchAngle=0 ThreatPosed=0 CanRetaliate=no MoveToShroud=yes MovementZone=Fly CrashingSound=PDPlaneDie RadarInvisible=no ImpactLandSound=GenAircraftCrash CanPassiveAquire=no ImmuneToPsionics=yes LeadershipRating=10 DamageParticleSystems=SparkSys,SmallGreySSys [CARRIER] ROT=1 Cost=2000 Name=Aircraft Carrier Size=50 Armor=heavy Naval=yes Owner=British,French,Germans,Americans,Alliance Sight=7 Speed=4 Crewed=no Points=55 Spawns=HORNET Turret=no UIName=Name:CARRIER Weight=5 Crusher=no Primary=HornetLauncher Soylent=2000 Category=Support DieSound= Strength=800 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 FireAngle=32 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} MoveSound=ACCMoveStart SpeedType=Float TechLevel=7 ToProtect=yes VoiceMove=AircraftCarrierMove GuardRange=10 CrateGoodie=no ThreatPosed=25 VoiceAttack=AircraftCarrierAttackCommand VoiceSelect=AircraftCarrierSelect MovementZone=Water Prerequisite=GAYARD,TECH SinkingSound=GenLargeWaterDie SpawnsNumber=3 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF SpawnRegenRate=600 SpawnReloadRate=150 CanPassiveAquire=no VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [CARUFGL] Name=Flag Russian Left Armor=steel Sight=6 Points=5 UIName=Name:RUSSIANFLAG Nominal=yes DieSound=BuildingMetalDamaged Strength=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DamageSound=BuildingMetalDamaged CanBeOccupied=no Insignificant=yes ClickRepairable=no DistributedFire=no MaxNumberOccupants=0 [CARUS01] Name=Russian Basil's Cathedral Armor=concrete Sight=6 Points=5 UIName=Name:CARUS01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 DestroyAnim=CARUS01D LeaveRubble=yes CrateBeneath=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 CrateBeneathIsMoney=true [CARUS02A] Name=Russain Kremlin Wall LTower Armor=steel Points=5 Nominal=yes Strength=800 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 Insignificant=yes [CARUS02B] Name=Russain Kremlin Wall STower Armor=steel Points=5 Nominal=yes Strength=500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 Insignificant=yes [CARUS02C] Name=Russain Kremlin Wall North Armor=concrete Points=5 Nominal=yes Strength=1000 Crushable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 Insignificant=yes [CARUS02D] Name=Russain Kremlin Wall East Armor=concrete Points=5 Nominal=yes Strength=1000 Crushable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 Insignificant=yes [CARUS02E] Name=Russain Kremlin Wall South Armor=concrete Points=5 Nominal=yes Strength=1000 Crushable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 Insignificant=yes [CARUS02F] Name=Russain Kremlin Wall West Armor=concrete Points=5 Nominal=yes Strength=1000 Crushable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 Insignificant=yes [CARUS02G] Name=Russain Kremlin Wall Clock Tower Armor=concrete Sight=6 Points=5 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CARUS03] Name=Russain Kremlin Palace Armor=concrete Sight=6 Points=5 UIName=Name:CARUS03 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CARUS04] Name=Moscow City A Armor=steel Sight=6 Points=5 UIName=Name:CARUS04 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=8 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=8 [CARUS05] Name=Moscow City B Armor=steel Sight=6 Points=5 UIName=Name:CARUS04 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=8 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=8 [CARUS06] Name=Moscow City C Armor=steel Sight=6 Points=5 UIName=Name:CARUS06 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=13 MinDebris=8 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=8 [CARUS07] Name=Russain Red Square Circle Thing Armor=concrete Sight=6 Points=5 UIName=Name:CARUS07 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=13 MinDebris=6 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG LeaveRubble=yes CrateBeneath=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CARUS08] Name=Russain Gum Corner Armor=steel Sight=6 Points=5 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=5 [CARUS09] Name=Russian Gum Middle Armor=steel Sight=6 Points=5 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=5 [CARUS10] Name=Russian Gum Wall N_S Armor=steel Sight=6 Points=5 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=5 [CARUS11] Name=Russian Gum Wall E_W Armor=steel Sight=6 Points=5 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=5 [CASANF01] Name=San Fran Victorian Home 1 Armor=wood Sight=6 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASANF02] Name=San Fran Victorian Home 2 Armor=wood Sight=6 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASANF03] Name=San Fran Victorian Home 3 Armor=wood Sight=6 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASANF04] Name=San Fran Golden Gate Bridge Armor=wood Naval=yes Sight=6 Points=5 UIName=Name:CASANF04 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no WaterBound=yes DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 CanBeOccupied=no Insignificant=yes ClickRepairable=no [CASANF05] Name=San Fran Alcatraz Armor=wood Sight=6 Points=5 UIName=Name:CASANF05 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASANF06] Name=San Fran Victorian Home 4 Armor=wood Sight=8 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASANF07] Name=San Fran Victorian Home 5 Armor=wood Sight=8 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASANF08] Name=San Fran Victorian Home 6 Armor=wood Sight=8 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASANF09] Name=San Fran Golden Bridge 01 Armor=wood Naval=yes Sight=6 Points=5 UIName=Name:CASANF04 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no WaterBound=yes DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 CanBeOccupied=no Insignificant=yes ClickRepairable=no [CASANF10] Name=San Fran Golden Bridge 02 Armor=wood Naval=yes Sight=6 Points=5 UIName=Name:CASANF04 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no WaterBound=yes DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 CanBeOccupied=no Insignificant=yes ClickRepairable=no [CASANF11] Name=San Fran Golden Bridge 03 Armor=wood Naval=yes Sight=6 Points=5 UIName=Name:CASANF04 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no WaterBound=yes DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 CanBeOccupied=no Insignificant=yes ClickRepairable=no [CASANF12] Name=San Fran Golden Bridge 05 Armor=wood Naval=yes Sight=6 Points=5 UIName=Name:CASANF04 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no WaterBound=yes DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 CanBeOccupied=no Insignificant=yes ClickRepairable=no [CASANF13] Name=San Fran Golden Bridge 06 Armor=wood Naval=yes Sight=6 Points=5 UIName=Name:CASANF04 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no WaterBound=yes DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 CanBeOccupied=no Insignificant=yes ClickRepairable=no [CASANF14] Name=San Fran Golden Bridge 07 Armor=wood Naval=yes Sight=6 Points=5 UIName=Name:CASANF04 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no WaterBound=yes DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 CanBeOccupied=no Insignificant=yes ClickRepairable=no [CASANF15] Name=San Fran Alcatraz Watertower Armor=wood Sight=6 Points=5 UIName=Name:CASANF15 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=no Insignificant=yes ClickRepairable=no [CASANF16] Name=San Fran Alcatraz lighthouse Armor=wood Sight=6 Points=5 UIName=Name:CAFARM06 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=no Insignificant=yes ClickRepairable=no [CASANF17] Name=San Fran Misc Bldg 1 Armor=wood Sight=6 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASANF18] Name=San Fran Misc Bldg 2 Armor=wood Sight=6 Points=5 UIName=Name:CACITY01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASEAT01] Name=Seattle Space Needle Armor=wood Sight=8 Points=5 UIName=Name:CASEAT01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASEAT02] Name=MicroSpam Campus Armor=wood Sight=6 Points=5 UIName=Name:CASEAT02 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASIN01E] Name=Stop Sign Armor=concrete Points=5 Nominal=yes DieSound=BuildingMetalDamaged Strength=5 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes [CASIN01N] Name=Stop Sign Armor=concrete Points=5 Nominal=yes DieSound=BuildingMetalDamaged Strength=5 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes [CASIN01S] Name=Stop Sign Armor=concrete Points=5 Nominal=yes Strength=5 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no Insignificant=yes [CASIN01W] Name=Stop Sign Armor=concrete Points=5 Nominal=yes DieSound=BuildingMetalDamaged Strength=5 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes [CASIN03E] Name=Road Block Sign Armor=concrete Points=5 UIName=Name:CASIN03 Nominal=yes DieSound=BuildingMetalDamaged Strength=5 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes RadarInvisible=yes [CASIN03S] Name=Road Block Sign Armor=concrete Points=5 UIName=Name:CASIN03 Nominal=yes DieSound=BuildingMetalDamaged Strength=5 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes RadarInvisible=yes [CASKFGL] Name=Flag Korea Left Armor=steel Sight=6 Points=5 UIName=Name:KOREAFLAG Nominal=yes DieSound=BuildingMetalDamaged Strength=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DamageSound=BuildingMetalDamaged CanBeOccupied=no Insignificant=yes ClickRepairable=no DistributedFire=no MaxNumberOccupants=0 [CASLAB] Name=Tech Secret Lab Armor=steel Sight=6 Points=5 UIName=Name:CASLAB Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 MinDebris=4 SecretLab=yes TechLevel=-1 Capturable=yes Unsellable=yes DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM LeaveRubble=yes RadarVisible=yes WorkingSound=OilDerrickLoop Insignificant=yes NeedsEngineer=yes :SecretBuilding= CaptureEvaEvent=EVA_SecretLabCaptured [CASTL01] Name=St Louis Building A Armor=steel Sight=6 Points=5 UIName=Name:CASTL01 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASTL02] Name=St Louis Building B Armor=steel Sight=6 Points=5 UIName=Name:CASTL02 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASTL03] Name=St Louis Building C Armor=steel Sight=6 Points=5 UIName=Name:CASTL03 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASTL04] Name=St Louis Arch Armor=steel Sight=6 Points=5 UIName=Name:CASTL04 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm DestroyAnim=CASTL04DM LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASTL05A] Name=Busch Stadium A Armor=concrete Sight=6 Height=6 Points=5 UIName=Name:CASTL05 Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg LeaveRubble=yes Insignificant=yes ClickRepairable=no [CASTL05B] Name=Busch Stadium B Armor=concrete Sight=6 Points=5 UIName=Name:CASTL05 Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg LeaveRubble=yes Insignificant=yes ClickRepairable=no [CASTL05C] Name=Busch Stadium C Armor=concrete Sight=6 Points=5 UIName=Name:CASTL05 Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg LeaveRubble=yes Insignificant=yes ClickRepairable=no [CASTL05D] Name=Busch Stadium D Armor=concrete Sight=6 Points=5 UIName=Name:CASTL05 Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg LeaveRubble=yes Insignificant=yes ClickRepairable=no [CASTL05E] Name=Busch Stadium E Armor=concrete Sight=6 Points=5 UIName=Name:CASTL05 Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg LeaveRubble=yes Insignificant=yes ClickRepairable=no [CASTL05F] Name=Busch Stadium F Armor=concrete Sight=6 Points=5 UIName=Name:CASTL05 Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg LeaveRubble=yes Insignificant=yes ClickRepairable=no [CASTL05G] Name=Busch Stadium G Armor=concrete Sight=6 Points=5 UIName=Name:CASTL05 Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg LeaveRubble=yes Insignificant=yes ClickRepairable=no [CASTL05H] Name=Busch Stadium H Armor=concrete Sight=6 Points=5 UIName=Name:CASTL05 Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg LeaveRubble=yes Insignificant=yes ClickRepairable=no [CASTRT01] Name=Traffic Light Armor=steel Sight=6 Points=5 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CASTRT02] Name=Traffic Light Armor=steel Sight=6 Points=5 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CASTRT03] Name=Traffic Light Armor=steel Sight=6 Points=5 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CASTRT04] Name=Traffic Light Armor=steel Sight=6 Points=5 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes ClickRepairable=no [CASTRT05] Name=Bus Stop Armor=steel Sight=6 Points=5 UIName=Name:CASTRT05 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 MinDebris=0 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM,DBRS10LG Insignificant=yes ClickRepairable=no [CASWST01] Name=Southwest Building Armor=steel Sight=4 Points=5 UIName=Name:CASWST01 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASYDN02] Name=Sydney Kangaroo Burger Armor=wood Sight=6 Points=5 UIName=Name:CASYDN02 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CASYDN03] Name=Sydney Opera House Armor=wood Sight=6 Points=5 UIName=Name:CASYDN03 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CATECH01] Name=Communications Armor=steel Sight=4 Points=5 UIName=Name:CATECH01 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CATEXS01] Name=Texs01 Building Armor=steel Sight=4 Points=5 UIName=Name:CATEXS01 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CATEXS02] Name=Alamo Armor=concrete Sight=6 Points=5 UIName=Name:CATEXS02 Nominal=yes Strength=2000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=Yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CATEXS03] Name=San Antonio Office building Armor=steel Sight=6 Points=5 UIName=Name:CATEXS03 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CATEXS04] Name=San Antonio Office building Var 2 Armor=steel Sight=6 Points=5 UIName=Name:CATEXS04 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CATEXS05] Name=San Antonio Office building Var 3 Armor=steel Sight=6 Points=5 UIName=Name:CATEXS05 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CATEXS06] Name=Texas Office Building Armor=steel Sight=6 Points=5 UIName=Name:CATEXS06 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=13 MinDebris=6 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CATEXS07] Name=Texas Office Building var2 Armor=steel Sight=6 Points=5 UIName=Name:CATEXS07 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=7 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CATEXS08] Name=Texas Office Building var3 Armor=steel Sight=6 Points=5 UIName=Name:CATEXS08 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CATHOSP] Name=Tech Hospital Armor=concrete Image=CAHOSP Sight=6 Points=5 UIName=Name:CAHOSP Nominal=yes Strength=800 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=6 TechLevel=-1 Capturable=yes DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm Unsellable=yes LeaveRubble=yes RadarVisible=yes Insignificant=yes NeedsEngineer=yes CaptureEvaEvent=EVA_HospitalCaptured InfantryGainSelfHeal=1 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys [CATIME01] Name=Time Machine Armor=steel Sight=6 Points=5 UIName=Name:CATIME02 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no LeaveRubble=yes Insignificant=yes ClickRepairable=yes [CATIME02] Name=Time Machine Traveled Armor=steel Sight=6 Points=5 UIName=Name:CATIME02 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no LeaveRubble=yes Insignificant=yes ClickRepairable=yes [CATRAN01] Name=Transylvania Crypt 1 Armor=concrete Sight=6 Points=5 UIName=Name:CATRAN01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CATRAN02] Name=Transylvania Crypt 2 Armor=concrete Sight=6 Points=5 UIName=Name:CATRAN01 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CATRAN03] Name=TRANS FORTRESS Armor=wood Sight=6 Points=5 UIName=Name:CATRAN03 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 DestroyAnim=CATR03DM LeaveRubble=true CanBeOccupied=no Insignificant=yes ClickRepairable=no [CATS01] Name=Farm Twin Silos Armor=steel Sight=6 Points=5 UIName=Name:CATS01 Nominal=yes Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm,Dbris9lg,Dbris8lg CanBeOccupied=no Insignificant=yes ClickRepairable=no DistributedFire=no MaxNumberOccupants=0 [CAUKFGL] Name=Flag UK Left Armor=steel Sight=6 Points=5 UIName=Name:UKFLAG Nominal=yes DieSound=BuildingMetalDamaged Strength=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DamageSound=BuildingMetalDamaged CanBeOccupied=no Insignificant=yes ClickRepairable=no DistributedFire=no MaxNumberOccupants=0 [CAURB01] Name=Telephone Booth Armor=concrete Points=5 UIName=Name:CAURB01 Nominal=yes DieSound=BuildingMetalDamaged Strength=5 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes [CAURB02] Name=Fire Hydrant Armor=concrete Points=5 UIName=Name:CAURB02 Nominal=yes DieSound=BuildingMetalDamaged Strength=5 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes [CAURB03] Name=Hollywood Spotlight Armor=concrete Points=5 UIName=Name:CAURB03 Nominal=yes DieSound=BuildingMetalDamaged Strength=5 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Selectable=no DamageSound=BuildingMetalDamaged Insignificant=yes [CAUSFGL] Name=Flag US Left Armor=steel Sight=6 Points=5 UIName=Name:CAUSFGL Nominal=yes DieSound=BuildingMetalDamaged Strength=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DamageSound=BuildingMetalDamaged CanBeOccupied=no Insignificant=yes ClickRepairable=no DistributedFire=no MaxNumberOccupants=0 [CAWA2A] Name=Wash Pent A Armor=concrete Sight=6 Points=5 UIName=Name:CAWA2A Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWA2B] Name=Wash Pent B Armor=concrete Sight=6 Points=5 UIName=Name:CAWA2A Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWA2C] Name=Wash Pent C Armor=concrete Sight=6 Points=5 UIName=Name:CAWA2A Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWA2D] Name=Wash Pent D Armor=concrete Sight=6 Points=5 UIName=Name:CAWA2A Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWASH01] Name=White House Armor=concrete Sight=6 Points=5 UIName=Name:CAWASH01 Nominal=yes DieSound=MonumentCrumble Strength=1000 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg DestroyAnim=CAWS01DM LeaveRubble=Yes CrateBeneath=true CanBeOccupied=no Insignificant=yes ClickRepairable=no CrateBeneathIsMoney=true [CAWASH03] Name=Wash Building 3 Armor=steel Sight=6 Points=5 UIName=Name:CAWASH03 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris4lg,Dbris8lg,Dbris7lg,Dbris5sm,Dbris5lg,Dbris7sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWASH04] Name=Wash Building 4 Armor=steel Sight=6 Points=5 UIName=Name:CAWASH04 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWASH05] Name=Wash Building 5 Armor=steel Sight=6 Points=5 UIName=Name:CAWASH05 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWASH06] Name=Wash Building 6 Armor=steel Sight=6 Points=5 UIName=Name:CAWASH13 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWASH07] Name=Wash Building 7 Armor=steel Sight=6 Points=5 UIName=Name:CAWASH07 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris9sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWASH08] Name=Wash Building 8 Armor=steel Sight=6 Points=5 UIName=Name:CAWSH08 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg LeaveRubble=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWASH09] Name=Wash Building 9 Armor=steel Sight=6 Points=5 UIName=Name:CAWSH09 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWASH10] Name=Wash Building 10 Armor=steel Sight=6 Points=5 UIName=Name:CAWSH10 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWASH11] Name=Wash Building 11 Armor=steel Sight=6 Points=5 UIName=Name:CAWASH11 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWASH13] Name=Wash Building 13 Armor=steel Sight=6 Points=5 UIName=Name:CAWASH13 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm LeaveRubble=yes CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWASH14] Name=Jefferson Memorial Armor=concrete Points=5 UIName=Name:CAWSH14 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DestroyAnim=CAWA14DM LeaveRubble=true CrateBeneath=true CanBeOccupied=no Insignificant=yes CrateBeneathIsMoney=true [CAWASH15] Name=Wash Lincoln Memorial Armor=concrete Points=5 UIName=Name:CAWASH15 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no DestroyAnim=CAWA15DM LeaveRubble=yes CrateBeneath=true CanBeOccupied=no Insignificant=yes CrateBeneathIsMoney=true [CAWASH16] Name=Smithsonian Castle Armor=concrete Sight=6 Points=5 UIName=Name:CAWASH16 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=8 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG LeaveRubble=Yes CanBeOccupied=no Insignificant=yes ClickRepairable=no [CAWASH17] Name=Smithsonian Natural History Museum Armor=concrete Sight=6 Points=5 UIName=Name:CAWASH17 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm LeaveRubble=true CrateBeneath=true CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 [CAWASH18] Name=White House Fountain Armor=concrete Sight=6 Points=5 UIName=Name:CAWASH18 Nominal=yes Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=6 MinDebris=3 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM AmbientSound=FountainLoop Insignificant=yes ClickRepairable=no [CAWASH19] Name=Iwo Jima Memorial Armor=concrete Sight=6 Points=5 UIName=Name:CAWASH19 Nominal=yes Strength=500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=7 TechLevel=-1 BaseNormal=no DebrisAnims=DBRIS3SM,DBRIS5LG,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8SM,DBRS10SM LeaveRubble=Yes Insignificant=yes ClickRepairable=no [CAWSH12] Name=Washington Monument Armor=concrete Sight=6 Points=5 UIName=Name:CAWSH12 Nominal=yes DieSound=MonumentCrumble Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 DestroyAnim=CAWSH12D LeaveRubble=true CrateBeneath=true CanBeOccupied=no Insignificant=yes ClickRepairable=no CrateBeneathIsMoney=true [CAWT01] Name=Water Tower Armor=steel Sight=6 Points=5 UIName=Name:CAWT01 Nominal=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg DamageSound=BuildingMetalDamaged CanBeOccupied=no Insignificant=yes ClickRepairable=no DistributedFire=no MaxNumberOccupants=0 [CBLC] ROT=5 Cost=0 Name=Cable Car Size=4 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:CBLC Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=CableCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [CCOMAND] Pip=red Cost=2000 Name=Chrono Commando Armor=none Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=8 Speed=5 Points=50 UIName=Name:CCOMAND IFVMode=4 Primary=ChronoMP5 Soylent=1000 Category=Soldier DieSound=SealDie Strength=100 Crushable=no Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} Secondary=FakeC4 TechLevel=9 VoiceMove=ChronoCommandoMove CrushSound=InfantrySquish Teleporter=yes CreateSound=ChronoCommandoCreated ThreatPosed=25 VoiceAttack=ChronoCommandoAttackCommand VoiceSelect=ChronoCommandoSelect ElitePrimary=ChronoMP5E MoveToShroud=no MovementZone=Infantry PhysicalSize=1 Prerequisite=BARRACKS ChronoInSound=ChronoLegionTeleport ImmuneToVeins=yes TiberiumProof=yes VoiceFeedback= ChronoOutSound=ChronoLegionTeleport EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER PreventAttackMove=yes SpecialThreatValue=1 VoiceSpecialAttack=ChronoCommandoSpecialAttack OpenTransportWeapon=0 IsSelectableCombatant=yes RequiresStolenAlliedTech=yes AllowedToStartInMultiplayer=no [CDEST] ROT=5 Cost=1000 Name=Coast Guard Boat Armor=light Naval=yes Owner=British,French,Germans,Americans,Alliance Sight=7 Speed=6 Crewed=no Points=30 Spawns=ASW Turret=no UIName=Name:CDEST Weight=3 Crusher=yes Primary=155mm Sensors=yes Category=Support DieSound= Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 FireAngle=32 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} Secondary=ASWLauncher SpeedType=Float TechLevel=-1 ToProtect=yes VoiceMove= NoSpawnAlt=yes ThreatPosed=15 VoiceAttack= VoiceSelect=TugBoatSelect ElitePrimary=155mmE MovementZone=Water SensorsSight=8 SinkingSound=GenLargeWaterDie SpawnsNumber=1 EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF NavalTargeting=1 SpawnRegenRate=400 OpportunityFire=yes SpawnReloadRate=150 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER DamageParticleSystems=SparkSys,SmallGreySSys TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [CITY01] Name=ZZZ Connelly Court Apts. Armor=wood Points=5 UIName=Name:CITY01 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 TechLevel=-1 BaseNormal=no Insignificant=yes DamageParticleSystems=SmallGreySSys,BigGreySmokeSys [CITY02] Name=ZZZ Lightner's Luxury Suites Armor=steel Points=5 UIName=Name:CITY02 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 TechLevel=-1 BaseNormal=no Insignificant=yes DamageParticleSystems=SmallGreySSys,BigGreySmokeSys [CITY03] Name=ZZZ Office Building Armor=steel Points=5 UIName=Name:CITY03 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 TechLevel=-1 BaseNormal=no Insignificant=yes DamageParticleSystems=SmallGreySSys,BigGreySmokeSys [CITY04] Name=ZZZ Westwood Stock Exchange Armor=steel Points=5 UIName=Name:CITY04 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 TechLevel=-1 BaseNormal=no Insignificant=yes DamageParticleSystems=SmallGreySSys,BigGreySmokeSys [CITY05] Name=ZZZ Daily Sun Times Armor=steel Points=5 UIName=Name:CITY05 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 TechLevel=-1 BaseNormal=no Insignificant=yes DamageParticleSystems=SmallGreySSys,BigGreySmokeSys [CITY06] Name=ZZZ YEO-CA Cola Corp. Armor=steel Points=5 UIName=Name:CITY06 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 TechLevel=-1 BaseNormal=no Insignificant=yes DamageParticleSystems=SmallGreySSys,BigGreySmokeSys [CIV1] Pip=yellow Cost=10 Name=Civilian Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV1 Nominal=yes Soylent=100 Category=Civilian Civilian=yes DieSound=CivAllFemDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivAllFemMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=CivAllFemAttackCommand VoiceSelect=CivAllFemSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove AllowedToStartInMultiplayer=no [CIV2] Pip=yellow Cost=10 Name=Civilian Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV2 Nominal=yes Soylent=100 Category=Civilian Civilian=yes DieSound=CivThinDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivAllMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=CivAllAttackCommand VoiceSelect=CivAllSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove AllowedToStartInMultiplayer=no [CIV3] Pip=yellow Cost=10 Name=Civilian Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV3 Nominal=yes Soylent=100 Category=Civilian Civilian=yes DieSound=CivAllDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivAllMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=CivAllAttackCommand VoiceSelect=CivAllSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove AllowedToStartInMultiplayer=no [CIVA] Pip=yellow Cost=10 Name=Civilian Texan A Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV1 Nominal=yes Primary=Pistola Soylent=100 Category=Civilian Civilian=yes DieSound=CivTexanDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivTexanMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=CivTexanAttackCommand VoiceSelect=CivTexanSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivTexanFear VoiceSpecialAttack=CivTexanMove AllowedToStartInMultiplayer=no [CIVAN] Pip=red Cost=1750 Ivan=yes Name=Chrono Ivan Armor=none Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=8 Speed=6 Points=50 UIName=Name:CIVAN IFVMode=7 Primary=IvanBomber Soylent=500 Category=Soldier DieSound=CrazyIvanDie Strength=100 Crushable=no Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} TechLevel=9 Trainable=no VoiceMove=CrazyIvanMove CrushSound=InfantrySquish Teleporter=yes ThreatPosed=25 VoiceAttack=CrazyIvanAttackCommand VoiceSelect=CrazyIvanSelect MoveToShroud=no MovementZone=Infantry PhysicalSize=1 Prerequisite=BARRACKS ChronoInSound=ChronoLegionTeleport ImmuneToVeins=yes TiberiumProof=yes VoiceFeedback=CrazyIvanFear ChronoOutSound=ChronoLegionTeleport EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER SpecialThreatValue=1 VoiceSpecialAttack=CrazyIvanAttackCommand IsSelectableCombatant=yes AttackCursorOnFriendlies=yes RequiresStolenSovietTech=yes AllowedToStartInMultiplayer=no [CIVB] Pip=yellow Cost=10 Name=Civilian Texan B Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV2 Nominal=yes Primary=Pistola Soylent=100 Category=Civilian Civilian=yes DieSound=CivTexanDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivTexanMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=CivTexanAttackCommand VoiceSelect=CivTexanSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivTexanFear VoiceSpecialAttack=CivTexanMove AllowedToStartInMultiplayer=no [CIVBBP] Pip=yellow Cost=10 Name=Civilian Baseball Player Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV1 Nominal=yes Soylent=100 Category=Civilian Civilian=yes DieSound=CivAllDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivAllMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=CivAllAttackCommand VoiceSelect=CivAllSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove AllowedToStartInMultiplayer=no [CIVBF] Pip=yellow Cost=10 Name=Civilian Beach Female Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV2 Nominal=yes Soylent=100 Category=Civilian Civilian=yes DieSound=CivAllFemDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivAllFemMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=CivAllFemAttackCommand VoiceSelect=CivAllFemSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove AllowedToStartInMultiplayer=no [CIVBFM] Pip=yellow Cost=10 Name=Civilian Beach Fat Male Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV1 Nominal=yes Soylent=100 Category=Civilian Civilian=yes DieSound=CivFatDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivAllMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=CivAllAttackCommand VoiceSelect=CivAllSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove AllowedToStartInMultiplayer=no [CIVBTM] Pip=yellow Cost=10 Name=Civilian Beach Thin Male Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV3 Nominal=yes Soylent=100 Category=Civilian Civilian=yes DieSound=CivThinDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivAllMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=CivAllAttackCommand VoiceSelect=CivAllSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove AllowedToStartInMultiplayer=no [CIVC] Pip=yellow Cost=10 Name=Civilian Texan C Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV3 Nominal=yes Primary=Pistola Soylent=100 Category=Civilian Civilian=yes DieSound=CivTexanDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivTexanMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=CivTexanAttackCommand VoiceSelect=CivTexanSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivTexanFear VoiceSpecialAttack=CivTexanMove AllowedToStartInMultiplayer=no [CIVP] ROT=5 Cost=0 Name=Civilian Plane Size=4 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:Civilian_Plane Crusher=no Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect= MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=yes ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [CIVSF] Pip=yellow Cost=10 Name=Civilian Snow Female Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV2 Nominal=yes Soylent=100 Category=Civilian Civilian=yes DieSound=CivSovFemDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivSovFemMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=CivSovFemAttackCommand VoiceSelect=CivSovFemSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivSovFemFear VoiceSpecialAttack=CivSovFemMove AllowedToStartInMultiplayer=no [CIVSFM] Pip=yellow Cost=10 Name=Civilian Snow Fat Male Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV1 Nominal=yes Soylent=100 Category=Civilian Civilian=yes DieSound=CivFatDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivSovMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=CivSovAttackCommand VoiceSelect=CivSovSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivSovFear VoiceSpecialAttack=CivSovMove AllowedToStartInMultiplayer=no [CIVSTM] Pip=yellow Cost=10 Name=Civilian Snow Thin Male Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV3 Nominal=yes Soylent=100 Category=Civilian Civilian=yes DieSound=CivThinDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivSovMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=CivSovAttackCommand VoiceSelect=CivSovSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivSovFear VoiceSpecialAttack=CivSovMove AllowedToStartInMultiplayer=no [CLEG] Pip=red Cost=1500 Name=Chrono Legionnaire Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance Sight=8 Speed=5 Points=15 UIName=Name:CLEG IFVMode=10 Primary=NeutronRifle Soylent=750 Bombable=yes Category=Soldier DieSound=ChronoLegionDie Strength=125 Crushable=no Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} TechLevel=10 VoiceMove=ChronoLegionMove CrushSound=InfantrySquish Teleporter=yes ThreatPosed=20 VoiceAttack=ChronoLegionAttackCommand VoiceSelect=ChronoLegionSelect ElitePrimary=NeutronRifleE MoveToShroud=no MovementZone=Infantry PhysicalSize=1 Prerequisite=GAPILE,TECH ChronoInSound=ChronoLegionTeleport VoiceFeedback=ChronoLegionFear ChronoOutSound=ChronoLegionTeleport EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=no VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER ImmuneToRadiation=no VoiceSpecialAttack=ChronoLegionMove PrerequisiteOverride=CAWASH16 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [CLINTGUN] ROF=10 Range=6 Speed=100 Damage=125 Report=ClintAttack Warhead=HollowPoint Projectile=InvisibleLow AssaultAnim=UCBLOOD [CLNT] Pip=yellow Cost=10 Name=Cowboy Size=1 Armor=plate Image=CIVC Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=6 Points=1 UIName=Name:Hero1 IFVMode=4 Nominal=yes Primary=CLINTGUN Soylent=200 Category=Civilian Civilian=yes DieSound=GIDie Strength=200 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=GIMove CrushSound=InfantrySquish UseOwnName=true ThreatPosed=0 VoiceAttack=GIAttackCommand VoiceSelect=GISelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=GIFear VoiceSpecialAttack=GIMove AllowedToStartInMultiplayer=no [CMIN] ROT=5 Cost=1400 Dock=NAREFN,GAREFN Name=Chrono Miner Size=3 Armor=medium Owner=British,French,Germans,Americans,Alliance Sight=4 Speed=4 Crewed=no Points=55 UIName=Name:CMIN Weight=3.5 Crusher=yes Nominal=yes Primary=none Soylent=1400 Storage=20 Category=Support DieSound=GenVehicleDie PipScale=Tiberium Strength=1000 AutoCrush=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Harvester=yes Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} MaxDebris=6 TechLevel=1 ToProtect=yes Trainable=no VoiceMove=ChronoMinerMove Bunkerable=no CrushSound=TankCrush StupidHunt=yes Teleporter=yes VoiceEnter=ChronoMinerReturn CrateGoodie=yes DebrisTypes=TIRE SelfHealing=yes ThreatPosed=0 VoiceAttack=ChronoMinerMove VoiceSelect=ChronoMinerSelect MovementZone=Crusher Prerequisite=GAWEAP,PROC VoiceHarvest=ChronoMinerHarvest ZFudgeBridge=7 ZFudgeColumn=9 ZFudgeTunnel=14 ChronoInSound=ChronoMinerTeleport ImmuneToVeins=yes ChronoOutSound=ChronoMinerTeleport DebrisMaximums=4 UnloadingClass=CMON ImmuneToPsionics=yes ResourceGatherer=yes ImmuneToRadiation=yes DamageParticleSystems=SparkSys,SmallGreySSys ThreatAvoidanceCoefficient=.65 AllowedToStartInMultiplayer=no [CMISL] ROT=4 Ammo=1 Cost=50 Name=Cruise Missile Armor=special_2 Image=BSUBMISL Owner=YuriCountry Sight=0 Speed=20 Crewed=no Points=18 UIName=Name:DMISL FlyBack=true Spawned=yes Category=AirPower Explodes=no Landable=yes NoShadow=yes Strength=50 AuxSound1=BoomerAttack1 DontScore=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 FireAngle=1 Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} MaxDebris=2 TechLevel=-1 Trainable=no GuardRange=30 Selectable=no ThreatPosed=10 MissileSpawn=yes MoveToShroud=yes MovementZone=Fly RadarInvisible=no ImmuneToPsionics=yes DamageParticleSystems=SmallGreySSys [CMISLEWH] Wall=yes Wood=yes Bright=yes Rocker=no Sparky=no Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0% AnimList=MININUKE InfDeath=2 Tiberium=yes CellSpread=3 ProneDamage=70% Conventional=yes PercentAtMax=.5 [CMISLWH] Wall=yes Wood=yes Bright=yes Deform=10% Rocker=no Sparky=no Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=2 Tiberium=yes CellSpread=1.5 ProneDamage=70% Conventional=yes PercentAtMax=.25 DeformThreshhold=300 [CMON] ROT=5 Cost=1400 Dock=NAREFN,GAREFN Name=Chrono Miner(noback) Armor=medium Owner=British,French,Germans,Americans,Alliance Sight=4 Speed=4 Crewed=no Points=20 UIName=Name:CMIN Weight=3.5 Crusher=yes Nominal=yes Category=Support DieSound=GenVehicleDie Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Harvester=yes Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 TechLevel=-1 ToProtect=yes Trainable=no VoiceMove=ChronoMinerMove CrushSound=TankCrush VoiceEnter=ChronoMinerReturn DebrisTypes=TIRE SelfHealing=yes ThreatPosed=0 VoiceAttack=ChronoMinerMove VoiceSelect=ChronoMinerSelect MovementZone=Crusher VoiceHarvest=ChronoMinerHarvest ChronoInSound=ChronoMinerTeleport ChronoOutSound=ChronoMinerTeleport DebrisMaximums=4 ImmuneToRadiation=yes DamageParticleSystems=SparkSys,SmallGreySSys ThreatAvoidanceCoefficient=1 AllowedToStartInMultiplayer=no [CONA] ROT=5 Cost=0 Name=Construction Excavator Size=3 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:CONA Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 MoveSound=FlakTrackMoveStart SizeLimit=2 TechLevel=-1 VoiceMove= CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [COP] ROT=5 Cost=0 Name=Police Car Size=6 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:PIGCAR Crusher=no Soylent=100 Category=Transport DieSound=PoliceCarDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect AmbientSound=PoliceSirenLoop MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [COW] Pip=yellow Cost=10 Name=Animal Cow Size=2 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=4 Speed=4 Points=1 UIName=Name:COW IFVMode=12 Natural=yes Nominal=yes Soylent=200 Category=Civilian Civilian=yes DieSound=CowDie NotHuman=yes Strength=150 Crushable=no Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 VoiceMove=CowMove UseOwnName=true ThreatPosed=0 VoiceAttack=CowMove VoiceSelect=CowSelect AmbientSound=CowAmbient MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CowFear VoiceSpecialAttack=CowMove AllowedToStartInMultiplayer=no [CRAT01] Land=Rock Name=Crate RadarColor=92,92,92 LegalTarget=true [CRAT02] Land=Rock Name=Crate RadarColor=92,92,92 LegalTarget=true [CRAT03] Land=Rock Name=Crate RadarColor=92,92,92 LegalTarget=true [CRAT04] Land=Rock Name=Crate RadarColor=92,92,92 LegalTarget=true [CRAT0A] Land=Rock Name=Crate RadarColor=92,92,92 LegalTarget=true [CRAT0B] Land=Rock Name=Crate RadarColor=92,92,92 LegalTarget=true [CRAT0C] Land=Rock Name=Crate RadarColor=92,92,92 LegalTarget=true [CRATE] Land=Clear Name=Goodie Crate Crate=yes DrawFlat=false RadarColor=92,92,92 CrateTrigger=yes RadarInvisible=yes [CRATER01] Crater=yes [CRATER02] Crater=yes [CRATER03] Crater=yes [CRATER04] Crater=yes [CRATER05] Crater=yes [CRATER06] Crater=yes [CRATER07] Crater=yes [CRATER08] Crater=yes [CRATER09] Crater=yes [CRATER10] Crater=yes [CRATER11] Width=2 Crater=yes Height=2 [CRATER12] Width=2 Crater=yes Height=2 [CRAWP] ROF=100 Range=14 Speed=100 Damage=250 Report=SILENCER Warhead=HollowPoint2 Projectile=InvisibleLow RevealOnFire=no [CRBAZOOKA] ROF=30 Range=8 Speed=25 Damage=35 Report=FlakCannonAttack Warhead=AP Projectile=AAHeatSeeker2 [CRElectricBolt] ROF=45 Range=6 Speed=100 Damage=60 Report=TeslaTankAttack Warhead=Shock Projectile=InvisibleLow AssaultAnim=UCELEC IsElectricBolt=true [CRFlakGuyGun] ROF=15 Anim=GUNFIRE Range=7 Speed=50 Damage=30 Report=FlakTrackAttackGround Warhead=FlakTWH Projectile=FlakTProj [CRM1Carbine] ROF=15 Range=6 Speed=100 Damage=30 Report=GIAttack Warhead=SA Projectile=InvisibleLow [CRM60] ROF=15 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Range=6 Speed=100 Damage=25 Report=IFVAttackGround Warhead=SSA Projectile=InvisibleLow [CRMP5] ROF=10 Range=7 Speed=100 Damage=125 Report=SealAttack Warhead=HollowPoint3 Projectile=InvisibleLow AssaultAnim=UCBLOOD [CRMakeupKit] ROF=100 Range=-2 Speed=100 Damage=1 Report=MirageTankDisguise Warhead=TankSnapshot FireOnce=yes Projectile=InvisibleAll RevealOnFire=no [CRMindControl] ROF=10 Anim=RING1 Range=1 Speed=1 Damage=200 Report=YuriDeploy Warhead=PsiPulse AreaFire=yes Projectile=Psychic [CRMissileLauncher] ROF=40 Burst=2 Range=8 Speed=30 Damage=30 Report=GuardianGIDeployedAttack Warhead=GUARDWH Projectile=AAHeatSeeker2 MinimumRange=1 [CRNUKEWH] Sparky=no Verses=100%,100%,100%,90%,50%,50%,60%,150%,20%,100%,100% AnimList=MININUKE - added 11/30 InfDeath=4 Tiberium=yes CellSpread=5 PercentAtMax=.25 [CRNeutronRifle] ROF=120 Range=6 Speed=100 Damage=5 Report=ChronoLegionAttack Warhead=ChronoBeam IsRadBeam=yes Projectile=InvisibleLow [CRNuke] ROF=80 Range=1 Speed=35 Damage=200 Report=NukeExplosion Suicide=yes Warhead=CRNUKEWH RadLevel=500 Projectile=InvisibleLow [CRPsychicJab] ROF=15 Range=6.5 Speed=100 Damage=25 Report=InitiateAttack Warhead=SAFlame Projectile=InvisibleLow [CRRadBeamWeapon] ROF=30 Range=7 Speed=100 Damage=175 Report=DesolatorAttack Warhead=RadBeamWarhead IsRadBeam=yes Projectile=InvisibleLow [CRSuperMindBlast] ROF=50 Anim=RING1 Range=1 Speed=1 Damage=250 Report=YuriDeploy Warhead=SuperPsiPulse AreaFire=yes FireOnce=yes Projectile=Psychic [CRTerrorBomb] ROF=10 Anim=RING1 Range=1.5 Damage=250 Suicide=yes Warhead=TerrorBombWH Projectile=Invisible [CRTerrorBombWH] Fire=yes Sparky=no Verses=150%,100%,100%,90%,50%,50%,200%,90%,50%,100%,100% InfDeath=4 CellSpread=3 PercentAtMax=.1 [CRUISE] ROT=1 Cost=0 Name=Cruise Ship Size=6 Armor=light Naval=yes Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=4 Points=40 Turret=no UIName=Name:CruiseShip Weight=4 Crusher=yes Soylent=100 Category=Support DieSound= PipScale=Passengers Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} MaxDebris=3 SizeLimit=2 SpeedType=Float TechLevel=-1 Trainable=no VoiceMove=ACCMoveStart DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=CruiseShipSelect AmbientSound=CruiseShipAmbience MovementZone=Water Prerequisite=NAWEAP SinkingSound=GenLargeWaterDie ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [CRVirusGun] ROF=80 Range=12 Speed=100 Damage=125 Report=VirusAttack Warhead=Virus Projectile=InvisibleLow RevealOnFire=no [CRYSTAL01] Name=TiberiumCrystal01 Damage=40 MaxZVel=32.0 MinZVel=28.0 Warhead=TankOGas Duration=150 MaxXYVel=10.0 Elasticity=0.0 ExpireAnim=TWLT050 IsTiberium=true ShareSource=SONIC DamageRadius=100 ShareTurretData=yes MaxAngularVelocity=24.0 MinAngularVelocity=12.0 [CRYSTAL02] Name=TiberiumCrystal02 Image=GASTANK Damage=40 MaxZVel=45.0 MinZVel=40.0 Warhead=TankOGas Duration=150 MaxXYVel=18.0 Elasticity=0.0 ExpireAnim=TWLT050 IsTiberium=true DamageRadius=100 MaxAngularVelocity=24.0 MinAngularVelocity=12.0 [CTECH] Pip=yellow Cost=10 Name=Technician Size=1 Armor=none Image=CIV3 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CTECH Nominal=yes Primary=Pistola Soylent=100 Category=Civilian Civilian=yes DieSound=CivFatDie Strength=50 Fraidycat=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivAllMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=CivAllAttackCommand VoiceSelect=CivAllSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove AllowedToStartInMultiplayer=no [Cannon] Image=120MM Arcing=true SubjectToWalls=yes SubjectToCliffs=yes SubjectToElevation=yes [Cannon2] AA=no Image=120MM [Capture] Rate=.016 Scatter=no Retaliate=no Recruitable=no [ChaosAttack] ROF=45 Range=3 Speed=30 Damage=600 Report=ChaosDroneAttack Warhead=PsychGasCreate AreaFire=yes OmniFire=yes Projectile=InvisibleLow [ChemLauncher] ROF=1 Range=6 Speed=30 Damage=100 Report=ICBM1 Warhead=Gas Projectile=ChemMissile [ChemMissile] AA=no Arm=2 ROT=4 Color=DarkGreen Image=MISLCHEM Ranged=yes Cluster=8 VeryHigh=yes Proximity=yes IgnoresFirestorm=yes [ChimpBite] ROF=30 Range=1.5 Speed=100 Damage=30 Report=ChimpAttack Warhead=HollowPoint Projectile=InvisibleLow CellRangefinding=yes [ChronoBeam] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0% Temporal=yes [ChronoMP5] ROF=10 Range=6 Speed=100 Damage=125 Report=SealAttack Warhead=HollowPointNoBuilding Projectile=InvisibleLow [ChronoMP5E] ROF=10 Range=6 Speed=100 Damage=125 Report=SealAttack Warhead=HollowPointNoBuilding Projectile=InvisibleLow [ChronoSphereSpecial] Name=Chrono Sphere Type=ChronoSphere Range=1.4 Action=ChronoSphere UIName=Name:Chrono PreClick=yes IsPowered=true ShowTimer=yes RechargeTime=7 SidebarImage=CHROICON SuspendVoice= ChargingVoice= RechargeVoice=00-I156 ImpatientVoice= LineMultiplier=3 DisableableFromShell=yes [ChronoWarpSpecial] Name=Chrono Warp Type=ChronoWarp Range=1.4 Action=ChronoWarp UIName=Name:Chrono2 IsPowered=false PostClick=yes PreDependent=ChronoSphere RechargeTime=1 SidebarImage=XXXXICON SuspendVoice= ChargingVoice= RechargeVoice= ImpatientVoice= LineMultiplier=3 [Clear] Foot=100% Float=0% Hover=50% Track=100% Wheel=100% Buildable=yes Amphibious=80% FloatBeach=0% [ClusterBits] Arm=2 ROT=60 Image=DRAGON Ranged=yes Shadow=no Proximity=yes [CoilBolt] ROF=80 Range=7 Speed=100 Damage=200 Report=TeslaCoilAttack Warhead=Electric Projectile=Invisible IsElectricBolt=true [ColorAdd] None=0,0,0 Purple=15,0,15 HighRed=24,0,0 HighBlue=0,0,24 LowWhite=7,7,7 MidWhite=14,28,14 HighGreen=0,56,0 HighWhite=24,56,24 StrongRed=31,0,0 TopYellow=16,32,0 HighYellow=24,56,0 StrongBlue=0,0,31 BrightWhite=31,63,31 StrongGreen=0,63,0 [Colors] Red=20,255,184 Gold=43,239,255 Grey=0,0,131 Green=104,241,195 Orange=25,230,255 Purple=201,201,189 Yellow=38,159,255 DarkRed=0,230,255 DarkSky=131,200,230 Magenta=221,102,255 Purple2=211,201,189 Purple3=191,201,189 DarkBlue=153,214,212 NeonBlue=185,156,238 DarkGreen=81,200,210 LightBlue=119,143,255 LightGold=25,255,255 LightGrey=0,0,240 NeonGreen=0,0,0 AlliedLoad=164,255,255 SovietLoad=0,235,255 [CombatDamage] Crush=1.8 C4Delay=.03 Craters=CR1,CR2,CR3,CR4,CR5,CR6 Incoming=10 Scorches=BURN01,BURN02,BURN03,BURN04 C4Warhead=Super ExpSpread=.7 MaxDamage=10000 MinDamage=1 Scorches1=BURN05,BURN06,BURN07 Scorches2=BURN08,BURN09,BURN10 Scorches3=BURN11,BURN12,BURN13 Scorches4=BURN14,BURN15,BURN16 V3Warhead=V3WH AtomDamage=1000 IvanDamage=450 SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1 TurboBoost=1.5 DeathWeapon=DefaultDeathWeapon FireSupress=1 FlameDamage=Fire IvanWarhead=IvanWH CMislWarhead=CMISLWH CrushWarhead=Crush DMislWarhead=DMISLWH FlameDamage2=Fire2 HomingScatter=2.0 OverloadCount=3,6,10,50 PlayerScatter=no TreeTargeting=no BerzerkAllowed=no BridgeStrength=1500 CollapseChance=100 IvanTimedDelay=450 OverloadDamage=0,50,100,500 OverloadFrames=30,60,60,60 V3EliteWarhead=V3EWH AmmoCrateDamage=200 HarvesterImmune=no IonCannonDamage=751 PlayerAutoCrush=no VeinholeWarhead=VeinholeWH BallisticScatter=1.0 DrainMoneyAmount=30 FirestormWarhead=FirestormWH IonCannonWarhead=IonCannonWH PlayerReturnFire=no TiberiumStrength=-1 CMislEliteWarhead=CMISLEWH DMislEliteWarhead=DMISLEWH OccupyWeaponRange=5 TiberiumExplosive=no DefaultSparkSystem=SparkSys DestroyableBridges=yes DrainAnimationType=DISKRAY BunkerROFMultiplier=1.3 CanDetonateTimeBomb=no IronCurtainDuration=750 IvanIconFlickerRate=8 OccupyROFMultiplier=1.2 PsychicRevealRadius=15 CanDetonateDeathBomb=no DrainMoneyFrameDelay=30 OpenToppedRangeBonus=2 CurrentStrengthDamage=yes BunkerDamageMultiplier=1.3 BunkerWeaponRangeBonus=2 OccupyDamageMultiplier=1.2 OpenToppedWarpDistance=7 ControlledAnimationType=MINDANIM DefaultFireStreamSystem=FireStreamSys FallingDamageMultiplier=1.0 TiberiumExplosionDamage=0 DefaultDebrisSmokeSystem=SmallGreySSys DefaultTestParticleSystem=TestSmokeSys DefaultLargeRedSmokeSystem=BigGreySmokeSys DefaultSmallRedSmokeSystem=SmallGreySSys OpenToppedDamageMultiplier=1.2 DefaultLargeGreySmokeSystem=BigGreySmokeSys DefaultRepairParticleSystem=WeldingSys DefaultSmallGreySmokeSystem=SmallGreySSys MindControlAttackLineFrames=20 PermaControlledAnimationType=MINDANIMR DefaultFirestormExplosionSystem=FirestormSparkSys [Comet] ROF=100 Range=10 Speed=40 Bright=yes Damage=100 Report=PrismTankAttack IsLaser=true Warhead=CometWH Projectile=LargeCometP IsHouseColor=true LaserDuration=15 LaserOuterSpread=0,0,0 [CometFragment] ROF=120 Range=3 Speed=10 Bright=yes Damage=30 IsLaser=true Warhead=CometWH Projectile=SmallCometP IsHouseColor=true LaserDuration=15 LaserOuterSpread=0,0,0 [CometWH] Wall=no Verses=100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 [Construction] Scatter=no Retaliate=no Recruitable=no [Controller] Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100% AnimList=YURICNTL MindControl=yes [ControllerBuilding] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% AnimList=YURICNTL MindControl=yes [CowShot] ROF=75 Range=12 Speed=100 Damage=300 Report=IFVCowshot IsLaser=true Warhead=PrismWarhead IsBigLaser=true Projectile=InvisibleHigh LaserDuration=15 LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 [CrateRules] FreeMCV=yes CrateImg=CRATE WoodCrate=Money CrateRegen=3 WaterCrate=Money CrateRadius=3.0 SilverCrate=HealBase CrateMaximum=255 CrateMinimum=1 WoodCrateImg=CRATE UnitCrateType=none WaterCrateImg=WCRATE HealCrateSound=HealCrate SoloCrateMoney=5000 [Cruentus] Name=Tiberium Cruentus Color=NeonBlue Image=2 Power=0 Value=50 Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 Growth=10000 Spread=10000 GrowthPercentage=0 SpreadPercentage=0 [CruiseLauncher] ROF=50 Burst=2 Range=20 Speed=15 Damage=25 Report=BoomerAttack1 Spawner=yes Warhead=Special OmniFire=yes Projectile=InvisibleHigh MinimumRange=8 [CruiseMissile] ROF=50 Burst=1 Range=20 Speed=40 Damage=25 Report=SeawolfAttack Warhead=HE Projectile=NavalToGroundSeeker MinimumRange=1 [Crush] Sparky=no Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=2 Tiberium=yes CellSpread=.5 ProneDamage=100% PercentAtMax=1 PenetratesBunker=yes [CyCannon] ROF=50 Range=7 Speed=70 Damage=120 Report=scrin5b Warhead=PlasmaWH Projectile=ProtonBlast [DDBX] ROT=5 Cost=0 Name=Double Decker Bus Size=6 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:RedBus Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 Passengers=5 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [DESO] Pip=red Cost=600 Name=Desolater Size=1 Armor=plate Owner=Russians,Confederation,Africans,Arabs Sight=6 Speed=4 Points=30 UIName=Name:DESO IFVMode=9 Primary=RadBeamWeapon Soylent=300 Bombable=yes Category=Soldier Deployer=yes DieSound=DesolatorDie Fearless=yes Strength=150 Crushable=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=RadEruptionWeapon TechLevel=8 VoiceMove=DesolatorMove CrushSound=InfantrySquish DeployFire=yes SelfHealing=yes ThreatPosed=20 VoiceAttack=DesolatorAttackCommand VoiceSelect=DesolatorSelect ElitePrimary=RadBeamWeaponE MovementZone=Infantry PhysicalSize=1 Prerequisite=NAHAND,RADAR VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF RequiredHouses=Arabs ImmuneToPsionics=no VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER ImmuneToRadiation=yes VoiceSpecialAttack=DesolatorMove IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [DEST] ROT=5 Cost=1000 Name=Destroyer Size=30 Armor=heavy Naval=yes Owner=British,French,Germans,Americans,Alliance Sight=7 Speed=6 Crewed=no Points=30 Spawns=ASW Turret=no UIName=Name:DEST Weight=3 Crusher=no Primary=155mm Sensors=yes Soylent=1000 Category=Support DieSound= Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 FireAngle=32 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} MoveSound=DestroyerMoveStart Secondary=ASWLauncher SpeedType=Float TechLevel=4 ToProtect=yes VoiceMove=GenAllWaterMove NoSpawnAlt=yes ThreatPosed=15 VoiceAttack=GenAllWaterAttackCommand VoiceSelect=GenAllWaterSelect ElitePrimary=155mmE MovementZone=Water Prerequisite=GAYARD SensorsSight=8 SinkingSound=GenLargeWaterDie SpawnsNumber=1 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF NavalTargeting=1 SpawnRegenRate=400 OpportunityFire=yes SpawnReloadRate=150 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [DISK] ROT=100 Cost=1750 Name=Floating Disk Size=6 Armor=light Owner=YuriCountry Sight=9 Speed=15 Points=25 Turret=yes UIName=Name:DISK Weight=3.5 Crusher=no Primary=DiskLaser Soylent=1750 Category=AirPower IsTilter=yes Strength=600 Crashable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MaxDebris=14 MoveSound=FloatingDiscMoveLoop Secondary=DiskDrain SpeedType=Hover TechLevel=2 VoiceMove=FloatingDiscMove Accelerates=false CrateGoodie=no CreateSound=FloatingDiscCreated DeathWeapon=BlimpBombEffect SelfHealing=yes ThreatPosed=20 TurretSpins=yes VoiceAttack=FloatingDiscAttackCommand VoiceSelect=FloatingDiscSelect BalloonHover=yes ElitePrimary=DiskLaserE JumpJetAccel=10 JumpjetClimb=8 JumpjetCrash=15 JumpjetSpeed=16 MoveToShroud=yes MovementZone=Fly Prerequisite=YAWEAP,YATECH ZFudgeColumn=8 ZFudgeTunnel=13 CrashingSound=FloatingDiscDie JumpjetHeight=750 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF JumpjetWobbles=.1 JumpJetTurnRate=100 OpportunityFire=yes JumpjetDeviation=15 JumpjetNoWobbles=yes TiltCrashJumpjet=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER DamageSmokeOffset=100, 100, 275 ConsideredAircraft=yes DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true DeathWeaponDamageModifier=.1 VoiceSecondaryWeaponAttack=FloatingDiscSteal AllowedToStartInMultiplayer=no [DLPH] ROT=6 Cost=500 Name=Dolphin Size=15 Armor=light Naval=yes Owner=British,French,Germans,Americans,Alliance Sight=4 Speed=8 Crewed=no Points=15 Turret=no UIName=Name:DLPH Organic=yes Primary=SonicZap Sensors=yes Soylent=500 Category=AFV DieSound=DolphinDie IdleRate=8 NotHuman=yes Strength=200 WalkRate=4 Cloakable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 FireAngle=64 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float TechLevel=5 VoiceMove=DolphinMove GuardRange=4 TypeImmune=yes Underwater=yes Accelerates=true CrateGoodie=no ThreatPosed=20 VoiceAttack=DolphinAttackCommand VoiceSelect=DolphinSelect ElitePrimary=SonicZapE MovementZone=Water Prerequisite=GAYARD,GATECH SensorsSight=8 CloakingSpeed=1 LandTargeting=1 VoiceFeedback=DolphinFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF NavalTargeting=5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [DMISL] ROT=4 Ammo=1 Cost=50 Name=Dread Missile Armor=special_2 Owner=Russians,Confederation,Africans,Arabs Sight=0 Speed=18 Crewed=no Points=20 UIName=Name:DMISL FlyBack=true Spawned=yes Category=AirPower Explodes=no Landable=yes NoShadow=yes Strength=50 AuxSound1=DreadnoughtAttack DontScore=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 FireAngle=1 Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} MaxDebris=2 TechLevel=-1 Trainable=no GuardRange=30 Selectable=no ThreatPosed=10 MissileSpawn=yes MoveToShroud=yes MovementZone=Fly RadarInvisible=no ImmuneToPsionics=yes DamageParticleSystems=SmallGreySSys [DMISLEWH] Wall=yes Wood=yes Bright=yes Rocker=no Sparky=no Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0% AnimList=MININUKE InfDeath=2 Tiberium=yes CellSpread=3 ProneDamage=70% Conventional=yes PercentAtMax=.5 [DMISLWH] Wall=yes Wood=yes Bright=yes Deform=10% Rocker=no Sparky=no Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=2 Tiberium=yes CellSpread=1.5 ProneDamage=70% Conventional=yes PercentAtMax=.25 DeformThreshhold=300 [DNOA] ROT=40 Cost=2700 Name=Animal T-Rex Size=30 Armor=Plate Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=5 Speed=8 Crewed=no Points=20 Turret=no UIName=Name:DNOA Weight=.5 Organic=yes Primary=TRexInfBite Bombable=yes Category=AFV DieSound=TrexDie Explodes=no IsTilter=no NoShadow=yes NotHuman=yes Strength=300 Crushable=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=TRexBite TechLevel=-1 Trainable=no VoiceMove=TrexMove CloseRange=yes GuardRange=5 CrateGoodie=no SelfHealing=yes ThreatPosed=25 VoiceAttack=TrexMove VoiceSelect=TRexSelect MovementZone=Infantry Parasiteable=no ZFudgeColumn=8 ZFudgeTunnel=13 VoiceFeedback= EliteAbilities=STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER AccelerationFactor=0.01 DefaultToGuardArea=yes OmniCrushResistant=yes IsSelectableCombatant=yes TooBigToFitUnderBridge=true VoiceSecondaryWeaponAttack=TrexMove AllowedToStartInMultiplayer=no [DNOB] ROT=40 Cost=1000 Name=Animal Bront Size=30 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=5 Speed=8 Crewed=no Points=20 Turret=no UIName=Name:DNOB Weight=.5 Organic=yes Primary=ChimpBite Soylent=200 Bombable=yes Category=AFV DieSound=BrontoDie Explodes=no IsTilter=no NoShadow=yes NotHuman=yes Strength=200 Crushable=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=VirtualScanner SpeedType=Float TechLevel=-1 Trainable=no VoiceMove=BrontoMove GuardRange=5 CrateGoodie=no SelfHealing=yes ThreatPosed=25 VoiceAttack=BrontoMove VoiceSelect=BrontoSelect AmbientSound=BrontoAmbient MovementZone=Water Parasiteable=no ZFudgeColumn=8 ZFudgeTunnel=13 VoiceFeedback= EliteAbilities=STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER AccelerationFactor=0.01 DefaultToGuardArea=yes IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [DOG] Pip=white Cost=200 Name=Attack Dog Size=1 Armor=none Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=9 Speed=8 Points=10 UIName=Name:DOG IFVMode=0 Natural=yes Primary=BadTeeth Soylent=100 Bombable=yes Category=Soldier DieSound=DogDie NotHuman=yes Strength=100 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=VirtualScanner TechLevel=2 Trainable=no VoiceMove=DogMove CrushSound=InfantrySquish ThreatPosed=20 VoiceAttack=DogAttackCommand VoiceSelect=DogSelect MovementZone=Infantry PhysicalSize=1 Prerequisite=Barracks VoiceFeedback=DogFear DetectDisguise=yes EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF NavalTargeting=6 ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry ImmuneToPsionics=yes LeadershipRating=7 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER ImmuneToRadiation=no ReselectIfLimboed=yes DefaultToGuardArea=yes VoiceSpecialAttack=DogMove RejoinTeamIfLimboed=yes IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [DOGJUMP] AA=no Arm=2 ROT=8 Image=DOGP Ranged=yes Shadow=no Proximity=yes FirersPalette=yes SubjectToWalls=yes SubjectToCliffs=no SubjectToElevation=no [DOLY] ROT=5 Cost=0 Name=Hollywood Camera Dolly Size=4 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:DOLY Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=CivAllMove DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=CivAllSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [DRED] ROT=1 Cost=2000 Name=Dreadnought Size=50 Armor=heavy Naval=yes Owner=Russians,Confederation,Africans,Arabs Sight=7 Speed=4 Crewed=no Points=55 Spawns=DMISL Turret=no UIName=Name:DRED Weight=4 Crusher=no Primary=DredLauncher Soylent=2000 Category=Support DieSound= Strength=800 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 FireAngle=32 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} MoveSound=DreadnoughtMoveStart SpeedType=Float TechLevel=6 ToProtect=yes VoiceMove=GenSovWaterMove GuardRange=10 NoSpawnAlt=yes CrateGoodie=no ThreatPosed=25 VoiceAttack=GenSovWaterAttackCommand VoiceSelect=GenSovWaterSelect MovementZone=Water Prerequisite=NAYARD,NATECH SinkingSound=GenLargeWaterDie SpawnsNumber=2 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF SpawnRegenRate=80 SpawnReloadRate=0 CanPassiveAquire=no VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [DRON] ROT=40 Cost=500 Name=Terror Drone Size=2 Armor=special_1 Owner=Russians,Confederation,Africans,Arabs Sight=4 Speed=10 Crewed=no Points=20 Turret=no UIName=Name:DRON Weight=.5 Crusher=no Primary=DroneJump Soylent=500 Category=AFV DieSound=TerrorDroneDie Explodes=no IsTilter=no Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=2 MoveSound=TerrorDroneMoveLoop Secondary=VirtualScanner TechLevel=4 Trainable=no VoiceMove=TerrorDroneMove Bunkerable=no Accelerates=false CrateGoodie=no ThreatPosed=25 VoiceAttack=TerrorDroneAttackCommand VoiceSelect=TerrorDroneSelect MovementZone=Destroyer Parasiteable=no Prerequisite=NAWEAP ZFudgeColumn=8 ZFudgeTunnel=13 VoiceFeedback= NavalTargeting=6 ImmuneToPsionics=yes ImmuneToRadiation=yes ReselectIfLimboed=yes AccelerationFactor=5 DefaultToGuardArea=yes DeaccelerationFactor=5 SuppressionThreshold=5 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [DRUM01] Land=Rock Name=Drum RadarColor=92,92,92 LegalTarget=true [DRUM02] Land=Rock Name=Drum RadarColor=92,92,92 LegalTarget=true [DTRUCK] ROT=5 Cost=1500 Name=Demolitions Truck Size=3 Armor=light Image=TRUCKA Owner=Russians,Confederation,Africans,Arabs Sight=5 Speed=7 Crewed=no Points=40 Turret=no UIName=Name:DTRUCK Weight=2 Crusher=no Primary=Demobomb Soylent=1500 Category=AFV DieSound=DemoTruckDie Explodes=yes Strength=150 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=2 MoveSound=DemoTruckMoveStart Secondary=none TechLevel=10 Trainable=no VoiceMove=DemoTruckMove CreateSound=DemoTruckCreated DeathWeapon=Demobomb DebrisTypes=TIRE SelfHealing=no ThreatPosed=50 VoiceAttack=DemoTruckAttackCommand VoiceSelect=DemoTruckSelect CanRetaliate=no MovementZone=Normal Prerequisite=NAWEAP,RADAR VoiceFeedback= DebrisMaximums=4 RequiredHouses=Africans CanPassiveAquire=no DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no [DeathDummy] Primary=DefaultDeathWeapon [DeathWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=3 CellSpread=1.5 PercentAtMax=.5 [DebrisSmokeSys] Spawns=yes HoldsWhat=SmallGreySmoke BehavesLike=Smoke ParticleCap=7 SpawnCutoff=13.0 SpawnFrames=2 SpawnRadius=3 SpawnTranslucencyCutoff=13.0 [DefaultDeathWeapon] Warhead=DeathWH Projectile=Invisible [DefuseKit] ROF=20 Range=1.5 Speed=100 Damage=1 Report=DefuseKit Warhead=BombDisarm FireOnce=yes Projectile=InvisibleAll FireInTransport=no CellRangefinding=yes [Demobomb] ROF=80 Range=1 Speed=35 Damage=300 Report=DemoTruckDie Suicide=yes Warhead=DemobombWH RadLevel=100 Projectile=InvisibleLow [DemobombWH] Sparky=no Verses=100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100% AnimList=DEMTEXP InfDeath=4 Tiberium=yes CellSpread=8 PercentAtMax=.1 [DepthCharge] Arm=2 ROT=1 Image=DRAGON Ranged=yes Shadow=no Proximity=yes IgnoresFirestorm=yes [Difficult] ROF=1.2 Cost=1.0 Armor=.8 Airspeed=1.0 BuildTime=1.0 BuildDelay=.1 Groundspeed=1.0 RepairDelay=.05 DestroyWalls=no BuildSlowdown=yes [DiskDrain] ROF=50 Burst=1 Range=1.5 Speed=20 Damage=1 Report=KirovAttack Warhead=AntiB FireOnce=yes OmniFire=yes Projectile=InvisibleVertical DrainWeapon=yes FireWhileMoving=no CellRangefinding=yes [DiskLaser] ROF=80 Range=7 Speed=40 Bright=yes Damage=90 Report=FloatingDiscAttack Warhead=DiskWH OmniFire=yes DiskLaser=yes Projectile=InvisibleAll LaserDuration=15 LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 [DiskLaserE] ROF=80 Range=7 Speed=40 Bright=yes Damage=90 Report=FloatingDiscAttack Warhead=DiskWH OmniFire=yes DiskLaser=yes Projectile=InvisibleAll LaserDuration=15 LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 [DiskWH] Wall=no Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=7 PenetratesBunker=yes [DogShard] Image=CRYSTAL4 Arcing=true [DominatorWH] Verses=0%,0%,0%,0%,0%,0%,100%,100%,6%,0%,0% CellSpread=7 PercentAtMax=.2 [DoublePistols] ROF=5 Range=6 Speed=100 Damage=125 Report=TanyaAttack Warhead=HollowPoint2 Projectile=InvisibleLow AssaultAnim=UCBLOOD [DoublePistolsE] ROF=10 Range=8 Speed=100 Damage=125 Report=TanyaAttack Warhead=HollowPoint2 Projectile=InvisibleLow AssaultAnim=UCBLOOD [Dragon] ROF=50 Burst=2 Range=6 Speed=25 Damage=30 Report=SeawolfAttack Warhead=AP Projectile=AAHeatSeeker2 [DredCollision] ROF=20 Range=1.75 Speed=30 Bright=yes Damage=200 Warhead=AP Projectile=DredMissile CellRangefinding=yes [DredLauncher] ROF=50 Burst=2 Range=25 Speed=15 Damage=50 Spawner=yes Warhead=Special OmniFire=yes Projectile=InvisibleHigh MinimumRange=8 [DredMissile] AG=yes Arm=2 ROT=16 Image=DREDMISS Ranged=yes Shadow=no Proximity=yes FirersPalette=yes [DroneJump] ROF=60 Range=1.83 Speed=30 Damage=50 Report=TerrorDroneAttack Warhead=Parasite Projectile=JUMP LimboLaunch=yes FireInTransport=no PenetratesBunker=yes [DummyWarhead] Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0% [E1] Pip=white Cost=165 Name=GI Size=1 Armor=none Image=GI Owner=British,French,Germans,Americans,Alliance Sight=5 Speed=4 Points=10 UIName=Name:E1 IFVMode=2 Primary=M60 Soylent=100 Bombable=yes Category=Soldier Deployer=yes DieSound=GIDie Occupier=yes Strength=125 Crushable=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} OccupyPip=PersonBlue Secondary=Para TechLevel=1 VoiceMove=GIMove CrushSound=InfantrySquish DeployFire=yes DeploySound=GIDeploy ThreatPosed=10 VoiceAttack=GIAttackCommand VoiceSelect=GISelect ElitePrimary=M60E MovementZone=Infantry OccupyWeapon=UCPara PhysicalSize=1 Prerequisite=GAPILE ImmuneToVeins=yes UndeploySound=GIUndeploy VoiceFeedback=GIFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF EliteSecondary=ParaE ImmuneToPsionics=no VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteOccupyWeapon=UCElitePara VoiceSpecialAttack=GIMove OpenTransportWeapon=1 IsSelectableCombatant=yes [E2] Pip=white Cost=100 Name=Conscript Size=1 Armor=flak Image=CONS Owner=Russians,Confederation,Africans,Arabs Sight=5 Speed=4 Points=5 UIName=Name:E2 IFVMode=2 Primary=M1Carbine Soylent=50 Category=Soldier DieSound=ConscriptDie Occupier=yes Strength=125 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} OccupyPip=PersonRed TechLevel=1 VoiceMove=ConscriptMove CrushSound=InfantrySquish ThreatPosed=5 VoiceAttack=ConscriptAttackCommand VoiceSelect=ConscriptSelect ElitePrimary=M1CarbineE MovementZone=Infantry OccupyWeapon=UCM1Carbine PhysicalSize=1 Prerequisite=NAHAND ImmuneToVeins=yes VoiceFeedback=ConscriptFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteOccupyWeapon=UCEliteM1Carbine VoiceSpecialAttack=ConscriptMove IsSelectableCombatant=yes [EINS] Pip=yellow Cost=10 Name=Albert Einstein Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:EINS Nominal=yes Soylent=200 Category=Civilian Civilian=yes DieSound=EinsteinDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=EinsteinMove CrushSound=InfantrySquish UseOwnName=true ThreatPosed=0 VoiceAttack=EinsteinAttackCommand VoiceSelect=EinsteinSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=EinsteinFear VoiceSpecialAttack=EinsteinMove AllowedToStartInMultiplayer=no [EMPuls] EMEffect=yes [EMPulseWeapon] ROF=1 Range=40 Speed=25 Damage=1200 Lobber=yes Report=PLSECAN2 Warhead=EMPuls Projectile=PulsPr [ENGINEER] Pip=Blue Cost=500 Name=Engineer Size=1 Armor=none Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=4 Speed=4 Points=5 UIName=Name:ENGINEER IFVMode=1 Primary=DefuseKit Soylent=250 Category=Soldier DieSound=EngAllDie Engineer=yes Strength=75 BombSight=4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=VirtualScanner TechLevel=1 Trainable=no VoiceMove=EngAllMove CrushSound=InfantrySquish GuardRange=9 VoiceEnter=EngAllMove ThreatPosed=0 VoiceAttack=EngAllMove VoiceSelect=EngAllSelect MovementZone=Infantry PhysicalSize=1 Prerequisite=Barracks VoiceCapture=EngAllAttackCommand ImmuneToVeins=yes VoiceFeedback=EngAllFear ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry LeadershipRating=3 PreventAttackMove=yes SpecialThreatValue=1 VoiceSpecialAttack=EngAllAttackCommand IsSelectableCombatant=no AllowedToStartInMultiplayer=no [EUROC] ROT=5 Cost=0 Name=European Car A Size=6 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:CAR Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [Easy] ROF=.8 Cost=1.0 Armor=1.2 Airspeed=1.0 BuildTime=.8 BuildDelay=.03 ContentScan=yes Groundspeed=1.0 RepairDelay=.02 DestroyWalls=no [Eaten] Rate=.016 Retaliate=no Recruitable=no [EiffelBolt] ROF=20 Range=20 Speed=100 Damage=2000 Report=ParisTowerAttack Warhead=Electric Projectile=InvisibleHigh IsElectricBolt=true [Electric] Wall=yes Wood=yes Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100% AnimList=TSTIMPCT InfDeath=5 [ElectricAssault] Verses=0%,0,0%,0%,0%,0%,100%,100%,100%,50%,100% InfDeath=5 ElectricAssault=yes [ElectricBolt] ROF=60 Range=5 Speed=100 Damage=50 Report=TeslaTroopAttack Warhead=Shock Projectile=InvisibleLow AssaultAnim=UCELEC IsElectricBolt=true [ElectricBoltE] ROF=40 Range=5 Speed=100 Damage=50 Report=TeslaTroopEliteAttack Warhead=Shock Projectile=Electricbounce AssaultAnim=UCELEC IsElectricBolt=true [ElectricFragment] ROF=40 Range=5 Speed=100 Damage=50 Report=TeslaTroopAttack Warhead=Shock Projectile=Invisiblelow AssaultAnim=UCELEC IsElectricBolt=true [Electricbounce] Image=none Inviso=yes ShrapnelCount=2 ShrapnelWeapon=TeslaFragment SubjectToWalls=no SubjectToCliffs=yes SubjectToElevation=no [ElevationModel] ElevationBonusCap=2 ElevationIncrement=4 ElevationIncrementBonus=2 [Enter] Rate=.016 Retaliate=no Recruitable=no [FENCE01] Land=Rock Name=Fence01 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=true NoUseTileLandType=true [FENCE02] Land=Rock Name=Fence02 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=true NoUseTileLandType=true [FENCE03] Land=Rock Name=Fence03 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=true NoUseTileLandType=true [FENCE04] Land=Rock Name=Fence04 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=true NoUseTileLandType=true [FENCE05] Land=Rock Name=Fence05 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=true NoUseTileLandType=true [FENCE06] Land=Rock Name=Fence06 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=true NoUseTileLandType=true [FENCE07] Land=Rock Name=Fence07 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=true NoUseTileLandType=true [FENCE08] Land=Rock Name=Fence08 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=true NoUseTileLandType=true [FENCE09] Land=Rock Name=Fence09 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=true NoUseTileLandType=true [FENCE10] Land=Rock Name=Fence10 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=true NoUseTileLandType=true [FENCE11] Land=Rock Name=Fence11 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=true NoUseTileLandType=true [FENCE12] Land=Rock Name=Fence12 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [FENCE13] Land=Rock Name=Fence13 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [FENCE14] Land=Rock Name=Fence14 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [FENCE15] Land=Rock Name=Fence15 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [FENCE16] Land=Rock Name=Fence16 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [FENCE17] Land=Rock Name=Fence17 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [FENCE18] Land=Rock Name=Fence18 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [FENCE19] Land=Rock Name=Fence19 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [FENCE20] Land=Rock Name=Fence20 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [FENCE21] Land=Rock Name=Fence21 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [FENCE22] Land=Rock Name=Fence22 DEMO HACK DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [FLAKT] Pip=white Cost=200 Name=Flak Trooper Size=1 Armor=none Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=5 Speed=4 Points=5 UIName=Name:FLAKT IFVMode=3 Primary=FlakGuyGun Soylent=150 Category=Soldier DieSound=FlakTroopDie Strength=100 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=FlakGuyAAGun TechLevel=1 VoiceMove=FlakTroopMove CrushSound=InfantrySquish ThreatPosed=5 VoiceAttack=FlakTroopAttackCommand VoiceSelect=FlakTroopSelect ElitePrimary=FlakGuyGunE MovementZone=Infantry PhysicalSize=1 Prerequisite=NAHAND,NARADR ImmuneToVeins=yes VoiceFeedback=FlakTroopFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF EliteSecondary=FlakGuyAAGunE VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER VoiceSpecialAttack=FlakTroopMove IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [FTRK] ROT=5 Cost=0 Name=Fire Truck Size=4 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:FTRK Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [FV] ROT=5 Cost=600 Name=IFV Size=3 Armor=light Owner=British,French,Germans,Americans,Alliance Sight=8 Speed=10 Gunner=yes Points=20 Turret=yes UIName=Name:FV Crusher=no Primary=HoverMissile Soylent=600 Weapon1=HoverMissile Weapon2=RepairBullet Weapon3=CRM60 Weapon4=CRFlakGuyGun Weapon5=CRMP5 Weapon6=AWPE Weapon7=CRElectricBolt Weapon8=CRNuke Weapon9=CRMindControl Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=200 Weapon10=CRRadBeamWeapon Weapon11=CRNeutronRifle Weapon12=CRTerrorBomb Weapon13=CowShot Weapon14=CRPsychicJab Weapon15=CRVirusGun Weapon16=CRSuperMindBlast Weapon17=CRMissileLauncher Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=IFVMoveStart SizeLimit=1 TechLevel=3 VoiceMove=IFVMove CrushSound=TankCrush DeployTime=.022 Passengers=1 Accelerates=false CrateGoodie=no DeathWeapon=CRNuke DebrisTypes=TIRE ThreatPosed=10 TurretCount=4 VoiceAttack=IFVAttackCommand VoiceSelect=IFVSelect WeaponCount=17 ElitePrimary=HoverMissileE EliteWeapon1=HoverMissileE EliteWeapon2=RepairBullet EliteWeapon3=CRM60 EliteWeapon4=CRFlakGuyGun EliteWeapon5=CRMP5 EliteWeapon6=AWPE EliteWeapon7=CRElectricBolt EliteWeapon8=CRNuke EliteWeapon9=CRMindControl MovementZone=Normal Prerequisite=GAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 AirRangeBonus=4 EliteWeapon10=CRRadBeamWeapon EliteWeapon11=CRNeutronRifle EliteWeapon12=CRTerrorBomb EliteWeapon13=CowShot EliteWeapon14=CRPsychicJab EliteWeapon15=CRVirusGun EliteWeapon16=CRSuperMindBlast EliteWeapon17=CRMissileLauncher VoiceFeedback= CowTurretIndex=3 DebrisMaximums=6 EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF CowTurretWeapon=12 FlakTurretIndex=1 FlakTurretWeapon=3 ImmuneToPsionics=no ShockTurretIndex=3 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER VirusTurretIndex=3 ChronoTurretIndex=3 HasTurretTooltips=yes ImmuneToRadiation=no NormalTurretIndex=0 PistolTurretIndex=1 RepairTurretIndex=2 ShockTurretWeapon=6 SniperTurretIndex=1 VirusTurretWeapon=14 ChronoTurretWeapon=10 ExplodeTurretIndex=3 NormalTurretWeapon=0 PistolTurretWeapon=4 RepairTurretWeapon=1 SniperTurretWeapon=5 SpecialThreatValue=1 EnterTransportSound=IFVTransform ExplodeTurretWeapon=7 GuardianTurretIndex=3 InitiateTurretIndex=3 LeaveTransportSound=IFVTransform GuardianTurretWeapon=16 InitiateTurretWeapon=13 RadCannonTurretIndex=3 YuriPrimeTurretIndex=3 BrainBlastTurretIndex=3 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes MachineGunTurretIndex=1 RadCannonTurretWeapon=9 YuriPrimeTurretWeapon=15 BrainBlastTurretWeapon=8 MachineGunTurretWeapon=2 TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no TerroristExplodeTurretIndex=3 TerroristExplodeTurretWeapon=11 [FakeC4] ROF=10 Range=1.5 Speed=100 Damage=5000 Report=SealPlaceBomb Warhead=FakeC4WH Projectile=InvisibleLow SabotageCursor=yes CellRangefinding=yes [FakeC4WH] Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,100% CellSpread=0 [FiendShard] ROF=30 Burst=3 Range=5 Speed=25 Damage=35 Report= Warhead=Shard Projectile=DogShard [Fire] Fire=no Wood=yes Sparky=no Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100% InfDeath=4 CellSpread=.5 ProneDamage=600% PercentAtMax=.5 [Fire2] Fire=no Wood=yes Sparky=no Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100% InfDeath=4 CellSpread=.5 ProneDamage=600% PercentAtMax=.5 [FireStream] Deacc=0.01 Image=WCCLOUD1 MaxDC=3 MaxEC=500 Damage=2 Report=FLAMTNK1 Warhead=Fire Velocity=28.0 EndStateAI=19 Normalized=yes BehavesLike=Fire StartStateAI=1 StateAIAdvance=6 FinalDamageState=14 DeleteOnStateLimit=yes Translucent25State=10 Translucent50State=15 [FireStreamSys] Image=TWLT036 Spawns=yes Lifetime=30 HoldsWhat=FireStream BehavesLike=Fire SpawnFrames=4 [FireballLauncher] ROF=50 Burst=2 Range=4.25 Speed=1 Damage=0 Report=FLAMTNK1 Warhead=Fire Projectile=Invisible AmbientDamage=2 UseFireParticles=yes AttachedParticleSystem=FireStreamSys [FirestormSpark] MaxEC=500 ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0) XVelocity=16 YVelocity=16 ColorSpeed=.13 BehavesLike=Spark MinZVelocity=40 ZVelocityRange=15 [FirestormSparkSys] HoldsWhat=FirestormSpark LightSize=21 BehavesLike=Spark ParticleCap=20 SparkSpawnFrames=1 SpawnSparkPercentage=1 [FirestormWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=4 [FlakGuyAAGun] ROF=25 Anim=GUNFIRE Range=8 Speed=100 Damage=20 Report=FlakTrackAttackAir Warhead=FlakGuyWH Projectile=FlakProj [FlakGuyAAGunE] ROF=25 Anim=GUNFIRE Burst=2 Range=8 Speed=100 Damage=8 Report=FlakTrackAttackAir Warhead=FlakGuyWH Projectile=FlakProj [FlakGuyGun] ROF=20 Anim=GUNFIRE Range=5 Speed=50 Damage=20 Report=FlakTrackAttackGround Warhead=FlakTWH Projectile=FlakTProj [FlakGuyGunE] ROF=20 Anim=GUNFIRE Burst=2 Range=5 Speed=50 Damage=20 Report=FlakTrackAttackGround Warhead=FlakTWH Projectile=FlakTProj [FlakGuyWH] Verses=150%,100%,50%,80%,80%,20%,0%,0%,0%,100%,100% AnimList=SMKPUFF InfDeath=3 CellSpread=1.0 PercentAtMax=.2 [FlakProj] AA=yes AG=no Image=none Inviso=yes Ranged=yes Shadow=no Inaccurate=yes FlakScatter=yes SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=yes [FlakTProj] AA=no AG=yes Image=120MM Arcing=true Inviso=no Shadow=no Inaccurate=yes FlakScatter=yes SubjectToWalls=yes SubjectToCliffs=no SubjectToElevation=yes [FlakTWH] Verses=150%,125%,100%,60%,10%,10%,30%,20%,10%,100%,100% AnimList=HTRKPUFF InfDeath=3 CellSpread=1.0 Conventional=yes PercentAtMax=1.0 [FlakTrackAAGun] ROF=25 Anim=GUNFIRE Range=10 Speed=100 Damage=35 Report=FlakTrackAttackAir Warhead=FlakWH Projectile=FlakProj [FlakTrackAAGunE] ROF=25 Anim=GUNFIRE Burst=2 Range=8 Speed=100 Damage=20 Report=FlakTrackAttackAir Warhead=FlakWH Projectile=FlakProj [FlakTrackGun] ROF=25 Anim=GUNFIRE Range=5 Speed=50 Damage=25 Report=FlakTrackAttackGround Warhead=FlakTWH Projectile=FlakTProj [FlakTrackGunE] ROF=25 Anim=GUNFIRE Burst=2 Range=5 Speed=50 Damage=25 Report=FlakTrackAttackGround Warhead=FlakTWH Projectile=FlakTProj [FlakWH] Verses=150%,80%,50%,100%,100%,20%,0%,0%,0%,100%,100% AnimList=SMKPUFF InfDeath=3 CellSpread=1.0 PercentAtMax=.1 [FlakWeapon] ROF=20 Anim=GUNFIRE Range=12 Speed=100 Damage=40 Report=FlakCannonAttack Warhead=FlakWH Projectile=FlakProj [FlakWeaponE] ROF=20 Anim=GUNFIRE Burst=2 Range=10 Speed=100 Damage=35 Report=FlakCannonAttack Warhead=FlakWH Projectile=FlakProj [Flare] ROF=60 Range=12 Damage=1 IsLine=true Warhead=AirstrikeFlare Projectile=Invisible IsHouseColor=true MigAttackCursor=yes [ForceShieldSpecial] Name=Force Shield Type=ForceShield Range=3.4 Action=ForceShield UIName=Name:ForceShield IsPowered=true ShowTimer=no StartSound=ForceShieldStarting RechargeTime=5 SidebarImage=FORCICON SpecialSound=ForceShieldFading SuspendVoice= ChargingVoice= RechargeVoice=00-I156 ImpatientVoice= LineMultiplier=3 DisableableFromShell=yes FlashSidebarTabFrames=120 [GAAIRC] Cost=1000 Name=Allied Airforce Command Headquarters Armor=steel Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-50 Radar=yes Sight=5 Crewed=yes Points=70 UIName=Name:GAAIRC Factory=AircraftType Helipad=yes Spyable=yes Adjacent=2 BuildCat=Tech Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 MinDebris=4 TechLevel=3 Capturable=true UnitReload=yes AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG ThreatPosed=0 Prerequisite=GAREFN,GACNST NumberOfDocks=4 ForbiddenHouses=Americans ImmuneToPsionics=no DamageSmokeOffset=75, 270, 140 AIBasePlanningSide=0 HasStupidGuardMode=false [GACNST] Cost=3000 Name=Allied Construction Yard Armor=concrete Owner=British,French,Germans,Americans,Alliance Power=0 Sight=8 Crewed=yes Points=80 UIName=Name:GACNST Factory=BuildingType Adjacent=2 Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=7 TechLevel=-1 Capturable=true AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG ThreatPosed=0 TogglePower=no UndeploysInto=AMCV ProtectWithWall=yes ConstructionYard=yes ImmuneToPsionics=no DamageSmokeOffset=1470, 1060, 1078 EligibileForAllyBuilding=yes [GACSPH] Cost=2500 Name=Allied Chrono Sphere Armor=concrete Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-200 Sight=5 Crewed=yes Points=30 UIName=Name:GACSPH Nominal=yes Powered=true Spyable=yes Adjacent=2 BuildCat=Combat Strength=750 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=7 TechLevel=10 BuildLimit=1 Capturable=false AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG RevealToAll=yes SuperWeapon=ChronoSphereSpecial ThreatPosed=1 Prerequisite=GATECH,GACNST ChargedAnimTime=1 ProtectWithWall=yes AIBasePlanningSide=0 [GADEPT] Cost=800 Name=Allied Service Depot Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-25 Sight=5 Crewed=yes Points=80 UIName=Name:GADEPT Adjacent=2 BuildCat=Tech Strength=1200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 MinDebris=4 TechLevel=6 Capturable=true UnitRepair=yes AIBuildThis=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 Prerequisite=GAWEAP,GACNST ImmuneToPsionics=no DamageSmokeOffset=270, 580, 260 AIBasePlanningSide=0 HasStupidGuardMode=false NumberImpassableRows=1 [GADUMY] Cost=2800 Name=Dummy ChronoSphere Armor=wood Image=NTIRON Owner=British,French,Germans,Americans,Alliance Power=-150 Sight=5 Crewed=yes Points=30 UIName=Name:GADUMY Powered=true Spyable=yes Adjacent=2 BuildCat=Tech Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Capturable=no AIBuildThis=no RevealToAll=yes SuperWeapon=ChronoWarpSpecial ThreatPosed=1 Prerequisite=GATECH [GAFWLL] Cost=50 Name=Yuri Citadel Wall Wall=yes Armor=concrete Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=1 Points=5 UIName=Name:Citadel Nominal=yes Adjacent=8 BuildCat=Combat Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=2 BaseNormal=no GuardRange=5 Repairable=false Selectable=no ThreatPosed=0 Prerequisite=YABRCK Insignificant=yes AIBasePlanningSide=2 BuildTimeMultiplier=2 [GAGAP] Cost=1000 Name=Allied Gap Generator Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-100 Sight=5 Crewed=no Points=30 UIName=Name:GAGAP Powered=true Adjacent=2 BuildCat=Combat Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 MinDebris=2 TechLevel=7 Capturable=false ExtraPower=-9000 AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 GapGenerator=yes Prerequisite=GATECH,GACNST GapRadiusInCells=10 ImmuneToPsionics=no DamageSmokeOffset=450, 200, 150 AIBasePlanningSide=0 HasRadialIndicator=true SuperGapRadiusInCells=10 [GAGATE_A] Cost=250 Gate=yes Name=Guard Border Crossing Armor=wood Owner=British,French,Germans,Americans,Alliance Points=50 UIName=Name:GATE1 Adjacent=8 BuildCat=Combat Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Capturable=false DeployTime=.044 Repairable=true Selectable=yes AIBuildThis=no ThreatPosed=0 Prerequisite=GAPILE Insignificant=yes GateCloseDelay=.2 [GAGREEN] Cost=100 Name=Green Building Armor=wood Image=null Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=0 Points=5 ToTile=Green01 UIName=Name:GAGREEN Nominal=yes Adjacent=3 Strength=150 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 BaseNormal=no Repairable=false Selectable=no AIBuildThis=no ThreatPosed=0 Prerequisite=GAPILE Insignificant=yes [GALITE] Cost=200 Name=Light Post Armor=wood Image=GALITE Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=0 Sight=0 Crewed=NO Points=30 Nominal=yes Powered=true Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 TechLevel=-1 AlphaImage=NONE AIBuildThis=no ThreatPosed=0 LightRedTint=0.05 LightBlueTint=0.01 LightGreenTint=0.05 LightIntensity=0.2 LightVisibility=5000 DamageParticleSystems=SparkSys,LGSparkSys [GAOREP] Cost=2500 Name=Allied Ore Processor Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-200 Sight=5 Crewed=yes Points=30 UIName=Name:GAOREP Powered=true Soylent=1250 Adjacent=2 BuildCat=Resource Strength=900 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=12 MinDebris=6 TechLevel=10 BuildLimit=1 Capturable=false AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG OrePurifier=yes ThreatPosed=0 TogglePower=no Prerequisite=GATECH,PROC,GACNST DamageSmokeOffset=410, 100, 165 AIBasePlanningSide=0 HalfDamageSmokeLocation1=0,0,0 [GAPILE] Cost=500 Name=Allied Barracks Armor=steel Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-10 Sight=5 Crewed=yes Points=30 UIName=Name:GAPILE Factory=InfantryType Spyable=yes Adjacent=2 BuildCat=Tech Strength=500 ExitCoord=-64,64,0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=2 Capturable=true AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM GDIBarracks=yes ThreatPosed=0 Prerequisite=POWER,GACNST ImmuneToPsionics=no DamageSmokeOffset=215,395,200 AIBasePlanningSide=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys [GAPILL] ROT=10 Cost=500 Name=Allied Pill Box Armor=steel Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=0 Sight=7 Crewed=no Points=30 UIName=Name:GAPILL Primary=Vulcan2 Adjacent=4 BuildCat=Combat Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=1 BaseNormal=no Capturable=false DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg ThreatPosed=30 AntiAirValue=0 Prerequisite=BARRACKS,GACNST IsBaseDefense=yes AntiArmorValue=10 DetectDisguise=no ImmuneToPsionics=no AntiInfantryValue=25 AIBasePlanningSide=0 HasStupidGuardMode=false DamageParticleSystems=SparkSys,LGSparkSys [GAPOWR] Cost=800 Name=Allied Power Plant Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=200 Sight=4 Crewed=yes Points=40 UIName=Name:GAPOWR Spyable=yes Adjacent=2 BuildCat=Power DieSound=PowerPlantDie Strength=750 Upgrades=2 Drainable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp MaxDebris=6 MinDebris=4 TechLevel=1 Capturable=true DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 TogglePower=no Prerequisite=GACNST PoweredSpecial=yes ImmuneToPsionics=no DamageSmokeOffset=300, 300, 450 AIBasePlanningSide=0 [GAREFN] Bib=yes Cost=2000 Name=Allied Ore Refinery Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-50 Sight=6 Crewed=yes Points=80 UIName=Name:GAREFN Soylent=300 Spyable=yes Storage=200 Adjacent=2 BuildCat=Resource FreeUnit=CMIN PipScale=Tiberium Refinery=yes Strength=1000 Drainable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=1 Capturable=true DockUnload=yes AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 TogglePower=no Prerequisite=POWER,GACNST NumberOfDocks=1 ImmuneToPsionics=no DamageSmokeOffset=410, 100, 165 AIBasePlanningSide=0 RefinerySmokeFrames=50 ResourceDestination=yes NumberImpassableRows=3 RefinerySmokeOffsetOne=-92, -208, 312 RefinerySmokeOffsetTwo=-92, 208, 312 HalfDamageSmokeLocation1=0,0,0 RefinerySmokeParticleSystem=SmallGreySSys [GAROBO] Cost=600 Name=Allied Robot Control Center Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-100 Sight=6 Crewed=yes Points=30 UIName=Name:Robocont Powered=true Adjacent=2 BuildCat=Resource Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=12 MinDebris=6 TechLevel=10 Capturable=true PowersUnit=ROBO AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG ThreatPosed=0 TogglePower=yes Prerequisite=GAWEAP,GACNST ImmuneToPsionics=no DamageSmokeOffset=410, 100, 165 AIBasePlanningSide=0 HalfDamageSmokeLocation1=0,0,0 [GASAND] Cost=25 Name=Sandbags Wall=yes Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=0 Points=1 UIName=Name:GASAND Nominal=yes Adjacent=4 BuildCat=Combat Strength=100 Crushable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 BaseNormal=no CrushSound=WallCrushSandbag Repairable=false Selectable=no AIBuildThis=no ThreatPosed=0 Prerequisite=BARRACKS Insignificant=yes [GASPYSAT] Cost=1500 Name=Allied SpySat Uplink Armor=wood Image=GASPST Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-100 Radar=yes Sight=5 Crewed=yes Points=0 SpySat=yes UIName=Name:GASPYSAT Powered=true Adjacent=2 BuildCat=Combat Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 MinDebris=4 TechLevel=9 Capturable=true AIBuildThis=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG ThreatPosed=0 Prerequisite=GATECH,GACNST DamageSmokeOffset=800, 550, 400 AIBasePlanningSide=0 SpecialThreatValue=1 [GASTANK] Name=Flying Gas Tank Damage=20 MaxZVel=35.0 MinZVel=30.0 Warhead=TankOGas Duration=100 MaxXYVel=8.0 Elasticity=0.0 ExpireAnim=TWLT036 DamageRadius=100 MaxAngularVelocity=15.0 MinAngularVelocity=9.0 [GATECH] Cost=2000 Name=Allied Battle Lab Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-100 Sight=6 Crewed=yes Points=85 UIName=Name:GATECH Spyable=yes Adjacent=2 BuildCat=Tech Strength=500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=12 MinDebris=6 TechLevel=8 Capturable=true AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG SuperWeapon=ForceShieldSpecial ThreatPosed=0 TogglePower=no Prerequisite=GAWEAP,RADAR,GACNST ProtectWithWall=yes ImmuneToPsionics=no DamageSmokeOffset=1500, 1055, 815 AIBasePlanningSide=0 [GAWALL] Cost=50 Name=Allied Wall Wall=yes Armor=concrete Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=1 Points=5 UIName=Name:GAWALL Nominal=yes Adjacent=8 BuildCat=Combat Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=1 BaseNormal=no GuardRange=5 Repairable=false Selectable=no ThreatPosed=0 Prerequisite=GAPILE Insignificant=yes AIBasePlanningSide=0 BuildTimeMultiplier=2 [GAWEAP] Bib=yes Cost=2000 Name=Allied War Factory Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-25 Sight=4 Crewed=yes Points=80 UIName=Name:GAWEAP Factory=UnitType Spyable=yes Adjacent=2 BuildCat=Tech Strength=1000 ExitCoord=512,256,0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=2 Capturable=true DeployTime=.044 AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM ThreatPosed=0 Prerequisite=PROC,GAPILE,GACNST WeaponsFactory=yes ImmuneToPsionics=no DamageSmokeOffset=408,880,435 AIBasePlanningSide=0 NumberImpassableRows=1 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys [GAWEAT] Cost=5000 Name=Allied Weather Controller Armor=concrete Image=GAWETH Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-200 Sight=5 Crewed=yes Points=30 UIName=Name:GAWEAT Nominal=yes Powered=true Spyable=yes Adjacent=2 BuildCat=Combat Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=14 MinDebris=7 TechLevel=10 BuildLimit=1 Capturable=false AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM RevealToAll=yes SuperWeapon=LightningStormSpecial ThreatPosed=1 Prerequisite=GATECH,GACNST ChargedAnimTime=1 ProtectWithWall=yes AIBasePlanningSide=0 [GAYARD] Cost=1000 Name=Allied Shipyard Armor=concrete Naval=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-25 Sight=10 Crewed=no Points=55 UIName=Name:GAYARD Factory=UnitType Powered=false Adjacent=12 BuildCat=Tech Explodes=yes Strength=1500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=12 MinDebris=6 TechLevel=4 BaseNormal=no Capturable=no UnitRepair=yes WaterBound=yes AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG ThreatPosed=0 AmbientSound=_Amb_WavesLake Prerequisite=PROC,POWER,GACNST NumberOfDocks=1 WeaponsFactory=yes ImmuneToPsionics=no DamageSmokeOffset=700,700,500 TargetCoordOffset=300,200,0 AIBasePlanningSide=0 NumberImpassableRows=3 [GEM01] Name=Gems Tiberium=yes RadarColor=140,0,140 LegalTarget=false RadarInvisible=false [GEM02] Name=Gems Tiberium=yes RadarColor=140,0,140 LegalTarget=false RadarInvisible=false [GEM03] Name=Gems Tiberium=yes RadarColor=140,0,140 LegalTarget=false RadarInvisible=false [GEM04] Name=Gems Tiberium=yes RadarColor=140,0,140 LegalTarget=false RadarInvisible=false [GEM05] Name=Gems Tiberium=yes RadarColor=140,0,140 LegalTarget=false RadarInvisible=false [GEM06] Name=Gems Tiberium=yes RadarColor=140,0,140 LegalTarget=false RadarInvisible=false [GEM07] Name=Gems Tiberium=yes RadarColor=140,0,140 LegalTarget=false RadarInvisible=false [GEM08] Name=Gems Tiberium=yes RadarColor=140,0,140 LegalTarget=false RadarInvisible=false [GEM09] Name=Gems Tiberium=yes RadarColor=140,0,140 LegalTarget=false RadarInvisible=false [GEM10] Name=Gems Tiberium=yes RadarColor=140,0,140 LegalTarget=false RadarInvisible=false [GEM11] Name=Gems Tiberium=yes RadarColor=140,0,140 LegalTarget=false RadarInvisible=false [GEM12] Name=Gems Tiberium=yes RadarColor=140,0,140 LegalTarget=false RadarInvisible=false [GGI] Pip=white Cost=400 Name=Guardian GI Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance Sight=6 Speed=4 Points=10 UIName=Name:GuardianGI IFVMode=16 Primary=M60 Soylent=150 Bombable=yes Category=Soldier Deployer=yes DieSound=GuardianGIDie Occupier=no Strength=100 Crushable=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=MissileLauncher TechLevel=2 VoiceMove=GuardianGIMove CrushSound=InfantrySquish DeployFire=yes DeploySound=GuardianGIDeploy ThreatPosed=10 VoiceAttack=GuardianGIAttackCommand VoiceSelect=GuardianGISelect ElitePrimary=M60E MovementZone=Infantry PhysicalSize=1 Prerequisite=GAPILE ImmuneToVeins=yes UndeploySound=GIUndeploy VoiceFeedback=GuardianGIFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF EliteSecondary=MissileLauncherE ImmuneToPsionics=no VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER DeployedCrushable=no VoiceSpecialAttack=GuardianGIMove OpenTransportWeapon=1 IsSelectableCombatant=yes PixelSelectionBracketDelta=-6 AllowedToStartInMultiplayer=no [GHOST] C4=yes Pip=red Cost=1000 Name=SEAL Size=1 Armor=flak Image=SEAL Owner=British,French,Germans,Americans,Alliance Sight=8 Speed=5 Points=50 UIName=Name:GHOST IFVMode=4 Primary=MP5 Soylent=500 Category=Soldier DieSound=SealDie Strength=125 Assaulter=no Crushable=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=Sapper SpeedType=Amphibious TechLevel=9 VoiceMove=SealMove CrushSound=InfantrySquish UseOwnName=true CreateSound=SealCreated ThreatPosed=25 VoiceAttack=SealAttackCommand VoiceSelect=SealSelect ElitePrimary=MP5E MovementZone=AmphibiousDestroyer PhysicalSize=1 Prerequisite=GAPILE,RADAR ImmuneToVeins=yes TiberiumProof=yes VoiceFeedback= DetectDisguise=no EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER NavalTargeting=4 EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater LeadershipRating=8 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER AlternateArcticArt=yes SpecialThreatValue=1 VoiceSpecialAttack=SealSpecialAttack OpenTransportWeapon=0 PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [GRENLAMP] Name=Green Light Post Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 TechLevel=-1 AlphaImage=NONE ThreatPosed=0 LightRedTint=0.01 Insignificant=yes LightBlueTint=0.01 LightGreenTint=1.5 LightIntensity=0.01 LightVisibility=4000 DamageParticleSystems=SparkSys,LGSparkSys [GRIZAPE] Wall=yes Wood=yes Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100% AnimList=VTEXPLOD InfDeath=3 CellSpread=.3 ProneDamage=50% Conventional=yes PercentAtMax=.5 [GTGCAN] ROT=1 Cost=2000 Name=Allied Grand Cannon Armor=steel Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-100 Sight=10 Crewed=no Points=30 Turret=yes UIName=Name:GTGCAN Powered=yes Primary=GrandCannonWeapon Adjacent=2 BuildCat=Combat Strength=430 Drainable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 MinDebris=4 TechLevel=7 BaseNormal=no Capturable=false TurretAnim=GTGCANTUR AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM TurretAnimX=3 TurretAnimY=28 BarrelTravel=8 Prerequisite=RADAR,GACNST TurretRecoil=yes TurretTravel=0 WorkingSound=PowerOn IsBaseDefense=yes RequiredHouses=French NotWorkingSound=PowerOff BarrelHoldFrames=3 ImmuneToPsionics=no TurretAnimIsVoxel=true TurretAnimZAdjust=-60 TurretRotateSound=GrandCannonRotate BarrelRecoverFrames=40 BarrelCompressFrames=3 [GUARDWH] Wall=yes Wood=yes Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=3 CellSpread=.5 ProneDamage=50% Conventional=yes PercentAtMax=.5 [Gas] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=1 Particle=GasCloudSys CellSpread=1 ProneDamage=300% PercentAtMax=1 [GasCloud1] Image=WCCLOUD1 MaxDC=60 MaxEC=1000 Damage=5 Warhead=Gas EndStateAI=28 StartFrame=0 WindEffect=0 BehavesLike=Gas NextParticle=GasCloudD1 Translucency=50 StateAIAdvance=4 [GasCloud2] Image=WCCLOUD1 MaxDC=60 MaxEC=1000 Damage=40 Warhead=Gas EndStateAI=28 StartFrame=0 WindEffect=0 BehavesLike=Gas NextParticle=GasCloudD2 Translucency=50 StateAIAdvance=4 [GasCloudD1] Image=WCCLOUD1 MaxDC=60 MaxEC=50 Damage=10 Warhead=Gas EndStateAI=12 StartFrame=0 WindEffect=0 BehavesLike=Gas Translucency=50 StateAIAdvance=4 DeleteOnStateLimit=yes [GasCloudD2] Image=WCCLOUD1 MaxDC=60 MaxEC=50 Damage=10 Warhead=Gas EndStateAI=12 StartFrame=0 WindEffect=0 BehavesLike=Gas Translucency=50 StateAIAdvance=4 DeleteOnStateLimit=yes [GasCloudM1] Image=gaslrgmk MaxDC=60 MaxEC=448 Damage=0 Warhead=Gas EndStateAI=11 StartFrame=0 WindEffect=0 BehavesLike=Gas NextParticle=GasCloud1 Translucency=50 StateAIAdvance=3 DeleteOnStateLimit=yes NextParticleOffset=0,0,150 [GasCloudM2] Image=gaslrgmk MaxDC=60 MaxEC=448 Damage=0 Warhead=Gas EndStateAI=11 StartFrame=0 WindEffect=0 BehavesLike=Gas NextParticle=GasCloud2 Translucency=50 StateAIAdvance=3 DeleteOnStateLimit=yes NextParticleOffset=0,0,150 [GasCloudSys] HoldsWhat=GasCloud1 BehavesLike=Gas [GattWH] Verses=100%,80%,70%,50%,30%,10%,10%,5%,3%,200%,50% Bullets=yes AnimList=PIFFPIFF,PIFFPIFF InfDeath=1 ProneDamage=70% [Gattling] ROF=10 Anim=GUNFIRE Range=7 Speed=100 Damage=30 Report=SentryGunAttack Warhead=GattWH Projectile=Invisible3 [General] Name=Red Alert 2 Yuri's Revenge -- Official Rules of Engagement Wake=WAKE1 Pilot=E1 Stray=2.0 Behind=BEHIND UIName=Name:General WarpIn=WARPIN DropPod=DROPPOD,DROPPOD2 IonBeam=IONBEAM WarpOut=WARPOUT BaseBias=2 BaseUnit=AMCV,SMCV,PCV Engineer=ENGINEER FogOfWar=no HoverBob=.04 IonBlast=RING1 Shipyard=GAYARD,NAYARD,YAYARD WarpAway=WARPAWAY CMislType=CMISL DMislType=DMISL IonStorms=no MoveFlash=RING Parachute=PARACH PrismType=ATESLA RepairBay=GADEPT,NADEPT,CAOUTP ThirdCrew=INIT WallTower=GADUMY AlliedCrew=E1 BlendedFog=yes BuildSpeed=.7 ChronoBeam=CHRONOBM CloakDelay=.02 CrewEscape=50% DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F GDIGateOne=GADUMY GDIGateTwo=GADUMY GrowthRate=5 HoverBoost=150% HoverBrake=.03 Meteorites=no NodGateOne=GADUMY NodGateTwo=GADUMY OreTwinkle=TWNK1 ReloadRate=.3 RepairRate=.016 RepairStep=8 SovietCrew=E2 TeamDelays=2000,2500,3500 Technician=CTECH VeinDamage=0 VeteranCap=2 VeteranROF=0.6 Visceroids=no BuildupTime=.06 CMislDamage=200 CameraRange=9 ChronoBlast=CHRONOFD ChronoDelay=60 CloseEnough=2.25 CraterLevel=1 DMislDamage=300 DamageDelay=1 FlightLevel=1500 HoverDampen=40% HoverHeight=120 IRepairRate=.001 IRepairStep=20 NukeTakeOff=NUKETO PadAircraft=ORCA,BEAG SecretUnits=TNKD,TTNK,DTRUCK TunnelSpeed=1 URepairRate=.016 AIHateDelays=30,50,70 BarrelDebris=GASTANK,PIECE DropPodAngle=0.79 DropPodSpeed=75 DropZoneAnim=BEACON PParatrooper=E1 RelaxedStray=3.0 SurvivorRate=.4 SuspendDelay=2 TiberiumHeal=.010 TreeStrength=200 V3RocketType=V3ROCKET VeteranArmor=1.5 VeteranRatio=3.0 VeteranSight=0.0 VeteranSpeed=1.2 WeedCapacity=56 AIBuildsWalls=no BarrelExplode=EXPLOLRG BombParachute=PARABOMB CMislAltitude=768 CMislTurnRate=0.10 ChronoTrigger=yes CurleyShuffle=yes DMislAltitude=768 DMislTurnRate=0.08 DropPodHeight=2000 DropPodWeapon=Vulcan2 GDIPowerPlant=GAPOWR GameSpeedBias=1.6 HarvesterUnit=HARV,CMIN InfantryBrute=BRUTDIE InfantryNuked=NUKEDIE InfantryVirus=VIRUSD MissileROTVar=.25 PurifierBonus=.25 RefundPercent=50% RepairPercent=15% ThirdDisguise=INIT TiberiumGrows=yes TrackedUphill=1.0 VeteranCombat=1.1 WheeledUphill=1.0 WindDirection=1 AISafeDistance=20 AlliedDisguise=E1 AnimToInfantry=BRUTE BarrelParticle=SmallGreySSys BridgeVoxelMax=3 CMislLazyCurve=no CMislRaiseRate=1 ChronoSparkle1=CHRONOSK CloakingStages=9 DMislLazyCurve=no DMislRaiseRate=1 FlashFrameTime=7 GuardModeStray=2.0 HealScanRadius=10 InfantryMutate=GENDEATH InitialVeteran=no LargeVisceroid=VISC_LRG MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM ParadropRadius=1024 PlacementDelay=.05 SecretInfantry=SNIPE,TERROR,DESO,YURI SmallVisceroid=VISC_SML SovParaDropInf=E2 SovParaDropNum=9 SovietDisguise=E2 SpotlightAngle=.5 SpotlightSpeed=.015 TotalAITeamCap=30,30,30 V3RocketDamage=200 AICaptureNormal=75,5,5,15 AllyParaDropInf=E1 AllyParaDropNum=6 AmerParaDropInf=E1 AmerParaDropNum=8 BalloonHoverBob=1.2 CMislBodyLength=128 CMislPitchFinal=1.0 CMislTiltFrames=100 ChronoBlastDest=CHRONOTG ChronoPlacement=CHRONOAR DMislBodyLength=128 DMislPitchFinal=0.5 DMislTiltFrames=60 DamageFireTypes=FIRE01,FIRE02,FIRE03 DominatorDamage=1000 EMPulseSparkles=EMP_FX01 FineDiffControl=no FlamingInfantry=FLAMEGUY InfantryExplode=S_BANG34 InfantryHeadPop=YURIDIE LightningDamage=250 MissileSpeedVar=.25 MultiplayerAICM=400,0,0 MultipleFactory=0.8 MutateExplosion=yes NodRegularPower=NAPOWR PrismSupportMax=8 RadarEventSpeed=1.2 SecretBuildings=GTGCAN SuspendPriority=1 ThirdPowerPlant=YAPOWR TiberiumSpreads=yes TireVoxelDebris=TIRE TrackedDownhill=1.2 WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3 WheeledDownhill=1.2 YuriParaDropInf=INIT YuriParaDropNum=6 AICaptureWounded=15,40,40,5 BaseDefenseDelay=.25 BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070 CMislEliteDamage=250 CMislPauseFrames=20 ChronoReinfDelay=180 DMislEliteDamage=600 DMislPauseFrames=20 DominatorWarhead=DominatorWH LightningWarhead=IonWH MaximumCheerRate=300 NodAIBuildsWalls=no NodAdvancedPower=NANRCT PrerequisiteProc=GAREFN,NAREFN,YAREFN PrerequisiteTech=GATECH,NATECH,YATECH ScrapVoxelDebris=PIECE SeparateAircraft=yes SpyPowerBlackout=1000 TiberiumLongScan=48 TreeFlammability=0.0 V3RocketAltitude=768 V3RocketTurnRate=0.05 WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3 AICaptureLowMoney=15,75,5,5 AICaptureLowPower=15,5,75,5 AIExtraRefineries=2,1,0 AircraftFogReveal=6 BalloonHoverBoost=150% BalloonHoverBrake=.03 CMislAcceleration=1.0 CMislPitchInitial=1 DMislAcceleration=0.8 DMislPitchInitial=0 DebrisSmokeSystem=VSSmokeSys ForceShieldRadius=4 HoverAcceleration=.02 IceBreakingWeight=50.0 IceCrackingWeight=50.0 LightningHitDelay=10 MaxVeinholeGrowth=2000 PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS PrismSupportDelay=45 ShipSinkingWeight=3.0 ThreatPerOccupant=10 TiberiumShortScan=6 UseMinDefenseRule=yes V3RocketLazyCurve=yes V3RocketRaiseRate=1 VeinholeTypeClass=VEINTREE WeaponNullifyAnim=IRONFX AISlaveMinerNumber=4,3,2 AIVirtualPurifiers=4,2,0 BalloonHoverDampen=20% BalloonHoverHeight=1000 ChargeToDrainRatio=.333 ChronoMinimumDelay=16 ChronoRangeMinimum=0 DominatorFirstAnim=PDFXCLD LightningDeferment=250 PrismSupportHeight=420 SelfHealUnitAmount=5 SelfHealUnitFrames=75 SlaveMinerLongScan=48 V3RocketBodyLength=256 V3RocketPitchFinal=0.5 V3RocketTiltFrames=60 VeinholeGrowthRate=300 VeinholeShrinkRate=100 AIIonCannonAPCValue=1,1,1 AIIonCannonMCVValue=1,1,1 DominatorSecondAnim=PDFXLOC ForceShieldDuration=500 LightningCellSpread=10 LightningSeparation=3 PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP RadarEventDurations=400,400,400,400,400,400 RadarEventMinRadius=8 RevealTriggerRadius=9 SlaveMinerShortScan=8 SlaveMinerSlaveScan=14 V3RocketEliteDamage=400 V3RocketPauseFrames=0 AICaptureWoundedMark=.25 AINavalYardAdjacency=20 AISuperDefenseFrames=50 ChronoDistanceFactor=48 ExplosiveVoxelDebris=GASTANK,PIECE MaximumQueuedObjects=29 NormalTargetingDelay=27 ParachuteMaxFallRate=-3 PrerequisiteBarracks=NAHAND,GAPILE,YABRCK PrismSupportDuration=15 PrismSupportModifier=150% RadarCombatFlashTime=49 RadarEventColorSpeed=.1 SpyMoneyStealPercent=.5 ThirdSurvivorDivisor=750 TiberiumTransmogrify=40 V3RocketAcceleration=0.4 V3RocketPitchInitial=0.21 AICaptureLowMoneyMark=2000 AIIonCannonPowerValue=60,100,100 AIIonCannonThiefValue=1,1,1 AIRestrictReplaceTime=400 AlliedSurvivorDivisor=500 DominatorCaptureRange=1 EnemyHouseThreatBonus=400 ForceShieldInvokeAnim=FORCSHLD HarvestersPerRefinery=2,2,1 IronCurtainInvokeAnim=IRONBLST LightningScatterDelay=5 MaxWaypointPathLength=15 MissileSafetyAltitude=750 OKBuildingSmokeSystem=SmokeStackSys SovietSurvivorDivisor=250 SpotlightAcceleration=.0025 AIAutoDeployFrameDelay=15,25,100 AISuperDefenseDistance=12 AttackCursorOnDisguise=yes CampaignMoneyDeltaEasy=0 CampaignMoneyDeltaHard=0 CliffBackImpassability=2 DamagedUnitSmokeSystem=VSSmokeSys DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04 LeptonsPerFireIncrease=2000 LightningStormDuration=180 NoParachuteMaxFallRate=-100 SelfHealInfantryAmount=20 SelfHealInfantryFrames=50 ThirdBaseDefenseCounts=25,22,6 AIIonCannonConYardValue=100,100,100 AlliedBaseDefenseCounts=25,20,6 GuardAreaTargetingDelay=36 HarvesterTooFarDistance=5 HunterSeekerAscentSpeed=40 HunterSeekerEmergeSpeed=6 LeptonsPerSightIncrease=2000 LowPowerPenaltyModifier=1 MaximumAIDefensiveTeams=2,2,2 MinimumAIDefensiveTeams=1,1,1 RadarEventRotationSpeed=.05 SovietBaseDefenseCounts=25,22,6 SpotlightLocationRadius=1000 SpotlightMovementRadius=2000 WeatherConBoltExplosion=EXPLOLB AIIonCannonEngineerValue=1,1,1 AIMinorSuperReadyPercent=.7 AIPickWallDefensePercent=50,25,10 BalloonHoverAcceleration=.04 ChronoHarvTooFarDistance=50 HunterSeekerDescentSpeed=50 SlaveMinerKickFrameDelay=150 SlaveMinerScanCorrection=3 AIIonCannonHarvesterValue=1,1,1 AISuperDefenseProbability=90,50,10 DissolveUnfilledTeamDelay=5000 DominatorFireAtPercentage=20 InfantryBlinkDisguiseTime=20 PrerequisiteProcAlternate=SMIN WallBuildSpeedCoefficient=3.0 AIIonCannonTechCenterValue=100,100,100 AIIonCannonWarFactoryValue=100,100,100 DamagedBuildingSmokeSystem=SmallSmokeSys MaxLowPowerProductionSpeed=.8 MinLowPowerProductionSpeed=.5 AIIonCannonBaseDefenseValue=35,35,35 AITriggerFailureWeightDelta=-50 AITriggerSuccessWeightDelta=20 AttackingAircraftSightRange=2 FillEarliestTeamProbability=100,100,100 ForceShieldBlackoutDuration=1000 ForceShieldPlayFadeSoundTime=75 HunterSeekerDescendProximity=700 ApproachTargetResetMultiplier=1.5 DumbTargetDistanceCoefficient=-1 DumbTargetStrengthCoefficient=200 HunterSeekerDetonateProximity=150 RadarEventVisibilityDurations=200,200,200,200,200,200 AllowShroudedSubteranneanMoves=true DumbMyEffectivenessCoefficient=200 RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6 AITriggerTrackRecordCoefficient=1 DisabledDisguiseDetectionPercent=15,5,2 MaximumBuildingPlacementFailures=3 TargetDistanceCoefficientDefault=-10 TargetStrengthCoefficientDefault=-200 AIAlternateProductionCreditCutoff=1000 MyEffectivenessCoefficientDefault=200 DamageToFirestormDamageCoefficient=.1 DumbTargetEffectivenessCoefficient=200 DumbTargetSpecialThreatCoefficient=200 TargetEffectivenessCoefficientDefault=-200 TargetSpecialThreatCoefficientDefault=200 [GeneticConverterSpecial] Name=Genetic Converter Type=GeneticConverter Range=5 Action=GeneticConverter UIName=Name:YAGNTC IsPowered=true ShowTimer=yes RechargeTime=5 SidebarImage=MUTEICON SuspendVoice= ChargingVoice= RechargeVoice=00-I156 ImpatientVoice= LineMultiplier=3 DisableableFromShell=yes [GiantNukeDown] Arm=2 Image=NKMSLDN Shadow=no Vertical=yes Acceleration=1 FirersPalette=yes DetonationAltitude=30000 [GiantNukeUp] Arm=2 Image=NKMSLUP Shadow=no Vertical=yes Acceleration=1 FirersPalette=yes DetonationAltitude=20000 [GoodTeeth] ROF=30 Range=1.5 Speed=30 Damage=30 Report=DogAttack Warhead=ParasiteDog Projectile=ADOGJUMP LimboLaunch=yes FireInTransport=no CellRangefinding=yes [GrandCannonBall] Image=120MM Level=no Arcing=true SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=yes [GrandCannonWH] Wall=yes Wood=yes Rocker=yes Sparky=no Verses=100%,100%,100%,100%,100%,100%,50%,100%,50%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 CellSpread=2 ProneDamage=30% Conventional=yes PercentAtMax=.2 [GrandCannonWeapon] ROF=120 Anim=GCMUZZLE Range=15 Speed=1 Bright=yes Damage=150 Report=GrandCannonAttack Warhead=GrandCannonWH Projectile=GrandCannonBall MinimumRange=3 [Grenade] ROF=60 Range=4.5 Speed=5 Bright=yes Damage=40 Warhead=HE Projectile=Lobbed [Guard] Rate=.030 AARate=.016 [HARV] ROT=5 Cost=1400 Dock=NAREFN,GAREFN Name=War Miner Size=3 Armor=medium Owner=Russians,Confederation,Africans,Arabs Sight=4 Speed=4 Crewed=no Points=55 Turret=yes UIName=Name:HARV Weight=3.5 Crusher=yes Nominal=yes Primary=20mmRapid Soylent=1400 Storage=40 Category=Support DieSound=GenVehicleDie PipScale=Tiberium Strength=1000 AutoCrush=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Harvester=yes Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=6 TechLevel=1 ToProtect=yes VoiceMove=WarMinerMove Bunkerable=no CrushSound=TankCrush VoiceEnter=WarMinerMove CrateGoodie=yes DebrisTypes=TIRE SelfHealing=yes ThreatPosed=0 VoiceAttack=WarMinerAttackCommand VoiceSelect=WarMinerSelect ElitePrimary=20mmRapidE MovementZone=Crusher Prerequisite=NAWEAP,PROC VoiceHarvest=WarMinerHarvest ZFudgeBridge=7 ZFudgeColumn=9 ZFudgeTunnel=14 ImmuneToVeins=yes DebrisMaximums=4 EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF UnloadingClass=HORV OpportunityFire=yes ImmuneToPsionics=yes ResourceGatherer=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER ImmuneToRadiation=yes DamageParticleSystems=SparkSys,SmallGreySSys ThreatAvoidanceCoefficient=.65 AllowedToStartInMultiplayer=no [HARVWH] Verses=100%,80%,70%,50%,20%,20%,20%,15%,10%,400%,100% Bullets=yes AnimList=PIFFPIFF,PIFFPIFF InfDeath=1 ProneDamage=50% [HDSTN01] Name=AlringtonStones RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [HE] Wall=yes Wood=yes Deform=10% Rocker=no Sparky=no Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=2 Tiberium=yes CellSpread=.5 ProneDamage=70% Conventional=yes PercentAtMax=.5 DeformThreshhold=300 [HIND] ROT=10 Cost=1000 Name=Hind Transport Size=15 Armor=light Owner=Russians,Confederation,Africans,Arabs Sight=7 Speed=15 Crewed=yes Points=15 UIName=Name:HIND JumpJet=yes Primary=BlackHawkCannon Carryall=yes Category=AirPower DieSound= Landable=yes PipScale=Passengers Strength=300 AuxSound1=Dummy AuxSound2=Dummy Crashable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MaxDebris=3 SizeLimit=2 SpeedType=Hover TechLevel=-1 VoiceMove=GenSovVehicleMove Passengers=10 PitchSpeed=1.1 HoverAttack=yes ThreatPosed=0 VoiceAttack=GenSovVehicleAttackCommand VoiceSelect=GenSovVehicleSelect JumpJetAccel=12 JumpjetClimb=50 JumpjetCrash=60 JumpjetSpeed=40 MovementZone=Fly Prerequisite=NAWEAP CrashingSound=GenVehicleDie JumpjetHeight=500 EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF JumpjetWobbles=.01 RadarInvisible=yes RequiredHouses=Confederation ImpactLandSound=GenAircraftCrash JumpJetTurnRate=12 JumpjetDeviation=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER PreventAttackMove=yes ConsideredAircraft=yes SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no [HORNET] ROT=3 Ammo=1 Cost=50 Name=Hornet Armor=light Owner=British,French,Germans,Americans,Alliance Sight=2 Speed=12 Crewed=no Points=20 UIName=Name:HORNET Primary=HornetBomb Spawned=yes Category=AirPower DieSound= Landable=yes PipScale=Ammo Strength=75 AuxSound1=HornetTakeoff AuxSound2=HornetLanding Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MaxDebris=2 Secondary=HornetCollision TechLevel=-1 VoiceMove= GuardRange=30 PitchAngle=0 PitchSpeed=.9 ThreatPosed=10 VoiceAttack= VoiceSelect= ElitePrimary=HornetBombE MoveToShroud=yes MovementZone=Fly CrashingSound=HornetDie VoiceFeedback= EliteAbilities=STRONGER,FIREPOWER RadarInvisible=no ImpactLandSound=GenAircraftCrash ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER MovementRestrictedTo=Water DamageParticleSystems=SparkSys,SmallGreySSys [HORV] ROT=5 Cost=1400 Dock=NAREFN,GAREFN Name=War Miner Armor=medium Owner=Russians,Confederation,Africans,Arabs Sight=4 Speed=4 Crewed=no Points=25 UIName=Name:HORV Weight=3.5 Crusher=yes Nominal=yes Category=Support DieSound=GenVehicleDie Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Harvester=yes Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 TechLevel=-1 ToProtect=yes VoiceMove=GenSovVehicleMove CrushSound=TankCrush DebrisTypes=TIRE SelfHealing=yes ThreatPosed=0 VoiceAttack=GenSovVehicleAttackCommand VoiceSelect=GenSovVehicleSelect MovementZone=Crusher VoiceFeedback= DebrisMaximums=4 ImmuneToRadiation=yes DamageParticleSystems=SparkSys,SmallGreySSys ThreatAvoidanceCoefficient=1 AllowedToStartInMultiplayer=no [HOWI] ROT=5 Cost=750 Name=Howitzer Size=3 Armor=light Image=HWTZ Owner=British,French,Germans,Americans,Alliance Sight=8 Speed=5 Points=25 Turret=no UIName=Name:HOWI Crusher=yes Primary=HowitzerGun Soylent=750 Category=AFV IsTilter=yes Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=2 TechLevel=-1 VoiceMove=GenAllWaterMove CrushSound=TankCrush Accelerates=false CrateGoodie=no ThreatPosed=15 VoiceAttack=GenAllWaterAttackCommand VoiceSelect=GenAllVehicleSelect MovementZone=Normal Prerequisite=GAWEAP ImmuneToVeins=yes VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF RequiredHouses=Alliance VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [HTK] ROT=5 Cost=500 Name=Flak Track Size=3 Armor=heavy Owner=Russians,Confederation,Africans,Arabs Sight=8 Speed=8 Points=20 Turret=yes UIName=Name:HTK Crusher=yes Primary=FlakTrackGun Soylent=500 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=180 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=FlakTrackMoveStart Secondary=FlakTrackAAGun SizeLimit=2 TechLevel=3 VoiceMove=FlakTrackMove CrushSound=TankCrush DeployTime=.022 Passengers=5 Accelerates=false CrateGoodie=no DebrisTypes=TIRE ThreatPosed=10 VoiceAttack=FlakTrackAttackCommand VoiceSelect=FlakTrackSelect ElitePrimary=FlakTrackGunE MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 VoiceFeedback= DebrisMaximums=6 EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF EliteSecondary=FlakTrackAAGunE ImmuneToPsionics=no VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER ImmuneToRadiation=no SpecialThreatValue=1 EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [HTNK] ROT=5 Cost=900 Name=Rhino Heavy Tank Size=3 Armor=heavy Owner=Russians,Confederation,Africans,Arabs Sight=8 Speed=6 Points=25 Turret=yes UIName=Name:HTNK Weight=3.5 Crusher=yes Primary=120mm Soylent=900 Category=AFV DieSound=GenVehicleDie IsTilter=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=RhinoTankMoveStart TechLevel=2 VoiceMove=GenSovVehicleMove CrushSound=TankCrush Accelerates=false CrateGoodie=no TargetLaser=no ThreatPosed=40 VoiceAttack=GenSovVehicleAttackCommand VoiceSelect=GenSovVehicleSelect ElitePrimary=120mmE MovementZone=Destroyer Prerequisite=NAWEAP ZFudgeColumn=8 ZFudgeTunnel=13 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF OpportunityFire=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER DamageSmokeOffset=100, 100, 275 BuildTimeMultiplier=1.3 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true [HYD] ROT=6 Cost=600 Name=Sea Scorpion Size=20 Armor=heavy Naval=yes Owner=Russians,Confederation,Africans,Arabs Sight=8 Speed=8 Crewed=no Points=20 UIName=Name:HYD Weight=2 Crusher=no Primary=FlakTrackGun Soylent=600 Category=AFV DieSound=GenSmallWaterDie Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} MoveSound=SeawolfMoveStart Secondary=FlakWeapon SpeedType=Float TechLevel=6 ToProtect=yes VoiceMove=SeaScorpionMove CrateGoodie=no ThreatPosed=25 VoiceAttack=SeaScorpionAttackCommand VoiceSelect=SeaScorpionSelect ElitePrimary=FlakTrackGunE MovementZone=Water Prerequisite=NAYARD,NARADR VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF EliteSecondary=FlakWeaponE VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER MovementRestrictedTo=Water DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [Harmless] Rate=.5 NoThreat=yes Retaliate=no Recruitable=no [HarpyClaw] ROF=36 Range=5 Speed=100 Damage=60 Report=CYGUN1 Warhead=SA Projectile=Invisible2 [Harvest] Rate=.016 Scatter=no Retaliate=no Recruitable=no [Heal] ROF=80 Range=2.83 Speed=100 Damage=-50 Report=HEALER1 Warhead=Organic Projectile=Invisible [HeatSeeker] Arm=2 ROT=8 Image=DRAGON Ranged=yes Shadow=no Proximity=yes SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=no [Hellfire] ROF=50 Burst=2 Range=6 Speed=30 Damage=30 Report=ORCAMIS1 Warhead=ORCAAP Projectile=AAHeatSeeker2 [HollowPoint] Verses=200%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% Bullets=yes AnimList=PIFF InfDeath=1 ProneDamage=100% [HollowPoint2] Verses=100%,100%,100%,0%,0%,0%,1%,1%,1%,1%,100% Bullets=yes AnimList=PIFF InfDeath=1 ProneDamage=100% [HollowPoint3] Verses=100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100% Bullets=yes AnimList=PIFF InfDeath=1 ProneDamage=100% [HollowPoint4] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100% Bullets=yes AnimList=PIFF InfDeath=1 ProneDamage=100% [HollowPointNoBuilding] Verses=200%,100%,75%,1%,1%,1%,0%,0%,0%,75%,100% Bullets=yes AnimList=PIFF InfDeath=1 ProneDamage=100% [HornetBomb] ROF=3 Range=5 Speed=30 Damage=40 Report=HornetAttack Warhead=ORCAAP Projectile=NormalBomb [HornetBombE] ROF=3 Range=5 Speed=30 Damage=80 Report=HornetAttack Warhead=ARTYHE Projectile=NormalBomb [HornetCollision] ROF=20 Range=3 Speed=30 Bright=yes Damage=100 Report=HornetCollision Warhead=AP Projectile=AAHeatSeeker2 [HornetLauncher] ROF=150 Range=25 Speed=10 Damage=1 Spawner=yes Warhead=Special OmniFire=yes Projectile=Invisible [HoverMissile] ROF=50 Burst=2 Range=6 Speed=40 Damage=25 Report=SeawolfAttack Warhead=HE Projectile=AAHeatSeeker2 MinimumRange=1 [HoverMissile2] ROF=50 Burst=2 Range=10 Speed=40 Damage=25 Report=SeawolfAttack Warhead=AP Projectile=AAHeatSeeker MinimumRange=1 [HoverMissile2e] ROF=50 Burst=2 Range=10 Speed=40 Damage=25 Report=SeawolfAttack Warhead=AP Projectile=AAHeatSeeker MinimumRange=1 [HoverMissileE] ROF=50 Burst=4 Range=6 Speed=40 Damage=80 Report=SeawolfAttack Warhead=HE Projectile=AAHeatSeeker2 MinimumRange=1 [HowitzerGun] ROF=100 Anim=GUNFIRE Range=12 Speed=100 Bright=yes Damage=75 Report=ApocalypseAttackGround Warhead=HowitzerWH Projectile=Ballistic MinimumRange=2 [HowitzerWH] Wall=yes Wood=yes Verses=100%,90%,80%,60%,40%,40%,50%,40%,25%,80%,100% AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 InfDeath=3 CellSpread=.5 ProneDamage=50% Conventional=yes PercentAtMax=.5 [Hunt] Rate=.016 Retaliate=no Recruitable=no [ICE01] Name=Ice Floe Immune=yes WaterBound=yes [ICE02] Name=Ice Floe Immune=yes WaterBound=yes [ICE03] Name=Ice Floe Immune=yes WaterBound=yes [ICE04] Name=Ice Floe Immune=yes WaterBound=yes [ICE05] Name=Ice Floe Immune=yes WaterBound=yes [INBLULMP] Name=Invisible Blue Light Post Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Selectable=no LightRedTint=0.01 Insignificant=yes LightBlueTint=0.7 LightGreenTint=0,01 LightIntensity=0.01 InvisibleInGame=yes LightVisibility=4000 DamageParticleSystems=SparkSys,LGSparkSys [INGALITE] Name=Invisible Light Post Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 TechLevel=-1 Selectable=no ThreatPosed=0 LightRedTint=0.05 Insignificant=yes LightBlueTint=0.01 LightGreenTint=0.05 LightIntensity=0.2 InvisibleInGame=yes LightVisibility=5000 DamageParticleSystems=SparkSys,LGSparkSys [INGRNLMP] Name=Invisible Green Light Post Armor=wood Image=GALITE Power=0 Sight=0 Crewed=no Points=30 Nominal=yes Powered=true Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Selectable=no LightRedTint=0.01 Insignificant=yes LightBlueTint=0.01 LightGreenTint=1.5 LightIntensity=0.01 InvisibleInGame=yes LightVisibility=4000 DamageParticleSystems=SparkSys,LGSparkSys [INIT] Pip=white Cost=200 Name=Yuri Initiate Size=1 Armor=none Owner=YuriCountry Sight=9 Speed=4 Points=5 UIName=Name:INIT IFVMode=13 Primary=PsychicJab Soylent=100 Category=Soldier DieSound=InitiateDie Occupier=yes Strength=100 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} OccupyPip=PersonPurple TechLevel=1 VoiceMove=InitiateMove CrushSound=InfantrySquish UseOwnName=true ThreatPosed=5 VoiceAttack=InitiateAttackCommand VoiceSelect=InitiateSelect ElitePrimary=PsychicJabE MovementZone=Infantry OccupyWeapon=UCPsychicJab PhysicalSize=1 Prerequisite=YABRCK ImmuneToVeins=yes VoiceFeedback=InitiateFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteOccupyWeapon=UCElitePsychicJab VoiceSpecialAttack=InitiateMove IsSelectableCombatant=yes [INORANLAMP] Name=Orange Light Post Armor=wood Image=GALITE Power=0 Sight=0 Crewed=no Points=30 Nominal=yes Powered=true Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Selectable=no LightRedTint=2.0 Insignificant=yes LightBlueTint=0.3 LightGreenTint=1.4 LightIntensity=0.01 InvisibleInGame=yes LightVisibility=3000 DamageParticleSystems=SparkSys,LGSparkSys [INPURPLAMP] Name=Invisible Purple Light Post Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Selectable=no ThreatPosed=0 LightRedTint=2.0 Insignificant=yes LightBlueTint=2.0 LightGreenTint=0.01 LightIntensity=0.01 InvisibleInGame=yes LightVisibility=3000 DamageParticleSystems=SparkSys,LGSparkSys [INREDLMP] Name=Invisible Red Light Post Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Selectable=no LightRedTint=1.5 Insignificant=yes LightBlueTint=0.01 LightGreenTint=0.01 LightIntensity=0.01 InvisibleInGame=yes LightVisibility=4000 DamageParticleSystems=SparkSys,LGSparkSys [INYELWLAMP] Name=Invisible Yellow Light Post Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 TechLevel=-1 Selectable=no ThreatPosed=0 LightRedTint=1.5 Insignificant=yes LightBlueTint=0.01 LightGreenTint=1.5 LightIntensity=.01 InvisibleInGame=yes LightVisibility=4000 DamageParticleSystems=SparkSys,LGSparkSys [IQ] Scatter=2 Aircraft=3 SellBack=2 AutoCrush=2 GuardArea=2 Harvester=2 Production=5 RepairSell=1 ContentScan=3 MaxIQLevels=5 SuperWeapons=4 [IVAN] Pip=red Cost=600 Ivan=yes Name=Crazy Ivan Size=1 Armor=none Owner=Russians,Confederation,Africans,Arabs Sight=6 Speed=4 Points=30 UIName=Name:IVAN IFVMode=7 Primary=IvanBomber Soylent=300 Category=Soldier DieSound=CrazyIvanDie Explodes=yes Strength=125 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=5 Trainable=no VoiceMove=CrazyIvanMove CrushSound=InfantrySquish ThreatPosed=15 VoiceAttack=CrazyIvanAttackCommand VoiceSelect=CrazyIvanSelect ElitePrimary=IvanBomberE MovementZone=Infantry PhysicalSize=1 Prerequisite=NAHAND,NARADR ImmuneToVeins=yes Insignificant=no VoiceFeedback=CrazyIvanFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER VoiceSpecialAttack=CrazyIvanAttackCommand IsSelectableCombatant=yes AttackCursorOnFriendlies=yes AllowedToStartInMultiplayer=no [Ice] Foot=50% Float=0% Hover=100% Track=80% Wheel=50% Buildable=no Amphibious=50% FloatBeach=0% [InfantryTypes] 1=E1 2=E2 3=SHK 4=ENGINEER 5=JUMPJET 6=GHOST 7=YURI 8=IVAN 9=DESO 10=DOG 11=CIV1 12=CIV2 13=CIV3 14=CTECH 15=WEEDGUY 16=CLEG 17=SPY 18=CCOMAND 19=PTROOP 20=CIVAN 21=YURIPR 22=SNIPE 23=COW 24=ALL 25=TANY 26=FLAKT 27=TERROR 28=SENGINEER 29=ADOG 30=VLADIMIR 31=PENTGEN 32=PRES 33=SSRV 34=CIVA 35=CIVB 36=CIVC 37=CIVBBP 38=CIVBFM 39=CIVBF 40=CIVBTM 41=CIVSFM 42=CIVSF 43=CIVSTM 44=POLARB 45=JOSH 46=YENGINEER 47=GGI 48=INIT 49=BORIS 50=BRUTE 51=VIRUS 52=CLNT 53=ARND 54=STLN 55=CAML 56=EINS 57=MUMY 58=RMNV 59=LUNR 60=DNOA 61=DNOB 62=SLAV 63=WWLF 64=YDOG 65=YADOG [Invisible] Image=none Inviso=yes [Invisible2] AA=yes AG=yes ROT=3 Image=none Inviso=yes [Invisible3] AA=yes AG=yes Image=none Inviso=yes [Invisible4] AA=yes AG=no Image=none Inviso=yes [Invisible5] AA=no AG=no Image=none Inviso=yes [InvisibleAll] AA=yes AG=yes Image=none Inviso=yes [InvisibleHigh] Image=none Inviso=yes SubjectToElevation=yes [InvisibleLow] Image=none Inviso=yes SubjectToWalls=yes SubjectToCliffs=yes SubjectToElevation=yes [InvisibleMedium] Image=none Inviso=yes SubjectToWalls=no SubjectToCliffs=yes SubjectToElevation=yes [InvisibleVertical] Image=none Inviso=yes Vertical=yes [IonCannonSpecial] Name=Ion Cannon Type=IonCannon Action=IonCannon UIName=Name:Ion IsPowered=true ShowTimer=no RechargeTime=8.5 SidebarImage=IONCICON SuspendVoice= ChargingVoice= RechargeVoice=00-I156 ImpatientVoice= [IonCannonWH] Fire=yes Wall=yes Wood=yes Deform=100% Sparky=no Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=5 ShakeXhi=10 ShakeXlo=10 ShakeYhi=20 ShakeYlo=10 CellSpread=2 PercentAtMax=.5 [IonWH] Wall=yes Wood=yes Bright=yes Rocker=yes Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100% AnimList=EXPLOSML InfDeath=5 CellSpread=2.0 Conventional=yes PercentAtMax=.5 CombatLightSize=40% [IronCurtainSpecial] Name=Iron Curtain Type=IronCurtain Range=1.4 Action=IronCurtain UIName=Name:Iron IsPowered=true ShowTimer=yes RechargeTime=5 SidebarImage=IRCRICON SuspendVoice= ChargingVoice= RechargeVoice=00-I156 ImpatientVoice= LineMultiplier=3 DisableableFromShell=yes [IvanBomb] IvanBomb=yes [IvanBomber] ROF=50 Range=1.5 Damage=400 Warhead=IvanBomb FireOnce=yes Projectile=Invisible FireInTransport=no CellRangefinding=yes [IvanBomberE] ROF=50 Range=1.5 Damage=600 Warhead=IvanBomb FireOnce=yes Projectile=Invisible FireInTransport=no CellRangefinding=yes [IvanWH] Verses=100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100% AnimList=CRIVEXP InfDeath=6 CellSpread=1.5 PercentAtMax=.25 [JEEP] ROT=5 Cost=0 Name=Jeep Size=6 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:TRUCKA Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [JOSH] Pip=yellow Cost=10 Name=Animal Monkey Size=2 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=6 Points=1 UIName=Name:MONKEY IFVMode=12 Natural=yes Nominal=yes Primary=ChimpBite Soylent=200 Category=Soldier DieSound=ChimpDie NotHuman=yes Strength=200 Crushable=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=VirtualScanner TechLevel=-1 Trainable=no VoiceMove=ChimpMove ThreatPosed=2 VoiceAttack=ChimpAttackCommand VoiceSelect=ChimpSelect AmbientSound=ChimpAmbient MovementZone=Infantry PhysicalSize=1 Insignificant=no VoiceFeedback=ChimpFear VoiceSpecialAttack=ChimpMove AllowedToStartInMultiplayer=no [JUMP] AA=no Arm=2 ROT=8 Image=DRONP Ranged=yes Shadow=no Proximity=yes FirersPalette=yes SubjectToWalls=yes SubjectToCliffs=no SubjectToElevation=no [JUMPJET] Pip=white Cost=600 Name=Rocketeer Size=1 Armor=none Image=ROCK Owner=British,French,Germans,Americans,Alliance Sight=8 Speed=9 Points=15 UIName=Name:JUMPJET JumpJet=yes Primary=20mm Soylent=300 Category=Soldier DieSound= Fearless=yes Strength=125 Crashable=yes Crushable=yes Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MoveSound=RocketeerMoveLoop SpeedType=Hover TechLevel=3 VoiceMove=RocketeerMove HoverAttack=yes ThreatPosed=15 VoiceAttack=RocketeerAttackCommand VoiceSelect=RocketeerSelect BalloonHover=yes ElitePrimary=20mmE JumpJetAccel=10 JumpjetClimb=20 JumpjetCrash=25 JumpjetSpeed=30 MovementZone=Fly PhysicalSize=1 Prerequisite=GAPILE,RADAR CrashingSound=RocketeerDie JumpjetHeight=500 VoiceFeedback=RocketeerFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF JumpjetWobbles=.01 ImpactLandSound=RocketeerCrash JumpJetTurnRate=10 JumpjetDeviation=1 JumpjetNoWobbles=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER ConsideredAircraft=yes VoiceSpecialAttack=RocketeerMove IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [JumpCannon] ROF=40 Burst=2 Range=5 Speed=100 Damage=15 Report=JUMPJET1 Warhead=SA Projectile=Invisible3 [JumpjetControls] Climb=5 Speed=14 TurnRate=4 Acceleration=2 CruiseHeight=500 WobbleDeviation=40 WobblesPerSecond=.15 [KTSTLEXP] Wall=yes Wood=yes Bright=yes Rocker=yes Sparky=no Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100% AnimList=KTSTLEXP InfDeath=2 Tiberium=yes CellSpread=2 ProneDamage=70% Conventional=yes PercentAtMax=.5 [LCRF] ROT=5 Cost=900 Name=Landing Craft Size=16 Armor=light Naval=yes Owner=British,French,Germans,Americans,Alliance Sight=6 Speed=6 Points=15 Turret=no UIName=Name:LCRF Weight=1 Crusher=no Soylent=900 Category=Transport DieSound=GenVehicleDie IsTilter=yes PipScale=Passengers Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=LandingCraftMoveStart SizeLimit=6 SpeedType=Hover TechLevel=4 Trainable=no VoiceMove=HoverAlliedMove Bunkerable=no DeployTime=.022 Passengers=12 StupidHunt=yes CrateGoodie=no ThreatPosed=3 VoiceAttack=HoverAlliedMove VoiceSelect=HoverAlliedSelect MoveToShroud=yes MovementZone=Amphibious Prerequisite=GAYARD ZFudgeColumn=7 ZFudgeTunnel=13 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER SpecialThreatValue=1 EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DamageParticleSystems=SparkSys,SmallGreySSys TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [LGSparkSys] HoldsWhat=LargeSpark LightSize=25 BehavesLike=Spark ParticleCap=7 OneFrameLight=true SparkSpawnFrames=5 SpawnSparkPercentage=.2 [LIMO] ROT=5 Cost=0 Name=Limo Size=6 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:LIMO Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [LLine] AA=no AG=yes Image=none Inviso=yes SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=no [LLine2] AA=no AG=yes Image=none Inviso=yes SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=no [LOBRDB01] Land=Road Name=Concrete Low Bridge Image=LOBRDB01 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB02] Land=Road Name=Concrete Low Bridge Image=LOBRDB02 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB03] Land=Road Name=Concrete Low Bridge Image=LOBRDB03 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB04] Land=Road Name=Concrete Low Bridge Image=LOBRDB04 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB05] Land=Road Name=Concrete Low Bridge Image=LOBRDB05 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB06] Land=Road Name=Concrete Low Bridge Image=LOBRDB06 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB07] Land=Road Name=Concrete Low Bridge Image=LOBRDB07 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB08] Land=Road Name=Concrete Low Bridge Image=LOBRDB08 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB09] Land=Road Name=Concrete Low Bridge Image=LOBRDB09 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB10] Land=Road Name=Concrete Low Bridge Image=LOBRDB10 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB11] Land=Road Name=Concrete Low Bridge Image=LOBRDB11 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB12] Land=Road Name=Concrete Low Bridge Image=LOBRDB12 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB13] Land=Road Name=Concrete Low Bridge Image=LOBRDB13 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB14] Land=Road Name=Concrete Low Bridge Image=LOBRDB14 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB15] Land=Road Name=Concrete Low Bridge Image=LOBRDB15 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB16] Land=Road Name=Concrete Low Bridge Image=LOBRDB16 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB17] Land=Road Name=Concrete Low Bridge Image=LOBRDB17 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB18] Land=Road Name=Concrete Low Bridge Image=LOBRDB18 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB19] Land=Road Name=Concrete Low Bridge Image=LOBRDB19 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB20] Land=Road Name=Concrete Low Bridge Image=LOBRDB20 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB21] Land=Road Name=Concrete Low Bridge Image=LOBRDB21 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB22] Land=Road Name=Concrete Low Bridge Image=LOBRDB22 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB23] Land=Road Name=Concrete Low Bridge Image=LOBRDB23 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB24] Land=Road Name=Concrete Low Bridge Image=LOBRDB24 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB25] Land=Road Name=Concrete Low Bridge Image=LOBRDB25 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB26] Land=Road Name=Concrete Low Bridge Image=LOBRDB26 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDB27] Land=Road Name=Concrete Low Bridge Image=LOBRDB27 RadarColor=92,92,92 RadarInvisible=true NoUseTileLandType=false [LOBRDB28] Land=Road Name=Concrete Low Bridge Image=LOBRDB28 RadarColor=92,92,92 RadarInvisible=true NoUseTileLandType=false [LOBRDG01] Land=Road Name=Low Bridge Image=LOBRDG01 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG02] Land=Road Name=Low Bridge Image=LOBRDG02 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG03] Land=Road Name=Low Bridge Image=LOBRDG03 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG04] Land=Road Name=Low Bridge Image=LOBRDG04 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG05] Land=Road Name=Low Bridge Image=LOBRDG05 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG06] Land=Road Name=Low Bridge Image=LOBRDG06 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG07] Land=Road Name=Low Bridge Image=LOBRDG07 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG08] Land=Road Name=Low Bridge Image=LOBRDG08 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG09] Land=Road Name=Low Bridge Image=LOBRDG09 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG10] Land=Road Name=Low Bridge Image=LOBRDG10 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG11] Land=Road Name=Low Bridge Image=LOBRDG11 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG12] Land=Road Name=Low Bridge Image=LOBRDG12 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG13] Land=Road Name=Low Bridge Image=LOBRDG13 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG14] Land=Road Name=Low Bridge Image=LOBRDG14 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG15] Land=Road Name=Low Bridge Image=LOBRDG15 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG16] Land=Road Name=Low Bridge Image=LOBRDG16 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG17] Land=Road Name=Low Bridge Image=LOBRDG17 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG18] Land=Road Name=Low Bridge Image=LOBRDG18 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG19] Land=Road Name=Low Bridge Image=LOBRDG19 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG20] Land=Road Name=Low Bridge Image=LOBRDG20 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG21] Land=Road Name=Low Bridge Image=LOBRDG21 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG22] Land=Road Name=Low Bridge Image=LOBRDG22 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG23] Land=Road Name=Low Bridge Image=LOBRDG23 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG24] Land=Road Name=Low Bridge Image=LOBRDG24 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG25] Land=Road Name=Low Bridge Image=LOBRDG25 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG26] Land=Road Name=Low Bridge Image=LOBRDG26 RadarColor=92,92,92 RadarInvisible=false NoUseTileLandType=true [LOBRDG27] Land=Road Name=Low Bridge Image=LOBRDG27 RadarColor=92,92,92 RadarInvisible=true NoUseTileLandType=false [LOBRDG28] Land=Road Name=Low Bridge Image=LOBRDG28 RadarColor=92,92,92 RadarInvisible=true NoUseTileLandType=false [LOBRDGB1] Land=Road Name=Concrete Low Bridge End 1 Image=LOBRDGB1 RadarColor=92,92,92 NoUseTileLandType=true [LOBRDGB2] Land=Road Name=Concrete Low Bridge End 2 Image=LOBRDGB2 RadarColor=92,92,92 NoUseTileLandType=true [LOBRDGB3] Land=Road Name=Concrete Low Bridge End 3 Image=LOBRDGB3 RadarColor=92,92,92 NoUseTileLandType=true [LOBRDGB4] Land=Road Name=Concrete Low Bridge End 4 Image=LOBRDGB4 RadarColor=92,92,92 NoUseTileLandType=true [LOBRDGE1] Land=Road Name=Low Bridge End 1 Image=LOBRDGE1 RadarColor=92,92,92 NoUseTileLandType=true [LOBRDGE2] Land=Road Name=Low Bridge End 2 Image=LOBRDGE2 RadarColor=92,92,92 NoUseTileLandType=true [LOBRDGE3] Land=Road Name=Low Bridge End 3 Image=LOBRDGE3 RadarColor=92,92,92 NoUseTileLandType=true [LOBRDGE4] Land=Road Name=Low Bridge End 4 Image=LOBRDGE4 RadarColor=92,92,92 NoUseTileLandType=true [LTNK] ROT=5 Cost=700 Name=Lasher Light Tank Size=3 Armor=heavy Image=LTNK Owner=YuriCountry Sight=8 Speed=7 Points=25 Turret=yes UIName=Name:Lasher Weight=3.5 Crusher=yes Primary=ATGUN Soylent=700 Category=AFV DieSound=GenVehicleDie IsTilter=yes Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=LasherTankMoveStart TechLevel=2 VoiceMove=LasherTankMove CrushSound=TankCrush Accelerates=false CrateGoodie=no ThreatPosed=40 VoiceAttack=LasherTankAttackCommand VoiceSelect=LasherTankSelect ElitePrimary=ATGUNE MovementZone=Destroyer Prerequisite=YAWEAP ZFudgeColumn=8 ZFudgeTunnel=13 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF OpportunityFire=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER DamageSmokeOffset=100, 100, 275 BuildTimeMultiplier=1.5 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true [LT_EUR01] Name=lightpost euro 1 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [LT_EUR02] Name=lightpost euro 2 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [LT_GEN01] Name=lightpost generic 1 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [LT_GEN02] Name=lightpost generic 2 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [LT_GEN03] Name=lightpost generic 3 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [LT_GEN04] Name=lightpost generic 4 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [LT_SGN01] Name=lightpost signed 1 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [LT_SGN02] Name=lightpost signed 2 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [LT_SGN03] Name=lightpost signed 3 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [LT_SGN04] Name=lightpost signed 4 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [LUNARWH] Wall=no Verses=100%,100%,100%,75%,50%,50%,100%,100%,100%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 [LUNR] Pip=white Cost=600 Name=Lunar Infantry Size=1 Armor=none Image=LUNR Owner=Russians,Confederation,Africans,Arabs Sight=8 Speed=9 Points=15 UIName=Name:LUNR JumpJet=yes Primary=Lunarlaser Soylent=250 Category=Soldier DieSound= Fearless=yes Strength=125 Crashable=yes Crushable=yes Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MoveSound=RocketeerMoveLoop SpeedType=Hover TechLevel=11 VoiceMove=LaserCosmoMove HoverAttack=yes JumpJetTurn=yes ThreatPosed=15 VoiceAttack=LaserCosmoAttackCommand VoiceSelect=LaserCosmoSelect BalloonHover=yes ElitePrimary=Lunarlaser JumpJetAccel=10 JumpjetClimb=20 JumpjetCrash=25 JumpjetSpeed=30 MovementZone=Fly PhysicalSize=1 Prerequisite=NAPILE,RADAR CrashingSound=RocketeerDie JumpjetHeight=500 VoiceFeedback=LaserCosmoFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF JumpjetWobbles=.01 ImpactLandSound=RocketeerCrash JumpJetTurnRate=10 JumpjetDeviation=1 JumpjetNoWobbles=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER ConsideredAircraft=yes VoiceSpecialAttack=LaserCosmoMove IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [LUNRK1] Land=Rock Name=Lunar Rock #1 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [LUNRK2] Land=Rock Name=Lunar Rock #2 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [LUNRK3] Land=Rock Name=Lunar Rock #3 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [LUNRK4] Land=Rock Name=Lunar Rock #4 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [LUNRK5] Land=Rock Name=Lunar Rock #5 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [LUNRK6] Land=Rock Name=Lunar Rock #6 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [LargeCometP] Image=none Inviso=yes ShrapnelCount=5 ShrapnelWeapon=CometFragment SubjectToWalls=no SubjectToCliffs=yes SubjectToElevation=no [LargeGreySmoke] Deacc=.05 Image=LGRYSMK1 MaxEC=80 Velocity=8.0 EndStateAI=20 WindEffect=0 BehavesLike=Smoke Translucency=50 StateAIAdvance=4 DeleteOnStateLimit=yes [LargeRailgunPart] MaxEC=70 Velocity=.3 ColorList=(25,70,205),(150,150,150) ColorSpeed=.009 BehavesLike=Railgun [LargeRailgunSys] Laser=yes HoldsWhat=LargeRailgunPart LaserColor=25,20,255 BehavesLike=Railgun SpiralRadius=15 ParticlesPerCoord=.15 SpiralDeltaPerCoord=.03 MovementPerturbationCoefficient=.4 PositionPerturbationCoefficient=30 VelocityPerturbationCoefficient=.6 [LargeSpark] MaxEC=500 ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0) XVelocity=13 YVelocity=13 ColorSpeed=.13 BehavesLike=Spark MinZVelocity=40 ZVelocityRange=15 [LaserFire] ROF=120 Range=10.5 Speed=100 Damage=250 Report=PrismTowerAttack Charges=yes IsLaser=true Warhead=HE IsBigLaser=true Projectile=LLine LaserDuration=15 LaserInnerColor=255,0,0 LaserOuterColor=0,0,0 LaserOuterSpread=20,40,40 [LaserFire2] ROF=40 Range=5.5 Speed=100 Damage=30 Report=LASTUR1 Charges=no IsLaser=true Warhead=HE Projectile=LLine2 LaserDuration=15 LaserInnerColor=255,0,0 LaserOuterColor=0,0,0 LaserOuterSpread=20,40,40 [LightningStormSpecial] Name=Lightning Storm Type=LightningStorm Range=7 Action=LightningStorm UIName=Name:Storm IsPowered=true ShowTimer=yes RechargeTime=10 SidebarImage=BOLTICON SuspendVoice= ChargingVoice= RechargeVoice=00-I156 ImpatientVoice= LineMultiplier=2 AIDefendAgainst=yes DisableableFromShell=yes [Lobbed] Image=DISCUS Arcing=yes Bouncy=yes Floater=yes SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=no [Lobbed2] High=yes Image=CANISTER Arcing=true SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=no [LocomotorBeam] Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0% Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} IsLocomotor=yes [LtRail] ROF=60 Anim=GUNFIRE Range=6 Speed=100 Damage=0 Report=BIGGGUN1 Warhead=RailShot2 IsRailgun=true Projectile=InvisibleLow AmbientDamage=150 AttachedParticleSystem=SmallRailgunSys [Lunarlaser] ROF=20 Range=7 Speed=40 Bright=yes Damage=25 Report=LaserCosmoAttack IsLaser=true Warhead=LUNARWH Projectile=InvisibleAll IsHouseColor=true LaserDuration=15 LaserOuterSpread=0,0,0 [M1Carbine] ROF=25 Range=5 Speed=100 Damage=15 Report=ConscriptAttack Warhead=SA Projectile=InvisibleLow OccupantAnim=UCCONS [M1CarbineE] ROF=25 Range=5 Speed=100 Damage=20 Report=ConscriptAttack Warhead=SA Projectile=InvisibleLow OccupantAnim=UCCONS [M60] ROF=20 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Range=4 Speed=100 Damage=15 Report=GIAttack Warhead=SA Projectile=InvisibleLow OccupantAnim=UCFLASH [M60E] ROF=20 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Range=4 Speed=100 Damage=25 Report=GIAttack Warhead=SA Projectile=InvisibleLow OccupantAnim=UCFLASH [MAYAN] Name=Mayan Prism Pyramid Armor=concrete Image=CAMEX01 Sight=6 Points=5 UIName=Name:MAYAN Nominal=yes Primary=MayanPrism Strength=2000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 TechLevel=-1 BaseNormal=no Insignificant=yes RadarInvisible=no ClickRepairable=no [METEOR01] Name=Meteorite01 Image=MTRS Damage=500 Spawns=PEBBLE MaxZVel=-100.0 MinZVel=-100.0 Warhead=Meteorite Duration=70 IsMeteor=true MaxXYVel=100.0 Elasticity=0.0 ExpireAnim=TWLT070 SpawnCount=5 DamageRadius=300 MaxAngularVelocity=30.0 MinAngularVelocity=12.0 [METEOR02] Name=Meteorite02 Image=MTRB Damage=500 Spawns=PEBBLE MaxZVel=-100.0 MinZVel=-100.0 Warhead=Meteorite Duration=70 IsMeteor=true MaxXYVel=100.0 Elasticity=0.0 ExpireAnim=TWLT100 IsTiberium=true SpawnCount=7 DamageRadius=300 MaxAngularVelocity=30.0 MinAngularVelocity=12.0 [MGTK] ROT=5 Cost=1000 Name=Mirage Tank Size=3 Armor=light Image=RTNK Owner=British,French,Germans,Americans,Alliance Sight=9 Speed=7 Points=25 Turret=no UIName=Name:MGTK Crusher=yes Primary=MirageGun Soylent=1000 Category=AFV DieSound=GenVehicleDie IsTilter=yes Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=2 MoveSound=MirageTankMoveStart TechLevel=9 VoiceMove=MirageTankMove CrushSound=TankCrush Accelerates=false CanDisguise=yes CrateGoodie=yes ThreatPosed=15 VoiceAttack=MirageTankAttackCommand VoiceSelect=MirageTankSelect MovementZone=Normal Prerequisite=GAWEAP,GATECH ImmuneToVeins=yes VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF EliteSecondary=MirageGunE VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER CanApproachTarget=no DisguiseWhenStill=yes DamageParticleSystems=SparkSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [MIGWH] Wall=yes Wood=yes Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100% AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 InfDeath=3 ProneDamage=50% Conventional=yes [MIND] ROT=5 Cost=1750 Name=Master Mind Size=6 Armor=heavy Owner=YuriCountry Sight=9 Speed=4 Points=25 UIName=Name:MasterMind Weight=3.5 Crusher=no Primary=MultipleMindControlTank Soylent=1750 Category=AFV DieSound=GenVehicleDie IsTilter=yes PipScale=MindControl Strength=500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=MasterMindMoveStart TechLevel=2 Trainable=no VoiceMove=MasterMindMove CrushSound=TankCrush Accelerates=false CrateGoodie=no SelfHealing=yes ThreatPosed=40 VoiceAttack=MasterMindAttackCommand VoiceSelect=MasterMindSelect MovementZone=Destroyer Prerequisite=YAWEAP,YATECH ZFudgeColumn=8 ZFudgeTunnel=13 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF OpportunityFire=yes ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER DamageSmokeOffset=100, 100, 275 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [MP5] ROF=10 Range=6 Speed=100 Damage=125 Report=SealAttack Warhead=HollowPoint Projectile=InvisibleLow AssaultAnim=UCBLOOD [MP5E] ROF=10 Range=6 Speed=100 Damage=125 Report=SealAttack Warhead=HollowPoint Projectile=InvisibleLow AssaultAnim=UCBLOOD [MTNK] ROT=5 Cost=650 Name=Grizzly Battle Tank Size=3 Armor=heavy Image=GTNK Owner=British,French,Germans,Americans,Alliance Sight=8 Speed=7 Points=25 Turret=yes UIName=Name:MTNK Crusher=yes Primary=105mm Soylent=700 Category=AFV DieSound=GenVehicleDie IsTilter=yes Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=2 MoveSound=GrizzlyTankMoveStart TechLevel=2 VoiceMove=GenAllVehicleMove CrushSound=TankCrush Accelerates=false CrateGoodie=no ThreatPosed=15 VoiceAttack=GenAllVehicleAttackCommand VoiceSelect=GenAllVehicleSelect ElitePrimary=105mmE MovementZone=Normal Prerequisite=GAWEAP ImmuneToVeins=yes VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF OpportunityFire=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER BuildTimeMultiplier=1.5 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true [MUMY] Pip=yellow Cost=100 Name=Evil Mummy Size=1 Armor=plate Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=6 Speed=3 Points=1 UIName=Name:MUMY Nominal=yes Primary=Mummypunch Soylent=200 Category=Civilian Civilian=yes DieSound=MummyDie Strength=400 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=Mummysmash TechLevel=-1 Trainable=no Unnatural=yes VoiceMove=MummyMove CloseRange=yes CrushSound=InfantrySquish GuardRange=6 UseOwnName=true SelfHealing=yes ThreatPosed=0 VoiceAttack=MummyMove VoiceSelect=MummySelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes ImmuneToPsionics=yes DefaultToGuardArea=yes AllowedToStartInMultiplayer=no [MagneShake] ROF=110 Range=10 Speed=40 Damage=80 Report=MagnetronMagneShake Spread=2 Warhead=MagneShakeWH IsMagBeam=yes Projectile=InvisibleHigh [MagneShakeWH] Verses=0%,0%,0%,0%,100%,0%,100%,100%,100%,0%,0% Bullets=yes [MagneticBeam] ROF=20 Range=12 Speed=100 Damage=5000 Report=MagnetronAttack Warhead=LocomotorBeam IsMagBeam=yes Projectile=InvisibleHigh MinimumRange=3 [MagneticBeamE] ROF=20 Range=12 Speed=100 Damage=10000 Report=MagnetronAttack Warhead=LocomotorBeam IsMagBeam=yes Projectile=InvisibleHigh MinimumRange=3 [MakeupKit] ROF=100 Range=-2 Speed=100 Damage=1 Report=SpyAttack Warhead=Snapshot FireOnce=yes Projectile=InvisibleAll RevealOnFire=no FireInTransport=no [MammothTusk] ROF=80 Burst=2 Range=8 Speed=20 Damage=50 Report=ApocalypseAttackAir Warhead=HE Projectile=AAHeatSeeker [Maverick] ROF=10 Burst=1 Range=6 Speed=70 Damage=150 Report=IntruderAttack Warhead=ORCAAP Projectile=AirToGroundMissile [Maverick2] ROF=10 Burst=1 Range=6 Speed=70 Damage=200 Report=BlackEagleAttack Warhead=ORCAAP Projectile=AirToGroundMissile [Maverick2E] ROF=10 Burst=1 Range=9 Speed=70 Damage=400 Report=BlackEagleAttack Warhead=ORCAAP Projectile=AirToGroundMissile [Maverick3] ROF=10 Burst=2 Range=4 Speed=70 Damage=750 Report=MigAttack Warhead=MIGWH Projectile=AirToGroundMissile [Maverick3E] ROF=10 Burst=2 Range=9 Speed=70 Damage=400 Report=BlackEagleAttack Warhead=ORCAAP Projectile=AirToGroundMissile [MaverickE] ROF=10 Burst=1 Range=9 Speed=70 Damage=300 Report=IntruderAttack Warhead=ORCAAP Projectile=AirToGroundMissile [MaverickHE] Wall=yes Wood=yes Bright=yes Rocker=yes Sparky=no Verses=25%,25%,25%,100%,50%,50%,100%,75%,50%,25%,100% AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 InfDeath=2 Tiberium=yes CellSpread=1 ProneDamage=70% Conventional=yes PercentAtMax=.5 [Maximums] Players=8 [MayanPrism] ROF=20 Range=12 Speed=25 Damage=1000 Report=PrismTowerAttack IsLaser=true Warhead=PrismWarhead Projectile=InvisibleHigh IsHouseColor=true LaserDuration=15 LaserOuterSpread=0,0,0 [MechRailgun] ROF=60 Anim=GUNFIRE Range=8 Speed=100 Damage=0 Report=RAILUSE5 Warhead=RailShot Projectile=InvisibleLow AmbientDamage=200 AttachedParticleSystem=LargeRailgunSys [Mechanical] Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100% InfDeath=0 [Medusa] ROF=15 Range=12 Speed=120 Damage=100 Report=AegisAttack Warhead=SAMWH OmniFire=yes Projectile=MedusaProjectile TurboBoost=yes [MedusaE] ROF=5 Burst=2 Range=14 Speed=150 Damage=100 Report=AegisAttack Warhead=SAMWH OmniFire=yes Projectile=MedusaProjectile TurboBoost=yes [MedusaProjectile] AA=yes AG=no Arm=1 ROT=20 High=yes Image=MEDUSA Shadow=no Scalable=yes SubjectToWalls=no SubjectToCliffs=no CourseLockDuration=15 SubjectToElevation=no [MindControl] ROF=200 Anim=YURICNTL Range=7 Speed=100 Damage=1 Warhead=Controller FireOnce=yes Projectile=PsychicControl [MindControlE] ROF=200 Anim=YURICNTL Range=14 Speed=100 Damage=10 Warhead=Controller FireOnce=yes Projectile=PsychicControl [Minigun] ROF=21 Range=4 Speed=100 Damage=8 Report=GIAttack Warhead=SA Projectile=InvisibleLow [MirageGun] ROF=70 Anim=VTMUZZLE Range=7 Speed=100 Bright=yes Damage=100 Report=MirageTankAttack Warhead=MirageWH Projectile=InvisibleLow RevealOnFire=no DisguiseFireOnly=no DisguiseFakeBlinkTime=15 [MirageGunE] ROF=80 Range=9 Speed=100 Bright=yes Damage=150 Report=MirageTankAttack Warhead=MirageWH Projectile=InvisibleLow RevealOnFire=no DisguiseFireOnly=no DisguiseFakeBlinkTime=5 [MirageWH] Bright=true Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100% AnimList=IRONFX InfDeath=4 CLDisableBlue=true CLDisableGreen=true [Missile] Rate=.1 [MissileLauncher] ROF=40 Burst=1 Range=8 Speed=30 Damage=40 Report=GuardianGIDeployedAttack Warhead=GUARDWH Projectile=AAHeatSeeker2 MinimumRange=1 [MissileLauncherE] ROF=20 Burst=1 Range=8 Speed=40 Damage=50 Report=GuardianGIDeployedAttack Warhead=GUARDWH Projectile=AAHeatSeeker2 MinimumRange=1 [Move] Rate=.016 [MultiplayerDialogSettings] Bases=yes Money=10000 Crates=yes Shroud=yes FogOfWar=no MaxMoney=10000 MinMoney=5000 AIPlayers=0 GameSpeed=1 ShortGame=yes TechLevel=10 UnitCount=10 ShadowGrow=no AIDifficulty=0 MCVRedeploys=yes MaxUnitCount=10 MinUnitCount=0 AlliesAllowed=no MultiEngineer=no TiberiumGrows=yes CaptureTheFlag=no HarvesterTruce=no MoneyIncrement=100 AllyChangeAllowed=yes BridgeDestruction=yes [MultipleMindControlTank] ROF=10 Anim=YURICNTL Range=6 Speed=100 Damage=3 Warhead=Controller FireOnce=yes OmniFire=yes Projectile=PsychicControl InfiniteMindControl=yes [MultipleMindControlTower] ROF=100 Anim=YURICNTL Range=7 Speed=100 Damage=3 Warhead=Controller FireOnce=yes Projectile=PsychicControl [Mummypunch] ROF=60 Range=1.4 Speed=100 Damage=100 Warhead=Battering Projectile=InvisibleLow FireInTransport=no [Mummysmash] ROF=60 Range=1.1 Speed=100 Damage=100 Warhead=Smashing Projectile=InvisibleLow [Mutate] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=9 [MutateExplosion] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=9 CellSpread=5 PercentAtMax=1 [NABNKR] Cost=500 Name=Soviet Battle Bunker Armor=steel Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=6 Crewed=no UIName=Name:NABNKR Powered=no Adjacent=2 BuildCat=Combat Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=1 BaseNormal=no Capturable=false DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm AntiAirValue=0 Prerequisite=NACNST CanBeOccupied=yes CanOccupyFire=yes IsBaseDefense=yes AntiArmorValue=10 ClickRepairable=yes AntiInfantryValue=25 AIBasePlanningSide=1 MaxNumberOccupants=5 [NACLON] Cost=2500 Name=Yuri Cloning Vats Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-200 Sight=5 Crewed=yes Points=30 UIName=Name:NACLON Cloning=yes Adjacent=2 BuildCat=Combat Strength=1000 ExitCoord=0,0,0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=9 BuildLimit=1 Capturable=false DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm AIBuildThis=yes ThreatPosed=0 Prerequisite=YATECH,YACNST YuriBarracks=yes CreateUnitSound=CloningVatsCreate DamageSmokeOffset=480,96,125 AIBasePlanningSide=2 DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys [NACNST] Cost=3000 Name=Soviet Construction Yard Armor=concrete Owner=Russians,Confederation,Africans,Arabs Power=0 Sight=8 Crewed=yes Points=80 UIName=Name:NACNST Factory=BuildingType Adjacent=2 Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 Capturable=true DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg AIBuildThis=yes ThreatPosed=0 TogglePower=no UndeploysInto=SMCV ProtectWithWall=yes ConstructionYard=yes ImmuneToPsionics=no DamageSmokeOffset=1470,1060,1078 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys EligibileForAllyBuilding=yes [NADEPT] Cost=800 Name=Soviet Service Depot Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-20 Sight=5 Crewed=yes Points=80 UIName=Name:NADEPT Adjacent=2 BuildCat=Tech Strength=1200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=6 Capturable=true DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg UnitRepair=yes AIBuildThis=no ThreatPosed=0 Prerequisite=NAWEAP,NACNST NumberOfDocks=1 ImmuneToPsionics=no DamageSmokeOffset=270, 580, 260 AIBasePlanningSide=1 HasStupidGuardMode=false NumberImpassableRows=1 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys [NAFLAK] ROT=8 Cost=1000 Name=Soviet Flak Cannon Armor=steel Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-50 Sight=5 Crewed=no Points=30 Turret=yes UIName=Name:NAFLAK Powered=yes Primary=FlakWeapon Adjacent=2 BuildCat=Combat Strength=900 Drainable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 MinDebris=2 TechLevel=4 BaseNormal=no Capturable=false TurretAnim=FLAKTUR DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG ThreatPosed=0 TurretAnimX=0 TurretAnimY=2 AntiAirValue=25 Prerequisite=BARRACKS,NACNST WorkingSound=PowerOn IsBaseDefense=yes LandTargeting=1 AntiArmorValue=0 NavalTargeting=6 NotWorkingSound=PowerOff ImmuneToPsionics=no AntiInfantryValue=0 TurretAnimIsVoxel=true TurretAnimZAdjust=-40 AIBasePlanningSide=1 HasStupidGuardMode=false [NAHAND] Cost=500 Name=Soviet Barracks Armor=steel Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-10 Sight=6 Crewed=yes Points=30 UIName=Name:NAHAND Factory=InfantryType Spyable=yes Adjacent=2 BuildCat=Tech Strength=500 ExitCoord=0,0,0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 MinDebris=4 TechLevel=2 Capturable=true AIBuildThis=yes DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG NODBarracks=yes ThreatPosed=0 Prerequisite=POWER,NACNST ImmuneToPsionics=no DamageSmokeOffset=480,96,125 AIBasePlanningSide=1 [NAINDP] Cost=2500 Name=Soviet Industrial Plant Armor=wood Image=NAINDP Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-200 Sight=4 Crewed=yes Points=30 UIName=Name:IndustrialPlant Powered=true Soylent=1000 Adjacent=2 BuildCat=Resource Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=1 TechLevel=10 BuildLimit=1 Capturable=false AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG ThreatPosed=0 TogglePower=no FactoryPlant=yes Prerequisite=NATECH,PROC,NACNST UnitsCostBonus=0.75 AircraftCostBonus=1 DamageSmokeOffset=410, 100, 165 DefensesCostBonus=1 InfantryCostBonus=1 AIBasePlanningSide=1 BuildingsCostBonus=1 HalfDamageSmokeLocation1=0,0,0 [NAIRON] Cost=2500 Name=Soviet Iron Curtain Device Armor=concrete Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-200 Sight=4 Crewed=yes Points=30 UIName=Name:NAIRON Nominal=yes Powered=true Spyable=yes Adjacent=2 BuildCat=Combat Strength=750 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=10 BuildLimit=1 Capturable=false AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM RevealToAll=yes SuperWeapon=IronCurtainSpecial ThreatPosed=1 Prerequisite=NATECH,NACNST ChargedAnimTime=1 ProtectWithWall=yes AIBasePlanningSide=1 [NALASR] ROT=10 Cost=500 Name=Soviet Sentry Gun Armor=steel Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=0 Sight=7 Crewed=no Points=30 Turret=yes UIName=Name:NALASR Powered=yes Primary=Vulcan Adjacent=4 BuildCat=Combat Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 MinDebris=1 TechLevel=1 BaseNormal=no Capturable=false TurretAnim=LASER DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG ThreatPosed=30 TurretAnimY=10 AntiAirValue=0 Prerequisite=BARRACKS,NACNST IsBaseDefense=yes AntiArmorValue=10 DetectDisguise=no ImmuneToPsionics=no AntiInfantryValue=25 TurretAnimIsVoxel=true TurretAnimZAdjust=-20 AIBasePlanningSide=1 HasStupidGuardMode=false [NAMISL] Cost=5000 Name=Soviet Nuclear Missile Silo Armor=concrete Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-200 Sight=4 Crewed=yes Points=30 UIName=Name:NAMISL Nominal=yes Spyable=yes Adjacent=2 BuildCat=Combat NukeSilo=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=10 BuildLimit=1 Capturable=false DamageSelf=yes DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm AIBuildThis=yes RevealToAll=yes SuperWeapon=NukeSpecial ThreatPosed=0 Prerequisite=NATECH,NACNST ChargedAnimTime=1 ProtectWithWall=yes AIBasePlanningSide=1 HasStupidGuardMode=false SpecialThreatValue=1 DamageParticleSystems=SparkSys,LGSparkSys [NANRCT] Cost=1000 Name=Soviet Nuclear Reactor Armor=concrete Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=2000 Sight=5 Crewed=yes Points=30 UIName=Name:NANRCT Powered=no Spyable=yes Adjacent=2 BuildCat=Power Explodes=yes Strength=1000 Drainable=yes MaxDebris=15 MinDebris=5 TechLevel=9 Capturable=true DeathWeapon=NukePayload DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM Prerequisite=NATECH,NACNST PoweredSpecial=yes ImmuneToPsionics=no DamageSmokeOffset=410, 100, 165 AIBasePlanningSide=1 IsImmuneToRadiation=yes DamageParticleSystems=SmallGreySSys,BigGreySmokeSys DeathWeaponDamageModifier=0.5 [NAPOWR] Cost=600 Name=Soviet Tesla Reactor Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=150 Sight=4 Crewed=yes Points=40 UIName=Name:NAPOWR Spyable=yes Adjacent=2 BuildCat=Power DieSound=PowerPlantDie Strength=750 Drainable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp MaxDebris=15 MinDebris=5 TechLevel=1 Capturable=true DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 TogglePower=no Prerequisite=NACNST PoweredSpecial=yes ImmuneToPsionics=no DamageSmokeOffset=450, 200, 300 AIBasePlanningSide=1 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys [NAPSIS] Cost=1000 Name=Yuri Psychic Sensor Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-50 Radar=yes Sight=10 Crewed=yes Points=50 UIName=Name:YURIRAD Powered=true Spyable=yes Adjacent=2 BuildCat=Tech Strength=750 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=3 Capturable=true DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg AIBuildThis=yes SensorArray=yes SuperWeapon=PsychicRevealSpecial ThreatPosed=0 Prerequisite=YACNST,PROC SensorsSight=15 DetectDisguise=yes ImmuneToPsionics=no DamageSmokeOffset=220, 390, 150 AIBasePlanningSide=2 HasRadialIndicator=true DetectDisguiseRange=15 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys PsychicDetectionRadius=15 ConcentricRadialIndicator=true [NAPSYA] Name=Psychic Amplifier Armor=concrete Power=-100 Sight=6 Points=5 UIName=Name:NAPSYA Nominal=yes Powered=true DieSound=PsychicAmplifierDie Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg AmbientSound=PsychicAmplifierLoop Insignificant=yes ClickRepairable=no [NAPSYB] Cost=1000 Name=Psychic Beacon Armor=wood Owner=Russians,Confederation,Africans,Arabs,YuriCountry Power=-100 Sight=10 Crewed=yes Points=50 UIName=Name:NAPSYB Powered=true Adjacent=2 BuildCat=Tech DieSound=PsychicAmplifierDie Strength=750 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=yes Capturable=true DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg AIBuildThis=no ThreatPosed=0 AmbientSound=PsychicAmplifierLoop Prerequisite=NATECH DetectDisguise=yes DamageSmokeOffset=220, 390, 150 HasRadialIndicator=true DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys [NARADR] Cost=1000 Name=Soviet Radar Tower Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-50 Radar=yes Sight=10 Crewed=yes Points=60 UIName=Name:NARADR Powered=true Spyable=yes Adjacent=2 BuildCat=Tech Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=3 Capturable=true DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm AIBuildThis=yes SuperWeapon=SpyPlaneSpecial ThreatPosed=0 Prerequisite=NAREFN,NACNST ImmuneToPsionics=no DamageSmokeOffset=220, 390, 150 AIBasePlanningSide=1 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys [NAREFN] Bib=yes Cost=2000 Name=Soviet Ore Refinery Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-50 Sight=6 Crewed=yes Points=80 UIName=Name:NAREFN Soylent=300 Spyable=yes Storage=200 Adjacent=2 BuildCat=Resource FreeUnit=HARV PipScale=Tiberium Refinery=yes Strength=1000 Drainable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 TechLevel=1 Capturable=true DockUnload=yes AIBuildThis=yes ThreatPosed=0 TogglePower=no Prerequisite=POWER,NACNST NumberOfDocks=1 ImmuneToPsionics=no DamageSmokeOffset=410, 100, 165 AIBasePlanningSide=1 RefinerySmokeFrames=50 ResourceDestination=yes NumberImpassableRows=3 RefinerySmokeOffsetOne=-80, -232, 372 RefinerySmokeOffsetTwo=-80, 232, 372 HalfDamageSmokeLocation1=0,0,0 RefinerySmokeParticleSystem=SmallGreySSys [NASAM] ROT=8 Cost=1000 Name=Allied Patriot Missile Armor=steel Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-50 Sight=10 Crewed=no Points=30 Turret=yes UIName=Name:NASAM Powered=yes Primary=RedEye2 VHPScan=Strong Adjacent=4 BuildCat=Combat Strength=900 Drainable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 MinDebris=2 TechLevel=4 BaseNormal=no Capturable=false TurretAnim=SAM DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 AntiAirValue=25 Prerequisite=BARRACKS,GACNST WorkingSound=PowerOn IsBaseDefense=yes LandTargeting=1 AntiArmorValue=0 NavalTargeting=6 NotWorkingSound=PowerOff ImmuneToPsionics=no AntiInfantryValue=0 TurretAnimIsVoxel=true TurretAnimZAdjust=-20 AIBasePlanningSide=0 HasStupidGuardMode=false [NATBNK] Cost=400 Name=Yuri Tank Bunker Armor=steel Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=0 Sight=6 Bunker=yes Crewed=no Points=60 UIName=Name:NATBNK Powered=false Adjacent=3 BuildCat=Combat Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=3 BaseNormal=no Capturable=false DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm AIBuildThis=no ThreatPosed=0 AntiAirValue=0 Prerequisite=YACNST NumberOfDocks=1 AntiArmorValue=25 ImmuneToPsionics=no AntiInfantryValue=10 DamageSmokeOffset=220, 390, 150 AIBasePlanningSide=2 HasStupidGuardMode=false NumberImpassableRows=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys [NATECH] Cost=2000 Name=Soviet Battle Lab Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-100 Sight=6 Crewed=yes Points=85 UIName=Name:NATECH Spyable=yes Adjacent=2 BuildCat=Tech Strength=500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=7 Capturable=true AIBuildThis=yes DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG SuperWeapon=ForceShieldSpecial ThreatPosed=0 TogglePower=no Prerequisite=NAWEAP,RADAR,NACNST ProtectWithWall=yes ImmuneToPsionics=no DamageSmokeOffset=200, 325, 200 AIBasePlanningSide=1 [NAWALL] Cost=50 Name=Soviet Wall Wall=yes Armor=concrete Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=1 Points=5 UIName=Name:NAWALL Nominal=yes Adjacent=8 BuildCat=Combat Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=1 BaseNormal=no GuardRange=5 Repairable=false Selectable=no ThreatPosed=0 Prerequisite=NAHAND Insignificant=yes AIBasePlanningSide=1 BuildTimeMultiplier=2 [NAWEAP] Bib=yes Cost=2000 Name=Soviet War Factory Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-25 Sight=4 Crewed=yes Points=80 UIName=Name:NAWEAP Factory=UnitType Spyable=yes Adjacent=2 BuildCat=Tech Strength=1000 ExitCoord=512,256,0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=2 Capturable=true DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DeployTime=.044 AIBuildThis=yes ThreatPosed=0 Prerequisite=PROC,NAHAND,NACNST WeaponsFactory=yes ImmuneToPsionics=no DamageSmokeOffset=395,750,410 AIBasePlanningSide=1 NaturalSmokeLocation=-12,0,370 NumberImpassableRows=1 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys [NAYARD] Cost=1000 Name=Soviet Shipyard Armor=concrete Naval=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-20 Sight=10 Crewed=no Points=55 UIName=Name:NAYARD Factory=UnitType Powered=false Adjacent=12 BuildCat=Tech Explodes=yes Strength=1500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=12 MinDebris=6 TechLevel=2 BaseNormal=no Capturable=no UnitRepair=yes WaterBound=yes AIBuildThis=yes DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG ThreatPosed=0 AmbientSound=_Amb_WavesLake Prerequisite=PROC,POWER,NACNST NumberOfDocks=1 WeaponsFactory=yes ImmuneToPsionics=no DamageSmokeOffset=700,700,500 TargetCoordOffset=256,256,0 AIBasePlanningSide=1 NumberImpassableRows=3 [NEGLAMP] Name=Negative Light Post Armor=wood Image=GALITE Power=0 Sight=0 Crewed=no Points=30 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 TechLevel=-1 ThreatPosed=0 LightRedTint=0.03 Insignificant=yes LightBlueTint=0.04 LightGreenTint=0.04 LightIntensity=-0.15 InvisibleInGame=yes LightVisibility=3500 DamageParticleSystems=SparkSys,LGSparkSys [NEGRED] Name=Negative Red Light Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 TechLevel=-1 ThreatPosed=0 LightRedTint=-1.5 Insignificant=yes LightBlueTint=0.01 LightGreenTint=0.01 LightIntensity=-0.05 LightVisibility=4000 DamageParticleSystems=SparkSys,LGSparkSys [NUKE] Wood=yes Sparky=no Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% AnimList=NUKEANIM InfDeath=7 Tiberium=yes CellSpread=10 PercentAtMax=.02 WallAbsoluteDestroyer=yes [NavalToGroundSeeker] AG=yes AN=no Arm=2 ROT=60 Image=DRAGON Ranged=yes Shadow=no Proximity=no Acceleration=1 SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=no [NeutronRifle] ROF=120 Range=5 Speed=100 Damage=8 Report=ChronoLegionAttack Warhead=ChronoBeam IsRadBeam=yes Projectile=InvisibleMedium [NeutronRifleE] ROF=120 Range=5 Speed=100 Damage=16 Report=ChronoLegionAttack Warhead=ChronoBeam IsRadBeam=yes Projectile=InvisibleLow [Normal] ROF=1.0 Cost=1.0 Armor=1.0 Airspeed=1.0 BuildTime=1 BuildDelay=.03 ContentScan=yes Groundspeed=1.0 RepairDelay=.02 DestroyWalls=no BuildSlowdown=yes [NormalBomb] Arm=2 ROT=1 Image=DRAGON Ranged=yes Shadow=no Proximity=yes IgnoresFirestorm=yes [NukeB] Bright=yes Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0% Bullets=yes AnimList=MININUKE [NukeCarrier] Speed=100 Warhead=NukeMaker Projectile=GiantNukeUp [NukeMaker] NukeMaker=yes [NukePayload] Range=30 Speed=10 Damage=600 Report= Warhead=NUKE RadLevel=500 Projectile=GiantNukeDown [NukeSpecial] Name=N U K E !!! Type=MultiMissile Range=7 Action=Nuke UIName=Name:Nuke IsPowered=true ShowTimer=yes WeaponType=NukeCarrier RechargeTime=10 SidebarImage=NukeIcon SuspendVoice= ChargingVoice= RechargeVoice=00-I154 ImpatientVoice= LineMultiplier=2 AIDefendAgainst=yes DisableableFromShell=yes [Nukebomb] ROF=1 Range=1.0 Speed=100 Damage=1500 Warhead=NUKE RadLevel=500 Projectile=InvisibleLow [Null] Arm=9999999 Image=none Inviso=yes [OPCoilBolt] ROF=80 Range=8 Speed=100 Damage=300 Report=TeslaCoilSuper Warhead=Electric Projectile=InvisibleHigh IsElectricBolt=true IsAlternateColor=true [ORCA] ROT=3 Ammo=1 Cost=1000 Dock=GAAIRC,AMRADR Name=Intruder Armor=light Image=FALC Owner=British,French,Germans,Americans Sight=8 Speed=14 Crewed=yes Points=20 UIName=Name:ORCA Fighter=yes Primary=Maverick Category=AirPower DieSound= Landable=yes OmniFire=yes PipScale=Ammo Strength=150 AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=IntruderMoveLoop TechLevel=3 VoiceMove=IntruderMove GuardRange=30 PitchAngle=0 PitchSpeed=1.1 ThreatPosed=20 VoiceAttack=IntruderAttackCommand VoiceSelect=IntruderSelect AirportBound=yes CanRetaliate=no ElitePrimary=MaverickE MoveToShroud=yes MovementZone=Fly Prerequisite=RADAR CrashingSound=IntruderDie VoiceCrashing=IntruderVoiceDie EliteAbilities=STRONGER,FIREPOWER,ROF RadarInvisible=no ForbiddenHouses=Alliance ImpactLandSound=GenAircraftCrash CanPassiveAquire=no ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER PreventAttackMove=yes ConsideredAircraft=yes DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [ORCAAP] Wall=yes Wood=yes Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100% AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 InfDeath=3 CellSpread=.4 ProneDamage=50% Conventional=yes PercentAtMax=1 PenetratesBunker=yes [ORCAHE] Fire=yes Wall=yes Wood=yes Bright=yes Deform=8% Rocker=yes Sparky=no Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% AnimList=EXPLOMED,EXPLOLRG InfDeath=2 Tiberium=yes ProneDamage=150% Conventional=yes DeformThreshhold=160 [OilExplosion] Anim=RING1 Damage=600 Warhead=OilExplosionWH Projectile=Invisible [OilExplosionWH] Fire=yes Wall=yes Wood=yes Sparky=no Verses=150%,100%,100%,90%,70%,50%,200%,200%,200%,100%,100% InfDeath=4 CellSpread=4 PercentAtMax=.5 DelayKillAtMax=7.0 CausesDelayKill=yes DelayKillFrames=5 [OldPsychGasCreate] Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1% InfDeath=1 Particle=PsychCloudSys CellSpread=1 PercentAtMax=1 [Open] Rate=.016 [Organic] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100% InfDeath=0 [OutpostMachineGun] ROF=60 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Range=4 Speed=100 Damage=20 Report=TechOutpostAttack Warhead=SA Projectile=InvisibleLow [OverlayTypes] 1=GASAND 2=CYCL 3=GAWALL 4=BARB 5=WOOD 6=DUMMY 7=DUMMY2 8=DUMMY3 9=DUMMY4 10=DUMMY5 11=DUMMY6 12=DUMMY7 13=DUMMY8 14=DUMMY9 15=DUMMY10 16=DUMMY11 17=DUMMY12 18=V16 19=V17 20=V18 21=DUMMY13 22=DUMMY14 23=FENC 24=DUMMY15 25=BRIDGE1 26=BRIDGE2 27=NAWALL 28=GEM01 29=GEM02 30=GEM03 31=GEM04 32=GEM05 33=GEM06 34=GEM07 35=GEM08 36=GEM09 37=GEM10 38=GEM11 39=GEM12 42=TRACKS01 43=TRACKS02 44=TRACKS03 45=TRACKS04 46=TRACKS05 47=TRACKS06 48=TRACKS07 49=TRACKS08 50=TRACKS09 51=TRACKS10 52=TRACKS11 53=TRACKS12 54=TRACKS13 55=TRACKS14 56=TRACKS15 57=TRACKS16 58=TRACKTUNNEL01 59=TRACKTUNNEL02 60=TRACKTUNNEL03 61=TRACKTUNNEL04 62=RAILBRDG1 63=RAILBRDG2 64=CRAT01 65=CRAT02 66=CRAT03 67=CRAT04 68=CRAT0A 69=CRAT0B 70=CRAT0C 71=DRUM01 72=DRUM02 73=PALET01 74=PALET02 75=PALET03 76=PALET04 77=LOBRDG01 78=LOBRDG02 79=LOBRDG03 80=LOBRDG04 81=LOBRDG05 82=LOBRDG06 83=LOBRDG07 84=LOBRDG08 85=LOBRDG09 86=LOBRDG10 87=LOBRDG11 88=LOBRDG12 89=LOBRDG13 90=LOBRDG14 91=LOBRDG15 92=LOBRDG16 93=LOBRDG17 94=LOBRDG18 95=LOBRDG19 96=LOBRDG20 97=LOBRDG21 98=LOBRDG22 99=LOBRDG23 100=LOBRDG24 101=LOBRDG25 102=LOBRDG26 103=LOBRDG27 104=LOBRDG28 105=TIB01 106=TIB02 107=TIB03 108=TIB04 109=TIB05 110=TIB06 111=TIB07 112=TIB08 113=TIB09 114=TIB10 115=TIB11 116=TIB12 117=TIB13 118=TIB14 119=TIB15 120=TIB16 121=TIB17 122=TIB18 123=TIB19 124=TIB20 125=LOBRDGE1 126=LOBRDGE2 127=LOBRDGE3 128=LOBRDGE4 129=DUMMYOLD 130=TIB2_01 131=TIB2_02 132=TIB2_03 133=TIB2_04 134=TIB2_05 135=TIB2_06 136=TIB2_07 137=TIB2_08 138=TIB2_09 139=TIB2_10 140=TIB2_11 141=TIB2_12 142=TIB2_13 143=TIB2_14 144=TIB2_15 145=TIB2_16 146=TIB2_17 147=TIB2_18 148=TIB2_19 149=TIB2_20 150=TIB3_01 151=TIB3_02 152=TIB3_03 153=TIB3_04 154=TIB3_05 155=TIB3_06 156=TIB3_07 157=TIB3_08 158=TIB3_09 159=TIB3_10 160=TIB3_11 161=TIB3_12 162=TIB3_13 163=TIB3_14 164=TIB3_15 165=TIB3_16 166=TIB3_17 167=TIB3_18 168=TIB3_19 169=TIB3_20 170=USELESS 171=SROCK01 172=SROCK02 173=SROCK03 174=SROCK04 175=SROCK05 176=TROCK01 177=TROCK02 178=TROCK03 179=TROCK04 180=TROCK05 181=VEINHOLEDUMMY 182=CRATE 184=FENCE01 185=FENCE02 186=FENCE03 187=FENCE04 188=FENCE05 189=FENCE06 190=FENCE07 191=FENCE08 192=FENCE09 193=FENCE10 194=FENCE11 195=FENCE12 196=FENCE13 197=FENCE14 198=FENCE15 199=FENCE16 200=FENCE17 201=FENCE18 202=FENCE19 203=FENCE20 204=FENCE21 205=FENCE22 206=GAWRONG 207=CAFNCB 208=CAFNCW 209=LOBRDB01 210=LOBRDB02 211=LOBRDB03 212=LOBRDB04 213=LOBRDB05 214=LOBRDB06 215=LOBRDB07 216=LOBRDB08 217=LOBRDB09 218=LOBRDB10 219=LOBRDB11 220=LOBRDB12 221=LOBRDB13 222=LOBRDB14 223=LOBRDB15 224=LOBRDB16 225=LOBRDB17 226=LOBRDB18 227=LOBRDB19 228=LOBRDB20 229=LOBRDB21 230=LOBRDB22 231=LOBRDB23 232=LOBRDB24 233=LOBRDB25 234=LOBRDB26 235=LOBRDB27 236=LOBRDB28 237=LOBRDGB1 238=LOBRDGB2 239=LOBRDGB3 240=LOBRDGB4 241=BRIDGEB1 242=BRIDGEB2 243=RUBBLE_OVERLAY 244=CAKRMW 245=CAFNCP 246=WCRATE 247=GAFWLL 248=LUNRK1 249=LUNRK2 250=LUNRK3 251=LUNRK4 252=LUNRK5 253=LUNRK6 [PALET01] Land=Rock Name=Palette RadarColor=92,92,92 LegalTarget=true [PALET02] Land=Rock Name=Palette RadarColor=92,92,92 LegalTarget=true [PALET03] Land=Rock Name=Palette RadarColor=92,92,92 LegalTarget=true [PALET04] Land=Rock Name=Palette RadarColor=92,92,92 LegalTarget=true [PCV] ROT=5 Cost=3000 Name=Yuri Construction Vehicle Size=6 Armor=heavy Owner=YuriCountry Sight=8 Speed=4 Crewed=yes Points=60 UIName=Name:YMCV Weight=3.5 Crusher=yes Soylent=3000 Category=Support DieSound=GenVehicleDie Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=6 MoveSound=MCVMoveStart TechLevel=10 Trainable=no VoiceMove=MCVYuriMove Bunkerable=no CrushSound=TankCrush CrateGoodie=yes DeploySound=PlaceBuilding DeploysInto=YACNST ThreatPosed=0 VoiceAttack=MCVYuriMove VoiceSelect=MCVYuriSelect MovementZone=Normal Prerequisite=YAWEAP,YAGRND ZFudgeColumn=12 ZFudgeTunnel=15 VoiceFeedback= OmniCrushResistant=yes SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys [PDPLANE] ROT=2 Ammo=100 Name=Cargo Plane Armor=light Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=0 Speed=15 Crewed=yes Points=30 UIName=Name:PDPLANE Primary=ParaDropWeapon Spawned=yes Category=AirLift DieSound= Landable=no Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MaxDebris=2 MoveSound=PDPlaneMoveLoop TechLevel=-1 PitchAngle=0 Selectable=no ThreatPosed=0 CanRetaliate=no MoveToShroud=yes MovementZone=Fly CrashingSound=PDPlaneDie RadarInvisible=no ImpactLandSound=GenAircraftCrash CanPassiveAquire=no ImmuneToPsionics=yes LeadershipRating=10 DamageParticleSystems=SparkSys,SmallGreySSys [PEBBLE] Name=TiberiumShard Image=MTRB Damage=20 MaxZVel=45.0 MinZVel=40.0 Warhead=TankOGas Duration=150 MaxXYVel=18.0 Elasticity=0.0 ExpireAnim=TWLT036 IsTiberium=true DamageRadius=100 MaxAngularVelocity=24.0 MinAngularVelocity=12.0 [PENTGEN] Pip=white Cost=10 Name=General Pentagon Size=1 Armor=none Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV1 IFVMode=0 Primary=Pistola Soylent=200 Category=Soldier DieSound=GIDie Strength=50 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 VoiceMove=GIMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=GIAttackCommand VoiceSelect=GISelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes VoiceFeedback=GIFear VoiceSpecialAttack=GIMove AllowedToStartInMultiplayer=no [PICK] ROT=5 Cost=0 Name=Pickup Truck Size=6 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Crewed=no Points=20 Turret=no UIName=Name:PICK Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [PIECE] Name=Scrap Metal Debris Damage=5 MaxZVel=28.0 MinZVel=24.0 Warhead=TankOGas Duration=75 MaxXYVel=15.0 Elasticity=0 ExpireAnim=TWLT036 DamageRadius=100 MaxAngularVelocity=9.0 MinAngularVelocity=5.0 [PJABWH] Verses=100%,100%,100%,50%,25%,25%,25%,40%,15%,100%,100% Bullets=yes AnimList=PIFFPIFF,PIFFPIFF InfDeath=1 ProneDamage=80% [POLARB] Pip=yellow Cost=10 Name=Animal Polar Bear Size=2 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=NAME:POLARBEAR IFVMode=12 Natural=yes Nominal=yes Primary=BearBite Soylent=200 Category=Soldier DieSound=BearDie NotHuman=yes Strength=200 Crushable=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=VirtualScanner TechLevel=-1 Trainable=no VoiceMove=BearMove ThreatPosed=2 VoiceAttack=BearAttackCommand VoiceSelect=BearSelect MovementZone=Infantry PhysicalSize=1 Insignificant=no VoiceFeedback=BearFear VoiceSpecialAttack=BearMove AllowedToStartInMultiplayer=no [POLE01] Name=utility pole 1 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [POLE02] Name=utility pole 2 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [PRES] Pip=yellow Cost=10 Name=President Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:PRES IFVMode=12 Nominal=yes Soylent=2000 Category=Civilian Civilian=yes DieSound=CivFatDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 VoiceMove= CrushSound=InfantrySquish UseOwnName=true ThreatPosed=0 VoiceAttack= VoiceSelect= MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback= VoiceSpecialAttack= AllowedToStartInMultiplayer=no [PROPA] ROT=5 Cost=0 Name=Propaganda Truck Size=3 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:PROPA Crusher=no Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove= CrushSound=TankCrush DeployTime=.022 Passengers=5 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect= AmbientSound=PropagandaTruck MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [PTROOP] C4=yes Pip=red Cost=1000 Name=Psi-Corp Trooper Armor=none Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=8 Speed=5 Points=50 UIName=Name:PCOMMANDO IFVMode=4 Primary=MindControl Soylent=500 Category=Soldier DieSound=YuriDie Strength=100 Crushable=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=9 VoiceMove=YuriMove CrushSound=InfantrySquish ThreatPosed=25 VoiceAttack=YuriAttackCommand VoiceSelect=YuriSelect ElitePrimary=MindControlE MovementZone=Infantry PhysicalSize=1 Prerequisite=BARRACKS ImmuneToVeins=yes TiberiumProof=yes VoiceFeedback= DetectDisguise=yes EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes LeadershipRating=8 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER SpecialThreatValue=1 VoiceSpecialAttack=YuriMove IsSelectableCombatant=yes RequiresStolenThirdTech=yes AllowedToStartInMultiplayer=no [PTRUCK] ROT=5 Cost=0 Name=Pickup Truck Size=6 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:PICK Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [PURPLAMP] Name=Purple Light Post Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 TechLevel=-1 AlphaImage=NONE ThreatPosed=0 LightRedTint=2.0 Insignificant=yes LightBlueTint=2.0 LightGreenTint=0.01 LightIntensity=0.01 LightVisibility=3000 DamageParticleSystems=SparkSys,LGSparkSys [Para] ROF=15 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Range=5 Speed=100 Damage=25 Report=GIAttackDeployed Warhead=SSA Projectile=InvisibleLow OccupantAnim=UCFLASH [ParaDropSpecial] Name=Paratrooper Drop Type=ParaDrop Action=ParaDrop UIName=Name:Para IsPowered=false ShowTimer=no RechargeTime=4 SidebarImage=PARAICON SuspendVoice= ChargingVoice= RechargeVoice= ImpatientVoice= DisableableFromShell=no [ParaDropWeapon] ROF=130 Burst=1 Range=4 Speed=30 Damage=60 Warhead=MaverickHE Projectile=AAHeatSeeker2 [ParaE] ROF=15 Range=6 Speed=100 Damage=25 Report=GIAttackDeployed Warhead=SSA Projectile=InvisibleLow [Parasite] Rocker=yes Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0% InfDeath=1 Parasite=yes [ParasiteDog] Rocker=yes Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=1 Parasite=yes [ParasitePlus] Rocker=yes Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Culling=yes InfDeath=1 Parasite=yes Paralyzes=32767 [ParticleSystems] 1=GasCloudSys 2=FireStreamSys 3=BigGreySmokeSys 4=SmallGreySSys 5=DebrisSmokeSys 6=SparkSys 7=FirestormSparkSys 8=TestSmokeSys 9=SmallRailgunSys 10=LargeRailgunSys 11=WeldingSys 12=LGSparkSys 13=PsychCloudSys [Particles] 1=GasCloud1 2=GasCloud2 3=FireStream 4=Spark 5=FirestormSpark 6=LargeGreySmoke 7=SmallGreySmoke 8=TestSmoke 9=GasCloudD1 10=GasCloudD2 11=SmallRailgunPart 12=LargeRailgunPart 13=GasCloudM1 14=GasCloudM2 15=WeldingSpark 16=LargeSpark 17=VirusCloud1 18=VirusCloud2 19=VirusCloudD1 20=VirusCloudD2 21=PsychCloud 22=PsychCloudD [Patrol] Rate=.016 [Pistola] ROF=20 Range=3 Speed=100 Damage=2 Report=CivAttack Warhead=SA Projectile=InvisibleLow [PlasmaWH] Wall=yes Bright=yes Sparky=no Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% AnimList=EXPLOMED,EXPLOLRG InfDeath=5 Tiberium=yes ProneDamage=350% [Powerups] Gas=0,,yes,100 Pod=0,,no ICBM=0,CHEMISLE,yes Unit=20,,no Armor=10,ARMOR,yes,1.5 Cloak=0,CLOAK,yes Money=20,MONEY,yes,2000 Speed=10,SPEED,yes,1.2 Squad=0,,no Napalm=0,,no,600 Reveal=10,REVEAL,yes Veteran=20,VETERAN,yes,1 Darkness=0,SHROUDX,yes HealBase=10,HEALALL,yes IonStorm=0,,yes Tiberium=0,,no Explosion=0,,yes,500 Firepower=10,FIREPOWR,yes,2.0 Invulnerability=0,ARMOR,yes,1.0 [PrismShot] ROF=45 Range=8 Speed=100 Damage=120 Report=PrismTowerAttack IsLaser=true Warhead=PrismWarhead Projectile=InvisibleHigh IsHouseColor=true LaserDuration=15 LaserOuterSpread=0,0,0 [PrismSupport] ROF=45 Range=8 Speed=100 Damage=200 IsLaser=true Warhead=DummyWarhead Projectile=InvisibleHigh IsHouseColor=true LaserDuration=15 LaserOuterSpread=0,0,0 [PrismWarhead] Wall=yes Verses=200%,100%,100%,100%,100%,100%,50%,50%,50%,200%,100% InfDeath=5 [Proton] ROF=3 Range=5 Speed=30 Damage=30 Report=scrin5b Warhead=HE Projectile=ProtonTorpedo [ProtonBlast] ROT=1 Image=TORPEDO Ranged=yes Shadow=no Proximity=yes IgnoresFirestorm=yes [ProtonTorpedo] Arm=2 ROT=1 Image=TORPEDO Ranged=yes Shadow=no Proximity=yes IgnoresFirestorm=yes [PsiPulse] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=6 CellSpread=3 PercentAtMax=.85 AffectsAllies=no PsychicDamage=yes [PsiWave] ROF=50 Anim=RING1 Range=1 Speed=1 Damage=250 Report=YuriDeploy Warhead=PsiPulse AreaFire=yes FireOnce=yes Projectile=Psychic [PsychCloud] Image=TXGASR MaxDC=20 MaxEC=50 Damage=600 Warhead=PsychGas EndStateAI=20 StartFrame=0 WindEffect=0 BehavesLike=Gas NextParticle=PsychCloudD StateAIAdvance=4 [PsychCloudD] Image=TXGASR MaxDC=60 MaxEC=50 Damage=10 Warhead=PsychGas EndStateAI=20 StartFrame=0 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes [PsychCloudSys] HoldsWhat=PsychCloud BehavesLike=Gas [PsychGas] Verses=100%,100%,100%,50%,50%,50%,25%,25%,25%,100%,100% InfDeath=1 Particle=GasCloudSys CellSpread=1 ProneDamage=300% Psychedelic=yes PercentAtMax=1 [PsychGasCreate] Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100% AnimList=CDGAS InfDeath=1 CellSpread=3 Psychedelic=yes PercentAtMax=1 [Psychic] Image=none Inviso=yes [PsychicControl] Image=none Inviso=yes [PsychicDominatorSpecial] Name=Lightning Storm Type=PsychicDominator Range=1.4 Action=PsychicDominator UIName=Name:YAPPET IsPowered=true ShowTimer=yes RechargeTime=10 SidebarImage=PDOMICON SuspendVoice= ChargingVoice= RechargeVoice=00-I156 ImpatientVoice= LineMultiplier=3 DisableableFromShell=yes [PsychicJab] ROF=15 Range=4.5 Speed=100 Damage=25 Report=InitiateAttack Warhead=SAFlame Projectile=InvisibleLow OccupantAnim=UCINIT OpenToppedAnim=GUNFIRE [PsychicJabE] ROF=15 Range=6 Speed=100 Damage=30 Report=InitiateAttack Warhead=SAFlame Projectile=InvisibleLow OccupantAnim=UCINIT OpenToppedAnim=GUNFIRE [PsychicRevealSpecial] Name=Psychic Reveal Type=PsychicReveal Action=PsychicReveal UIName=Name:PsyReveal IsPowered=false ShowTimer=no RechargeTime=4 SidebarImage=PSYRICON SuspendVoice= ChargingVoice= RechargeVoice= ImpatientVoice= DisableableFromShell=no FlashSidebarTabFrames=120 [PulsPr] Image=PULSBALL [Punch] ROF=60 Range=1.4 Speed=100 Damage=100 Report=BruteSmashAttack Warhead=Battering Projectile=InvisibleLow FireInTransport=no [PunchE] ROF=60 Range=1.4 Speed=100 Damage=100 Report=BruteSmashAttack Warhead=Battering Projectile=InvisibleLow FireInTransport=no [QMove] Rate=.016 [QuadCannon] ROF=40 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Range=6 Speed=100 Damage=35 Report=FlakTrackAttackGround Warhead=SA Projectile=QuadShell [QuadShell] AA=yes AG=yes Image=none Inviso=yes SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=no [RAILBRDG1] Name=Railroad Bridge 1 Image=RAILBRDG Overrides=yes RadarColor=92,92,92 LegalTarget=true NoUseTileLandType=false [RAILBRDG2] Name=Railroad Bridge 2 Image=RAILBRDG Overrides=yes RadarColor=92,92,92 LegalTarget=true NoUseTileLandType=false [REDLAMP] Name=Red Light Post Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 TechLevel=-1 AlphaImage=NONE ThreatPosed=0 LightRedTint=1.5 Insignificant=yes LightBlueTint=0.01 LightGreenTint=0.01 LightIntensity=0.01 LightVisibility=4000 DamageParticleSystems=SparkSys,LGSparkSys [RHINAPE] Wall=yes Wood=yes Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100% AnimList=VTEXPLOD InfDeath=3 CellSpread=.3 ProneDamage=50% Conventional=yes PercentAtMax=.5 [RMNV] Pip=yellow Cost=10 Name=Romanov Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:RMNV Nominal=yes Soylent=100 Category=Civilian Civilian=yes DieSound=RomanovDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=RomanovMove CrushSound=InfantrySquish UseOwnName=true ThreatPosed=0 VoiceAttack=RomanovAttackCommand VoiceSelect=RomanovSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=RomanovFear VoiceSpecialAttack=RomanovMove PixelSelectionBracketDelta=-6 AllowedToStartInMultiplayer=no [ROBO] ROT=5 Cost=600 Name=Robot Tank Size=3 Armor=heavy Image=ROBO Owner=British,French,Germans,Americans,Alliance Sight=6 Speed=10 Points=25 Turret=yes UIName=Name:Robotank Crusher=yes Primary=Robogun Soylent=600 Category=AFV DieSound=RobotTankDie IsTilter=yes Strength=180 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MaxDebris=2 MoveSound=RobotTankMoveStart SpeedType=Hover TechLevel=2 Trainable=no VoiceMove=RobotTankMove CrushSound=TankCrush Accelerates=false CrateGoodie=no PoweredUnit=yes ThreatPosed=15 VoiceAttack=RobotTankAttackCommand VoiceSelect=RobotTankSelect MovementZone=AmphibiousDestroyer Prerequisite=GAWEAP,GAROBO ActivateSound=RobotTankOnline ImmuneToVeins=yes VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF DeactivateSound=RobotTankOffline OpportunityFire=yes ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER ImmuneToRadiation=yes BuildTimeMultiplier=1.3 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true VoiceSelectDeactivated=RobotTankSelectDeactivated AllowedToStartInMultiplayer=no [RPG] Wall=yes Wood=yes Rocker=yes Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 InfDeath=3 ProneDamage=100% Conventional=yes [RPGTower] ROF=80 Range=8 Speed=30 Damage=110 Report=GLNCH4 Warhead=RPG Projectile=Lobbed2 MinimumRange=2 [RUBBLE_OVERLAY] Name=SYSTEM OVERLAY !! DO NOT USE Image=SROCK01 DrawFlat=true IsRubble=yes RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [RadBeamWarhead] Verses=100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100% InfDeath=7 Radiation=yes [RadBeamWeapon] ROF=50 Range=6 Speed=100 Damage=125 Report=DesolatorAttack Warhead=RadBeamWarhead IsRadBeam=yes Projectile=InvisibleLow [RadBeamWeaponE] ROF=50 Range=8 Speed=100 Damage=200 Report=DesolatorAttack Warhead=RadBeamWarhead IsRadBeam=yes Projectile=InvisibleLow [RadEruptionWarhead] Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100% InfDeath=7 CellInset=3 Radiation=yes CellSpread=10 [RadEruptionWeapon] ROF=60 Range=4 Speed=1 Damage=1 Report=DesolatorDeploy Warhead=RadEruptionWarhead AreaFire=yes FireOnce=no RadLevel=500 Projectile=InvisibleLow IsRadEruption=no [RadSite] Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100% InfDeath=7 Radiation=yes [Radiation] RadColor=0,255,0 RadLevelMax=500 RadLevelDelay=90 RadLightDelay=90 RadTintFactor=1.0 RadLevelFactor=0.2 RadLightFactor=0.1 RadSiteWarhead=RadSite RadApplicationDelay=16 RadDurationMultiple=1 [RaiderCannon] ROF=55 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Range=4 Speed=100 Damage=40 Report=PillboxAttack Warhead=SA Projectile=InvisibleLow [RailShot] Rocker=no Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=2 ProneDamage=100% [RailShot2] Rocker=no Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=2 ProneDamage=100% [Railroad] Foot=90% Float=0% Hover=100% Track=100% Wheel=50% Buildable=no Amphibious=50% FloatBeach=0% [RedEye2] ROF=55 Range=12 Speed=100 Damage=75 Report=PatriotAttack Warhead=SAMWH Projectile=AAHeatSeeker TurboBoost=yes [Repair] Rate=.08 [RepairBullet] ROF=80 Range=1.8 Speed=100 Damage=-50 Report=IFVRepair Warhead=Mechanical Projectile=Invisible UseSparkParticles=yes AttachedParticleSystem=WeldingSys [Rescue] Rate=.016 [Retreat] Rate=.1 Retaliate=no Recruitable=no [Riparius] Name=Tiberium Riparius Color=NeonGreen Image=1 Power=0 Value=25 Growth=2200 Spread=2200 GrowthPercentage=.06 SpreadPercentage=.06 [Road] Foot=100% Float=0% Hover=75% Track=100% Wheel=100% Buildable=yes Amphibious=100% FloatBeach=0% [Robogun] ROF=60 Anim=GUNFIRE Range=5 Speed=60 Bright=yes Damage=65 Report=RobotTankAttack Warhead=AP Projectile=Cannon [Rock] Foot=0% Float=0% Hover=0% Track=0% Wheel=0% Buildable=no Amphibious=0% FloatBeach=0% [Rough] Foot=100% Float=0% Hover=50% Track=100% Wheel=100% Buildable=yes Amphibious=80% FloatBeach=0% [SA] Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100% Bullets=yes AnimList=PIFFPIFF,PIFFPIFF InfDeath=1 ProneDamage=70% [SABOT] ROF=70 Anim=GUNFIRE Range=5.75 Speed=60 Bright=yes Damage=150 Report=TankDestroyerAttack Warhead=UltraAP Projectile=Cannon [SABOTE] ROF=60 Anim=VTMUZZLE Burst=2 Range=6.75 Speed=60 Bright=yes Damage=175 Report=TankDestroyerAttack Warhead=UltraAPE Projectile=Cannon [SAFlame] Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100% Bullets=yes AnimList=INITFIRE InfDeath=4 ProneDamage=70% [SAMWH] Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML InfDeath=3 CellSpread=.3 ProneDamage=100% PercentAtMax=1 [SANoBuilding] Verses=100%,80%,80%,50%,25%,25%,1%,1%,1%,80%,100% Bullets=yes AnimList=PIFFPIFF,PIFFPIFF InfDeath=1 ProneDamage=70% [SAPC] ROT=5 Cost=900 Name=Armored Transport Size=15 Armor=heavy Image=TRS Naval=yes Owner=Russians,Confederation,Africans,Arabs Sight=6 Speed=6 Points=25 Turret=no UIName=Name:SAPC Weight=1 Crusher=yes Soylent=900 Category=Transport DieSound=GenVehicleDie IsTilter=yes PipScale=Passengers Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=LandingCraftMoveStart SizeLimit=6 SpeedType=Hover TechLevel=2 Trainable=no VoiceMove=HoverSovietMove Bunkerable=no CrushSound=TankCrush DeployTime=.022 Passengers=12 StupidHunt=yes CrateGoodie=no ThreatPosed=10 VoiceAttack=HoverSovietMove VoiceSelect=HoverSovietSelect MoveToShroud=yes MovementZone=Amphibious Prerequisite=NAYARD ZFudgeColumn=7 ZFudgeTunnel=13 VoiceFeedback= SpecialThreatValue=1 EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DamageParticleSystems=SparkSys,SmallGreySSys TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [SCHD] ROT=5 Cost=1000 Name=ZZZ Deployed Soviet Siege Chopper Size=15 Armor=light Owner=Russians,Confederation,Africans,Arabs Sight=7 Speed=12 Crewed=no Points=15 Turret=yes UIName=Name:SiegeChopper JumpJet=yes Primary=BlackHawkCannon Category=AirPower DieSound= Strength=200 Crashable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MaxDebris=3 SizeLimit=2 SpeedType=Hover TechLevel=-1 Trainable=yes VoiceMove=SeigeChopperMove Bunkerable=no DeployFire=yes PitchSpeed=1.1 HoverAttack=yes ThreatPosed=0 VoiceAttack=SeigeChopperAttackLand VoiceSelect=SeigeChopperSelect DeployToLand=yes ElitePrimary=BlackHawkCannonE JumpJetAccel=12 JumpjetClimb=10 JumpjetCrash=40 JumpjetSpeed=30 MovementZone=Fly Prerequisite=NAWEAP CrashingSound=BlackOpsDie JumpjetHeight=500 VoiceCrashing=BlackOpsVoiceDie EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF JumpjetWobbles=.01 UnloadingClass=SCHP ImpactLandSound=GenAircraftCrash JumpJetTurnRate=6 CanPassiveAquire=no IsSimpleDeployer=yes JumpjetDeviation=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER PreventAttackMove=yes ConsideredAircraft=yes SpecialThreatValue=1 EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DamageParticleSystems=SparkSys,SmallGreySSys TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [SCHOPWH] Wall=yes Wood=yes Bright=yes Deform=15% Rocker=yes Verses=100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG InfDeath=2 Tiberium=yes CellSpread=1 ProneDamage=50% Conventional=yes PercentAtMax=.25 DeformThreshhold=120 [SCHP] ROT=5 Cost=1100 Name=Soviet Siege Chopper Size=15 Armor=light Owner=Russians,Confederation,Africans,Arabs Sight=7 Speed=12 Crewed=no Points=15 Turret=yes UIName=Name:SiegeChopper JumpJet=yes Primary=BlackHawkCannon Soylent=1100 Category=AirPower DieSound= Strength=300 Crashable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MaxDebris=3 MoveSound=SeigeChopperMoveLoop Secondary=160mm SizeLimit=2 SpeedType=Hover TechLevel=7 Trainable=yes VoiceMove=SeigeChopperMove Bunkerable=no DeployFire=yes PitchSpeed=1.1 HoverAttack=yes ThreatPosed=0 VoiceAttack=SeigeChopperAttackAir VoiceSelect=SeigeChopperSelect DeployToLand=yes ElitePrimary=BlackHawkCannonE JumpJetAccel=12 JumpjetClimb=10 JumpjetCrash=40 JumpjetSpeed=30 MovementZone=Fly Prerequisite=NAWEAP,TECH CrashingSound=SeigeChopperDie DeployingAnim=SCHPDEPL JumpjetHeight=500 VoiceCrashing=SeigeChopperVoiceDie EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF EliteSecondary=160mmE JumpjetWobbles=.01 UnloadingClass=SCHD ImpactLandSound=GenAircraftCrash JumpJetTurnRate=6 IsSimpleDeployer=yes JumpjetDeviation=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER PreventAttackMove=yes ConsideredAircraft=yes SpecialThreatValue=1 EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true VoiceSecondaryWeaponAttack=SeigeChopperAttackLand AllowedToStartInMultiplayer=no [SENGINEER] Pip=Blue Cost=500 Name=Soviet Engineer Size=1 Armor=none Image=ENGINEER Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=4 Speed=4 Points=5 UIName=Name:ENGINEER IFVMode=1 Primary=DefuseKit Soylent=250 Category=Soldier DieSound=EngSovDie Engineer=yes Strength=75 BombSight=4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=VirtualScanner TechLevel=1 Trainable=no VoiceMove=EngSovMove CrushSound=InfantrySquish GuardRange=9 VoiceEnter=EngSovMove ThreatPosed=0 VoiceAttack=EngSovMove VoiceSelect=EngSovSelect MovementZone=Infantry PhysicalSize=1 Prerequisite=Barracks VoiceCapture=EngSovAttackCommand ImmuneToVeins=yes VoiceFeedback=EngSovFear ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry LeadershipRating=3 PreventAttackMove=yes SpecialThreatValue=1 VoiceSpecialAttack=EngSovAttackCommand IsSelectableCombatant=no AllowedToStartInMultiplayer=no [SHAD] ROT=5 Cost=1000 Name=BlackHawk Transport Size=15 Armor=light Owner=British,French,Germans,Americans,Alliance Sight=7 Speed=14 Crewed=yes Points=15 UIName=Name:SHAD JumpJet=yes Primary=BlackHawkCannon Category=AirPower DieSound= Landable=yes PipScale=Passengers Strength=175 Crashable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MaxDebris=3 MoveSound=BlackOpsMoveLoop SizeLimit=2 SpeedType=Hover TechLevel=7 Trainable=yes VoiceMove=BlackOpsMove Bunkerable=no Passengers=5 PitchSpeed=1.1 HoverAttack=yes ThreatPosed=0 VoiceAttack=BlackOpsAttackCommand VoiceSelect=BlackOpsSelect ElitePrimary=BlackHawkCannonE JumpJetAccel=12 JumpjetClimb=10 JumpjetCrash=40 JumpjetSpeed=30 MovementZone=Fly Prerequisite=GAWEAP CrashingSound=BlackOpsDie JumpjetHeight=500 VoiceCrashing=BlackOpsVoiceDie EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF JumpjetWobbles=.01 RadarInvisible=yes ImpactLandSound=GenAircraftCrash JumpJetTurnRate=6 CanPassiveAquire=no JumpjetDeviation=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER PreventAttackMove=yes ConsideredAircraft=yes SpecialThreatValue=1 EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DamageParticleSystems=SparkSys,SmallGreySSys TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [SHK] Pip=white Cost=400 Name=Shock Trooper Size=1 Armor=Plate Owner=Russians,Confederation,Africans,Arabs Sight=6 Speed=4 Points=5 UIName=Name:SHK IFVMode=6 Primary=ElectricBolt Soylent=250 Category=Soldier DieSound=TeslaTroopDie Fearless=yes Strength=130 Assaulter=no Crushable=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=AssaultBolt TechLevel=5 VoiceMove=TeslaTroopMove CrushSound=InfantrySquish ThreatPosed=20 VoiceAttack=TeslaTroopAttackCommand VoiceSelect=TeslaTroopSelect ElitePrimary=ElectricBoltE MovementZone=Infantry PhysicalSize=1 Prerequisite=NAHAND ImmuneToVeins=yes VoiceFeedback=TeslaTroopFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER VoiceSpecialAttack=TeslaTroopMove IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [SHOVEL] ROF=30 Range=1.5 Speed=100 Damage=30 Report= Warhead=SA Projectile=InvisibleLow CellRangefinding=yes [SIGN01] Name=street sign 1 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [SIGN02] Name=street sign 2 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [SIGN03] Name=street sign 3 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [SIGN04] Name=street sign 4 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [SIGN05] Name=street sign 5 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [SIGN06] Name=street sign 6 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [SLAV] Pip=white Cost=10 Name=Yuri Slave Worker Size=1 Armor=none Owner=YuriCountry Sight=5 Speed=3 Points=5 Slaved=yes UIName=Name:SLAV IFVMode=0 Primary=SHOVEL Soylent=0 Storage=4 Category=Soldier DieSound=SlaveWorkerDie PipScale=Tiberium Strength=125 DontScore=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 VoiceMove=SlaveFreedMove CrushSound=InfantrySquish HarvestRate=150 ThreatPosed=2 VoiceAttack=SlaveFreedAttackCommand VoiceSelect=SlaveFreedSelect ElitePrimary=SHOVEL MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes VoiceFeedback=SlaveWorkerFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER VoiceSpecialAttack=SlaveWorkerHarvest VoiceSelectEnslaved=SlaveWorkerSelect IsSelectableCombatant=no AllowedToStartInMultiplayer=no [SMCV] ROT=5 Cost=3000 Name=Soviet Construction Vehicle Size=6 Armor=heavy Owner=Russians,Confederation,Africans,Arabs Sight=6 Speed=4 Crewed=yes Points=60 UIName=Name:SMCV Weight=3.5 Crusher=yes Soylent=3000 Category=Support DieSound=GenVehicleDie Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=6 MoveSound=MCVMoveStart TechLevel=10 Trainable=no VoiceMove=MCVSovietMove Bunkerable=no CrushSound=TankCrush CrateGoodie=yes DeploySound=PlaceBuilding DeploysInto=NACNST ThreatPosed=0 VoiceAttack=MCVSovietMove VoiceSelect=MCVSovietSelect MovementZone=Normal Prerequisite=NAWEAP,NADEPT ZFudgeColumn=12 ZFudgeTunnel=15 VoiceFeedback= OmniCrushResistant=yes SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys [SMIN] ROT=5 Cost=1750 Name=Slave Miner Size=3 Armor=medium Owner=YuriCountry Sight=4 Speed=3 Crewed=no Points=55 Turret=yes UIName=Name:SMIN Weight=3.5 Crusher=yes Nominal=yes Primary=20mmRapid Soylent=1750 Storage=20 Category=Support DieSound=GenVehicleDie Enslaves=SLAV Strength=2000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=6 MoveSound=SlaveMinerMoveStart TechLevel=1 ToProtect=yes Trainable=yes VoiceMove=SlaveMinerMove Bunkerable=no CrushSound=TankCrush StupidHunt=yes Unsellable=yes Accelerates=false CrateGoodie=yes DebrisTypes=TIRE DeploySound=SlaveMinerDeploy DeploysInto=YAREFN SelfHealing=yes ThreatPosed=0 VoiceAttack=SlaveMinerAttackCommand VoiceDeploy=SlaveMinerDeployVoice VoiceSelect=SlaveMinerSelect DeployFacing=0 ElitePrimary=20mmRapidE MovementZone=Crusher Parasiteable=no Prerequisite=YAWEAP SlavesNumber=5 VoiceHarvest=SlaveMinerHarvest ZFudgeBridge=7 ZFudgeColumn=9 ZFudgeTunnel=14 ImmuneToVeins=yes DebrisMaximums=4 SlaveRegenRate=500 OpportunityFire=yes SlaveReloadRate=25 ImmuneToPsionics=yes ResourceGatherer=yes ImmuneToRadiation=yes OmniCrushResistant=yes BuildTimeMultiplier=0.8 ResourceDestination=yes DeaccelerationFactor=.2 DamageParticleSystems=SparkSys,SmallGreySSys ThreatAvoidanceCoefficient=.65 AllowedToStartInMultiplayer=no [SMON] ROT=5 Cost=1400 Dock=NAREFN,GAREFN Name=ZZZ Useless Armor=medium Image=CMON Owner=YuriCountry Sight=4 Speed=4 Crewed=no Points=20 UIName=Name:CMON Weight=3.5 Crusher=yes Nominal=yes Category=Support DieSound=GenVehicleDie Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Harvester=yes Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 TechLevel=-1 ToProtect=yes Trainable=no VoiceMove=ChronoMinerMove Unsellable=yes DebrisTypes=TIRE SelfHealing=yes ThreatPosed=0 VoiceAttack=ChronoMinerMove VoiceSelect=GenAllVehicleSelect MovementZone=Crusher ChronoInSound=ChronoMinerTeleport VoiceFeedback= ChronoOutSound=ChronoMinerTeleport DebrisMaximums=4 ImmuneToRadiation=yes DamageParticleSystems=SparkSys,SmallGreySSys ThreatAvoidanceCoefficient=1 AllowedToStartInMultiplayer=no [SNIPE] Pip=red Cost=600 Name=Sniper Size=1 Armor=none Owner=British,French,Germans,Americans,Alliance Sight=8 Speed=4 Points=10 UIName=Name:SNIPE IFVMode=5 Primary=AWP Soylent=300 Bombable=yes Category=Soldier DieSound=SniperDie Strength=125 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=1 VoiceMove=SniperMove CrushSound=InfantrySquish UseOwnName=true ThreatPosed=10 VoiceAttack=SniperAttackCommand VoiceSelect=SniperSelect ElitePrimary=AWPE MovementZone=Infantry PhysicalSize=1 Prerequisite=GAPILE,RADAR ImmuneToVeins=yes VoiceFeedback=SniperFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF RequiredHouses=British ImmuneToPsionics=no VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER PreventAttackMove=no VoiceSpecialAttack=SniperMove IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [SNODAYLAMP] Name=InvisibleSnowDayLamp Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Selectable=no LightRedTint=0.1 Insignificant=yes LightBlueTint=0.00 LightGreenTint=0.1 LightIntensity=0.005 InvisibleInGame=yes LightVisibility=3000 DamageParticleSystems=SparkSys,LGSparkSys [SNODUSLAMP] Name=InvisibleSnowDuskLamp Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Selectable=no LightRedTint=0.25 Insignificant=yes LightBlueTint=-0.2 LightGreenTint=0.35 LightIntensity=0.005 InvisibleInGame=yes LightVisibility=3500 DamageParticleSystems=SparkSys,LGSparkSys [SNOMORLAMP] Name=InvisibleSnowMorningLamp Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Selectable=no LightRedTint=0.3 Insignificant=yes LightBlueTint=-0.1 LightGreenTint=0.4 LightIntensity=0.01 InvisibleInGame=yes LightVisibility=3500 DamageParticleSystems=SparkSys,LGSparkSys [SNONITLAMP] Name=InvisibleSnowNightLamp Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Selectable=no LightRedTint=0.15 Insignificant=yes LightBlueTint=0.05 LightGreenTint=0.25 LightIntensity=0.01 InvisibleInGame=yes LightVisibility=3000 DamageParticleSystems=SparkSys,LGSparkSys [SONICTURRET] Name=Disruptor Turret Damage=90 MaxZVel=38.0 MinZVel=30.0 Warhead=TankOGas Duration=100 MaxXYVel=8.0 Elasticity=0.0 ExpireAnim=TWLT026 ShareSource=SONIC DamageRadius=100 ShareTurretData=yes MaxAngularVelocity=14.0 MinAngularVelocity=10.0 [SPKR01] Name=Drive-In Speaker RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [SPY] Pip=blue Cost=1000 Name=Spy Agent=yes Armor=flak Owner=British,French,Germans,Americans,Alliance Sight=9 Speed=4 Points=5 UIName=Name:SPY IFVMode=2 Primary=MakeupKit Soylent=500 Category=Soldier DieSound=SpyDie Strength=100 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=5 Trainable=no VoiceMove=SpyMove CrushSound=InfantrySquish Infiltrate=yes StupidHunt=yes CanDisguise=yes ThreatPosed=0 VoiceAttack=SpyAttackCommand VoiceSelect=SpySelect CanRetaliate=no MovementZone=Infantry PhysicalSize=1 Prerequisite=GAPILE,GATECH PermaDisguise=yes VoiceFeedback=SpyFear CanPassiveAquire=no LeadershipRating=3 PreventAttackMove=yes SpecialThreatValue=1 VoiceSpecialAttack=SpySpecialAttack AllowedToStartInMultiplayer=no [SPYP] ROT=2 Ammo=100 Name=Soviet Spy Plane Armor=light FlyBy=true Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=0 Speed=15 Crewed=yes Points=30 UIName=Name:SpyP Primary=SpyCameraWeapon Spawned=yes Category=AirLift DieSound= Landable=no Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MaxDebris=2 MoveSound=SpyPlaneMoveLoop TechLevel=-1 PitchAngle=0 Selectable=no DeathWeapon=BlimpBomb ThreatPosed=0 CanRetaliate=no MoveToShroud=yes MovementZone=Fly CrashingSound=SpyPlaneDie RadarInvisible=no ImpactLandSound=GenAircraftCrash CanPassiveAquire=no ImmuneToPsionics=yes LeadershipRating=10 DamageParticleSystems=SparkSys,SmallGreySSys DeathWeaponDamageModifier=.1 [SQD] ROT=40 Cost=1000 Name=Giant Squid Size=30 Armor=light Naval=yes Owner=Russians,Confederation,Africans,Arabs Sight=5 Speed=8 Crewed=no Points=20 Turret=no UIName=Name:SQD Weight=.5 Crusher=no Organic=yes Primary=SquidGrab Sensors=yes Soylent=1000 Bombable=yes Category=AFV DieSound=SquidDie Explodes=no IdleRate=4 IsTilter=no NoShadow=yes Strength=200 WalkRate=2 Cloakable=yes Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} MoveSound=SquidMove Secondary=SquidPunch SpeedType=Float TechLevel=9 Trainable=yes VoiceMove=SquidAttackCommand GuardRange=5 Underwater=yes CrateGoodie=no SelfHealing=yes ThreatPosed=25 VoiceAttack=SquidAttackCommand VoiceSelect=SquidSelect ElitePrimary=SquidGrabE MovementZone=Water Parasiteable=no Prerequisite=NAYARD,NATECH SensorsSight=8 ZFudgeColumn=8 ZFudgeTunnel=13 CloakingSpeed=5 LandTargeting=1 VoiceFeedback=SquidFear EliteAbilities=STRONGER,FIREPOWER,ROF EliteSecondary=SquidPunchE NavalTargeting=3 ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER AccelerationFactor=0.01 DefaultToGuardArea=yes MovementRestrictedTo=Water SuppressionThreshold=250 IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [SQDJUMP] AA=no Arm=2 ROT=8 Image=none Inviso=yes Ranged=yes Shadow=no Proximity=yes SubjectToWalls=yes SubjectToCliffs=no SubjectToElevation=no [SREF] ROT=5 Cost=1200 Name=Prism Tank Size=3 Armor=light Owner=British,French,Germans,Americans,Alliance Sight=8 Speed=4 Points=50 Turret=yes UIName=Name:SREF Weight=3.5 Crusher=yes Soylent=1200 Weapon1=Comet Category=AFV DieSound=GenVehicleDie IsTilter=yes Strength=150 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=PrismTankMoveStart TechLevel=8 VoiceMove=PrismTankMove CrushSound=TankCrush Accelerates=false CrateGoodie=yes ThreatPosed=40 TurretCount=4 VoiceAttack=PrismTankAttackCommand VoiceSelect=PrismTankSelect WeaponCount=1 EliteWeapon1=SuperComet MovementZone=Destroyer Prerequisite=GAWEAP,GATECH ZFudgeColumn=8 ZFudgeTunnel=13 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF IsChargeTurret=true VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER DamageSmokeOffset=100, 100, 275 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [SROCK01] Land=Rock Name=Sand Rock #1 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [SROCK02] Land=Rock Name=Sand Rock #2 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [SROCK03] Land=Rock Name=Sand Rock #3 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [SROCK04] Land=Rock Name=Sand Rock #4 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [SROCK05] Land=Rock Name=Sand Rock #5 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [SSA] Verses=100%,100%,100%,60%,40%,40%,75%,50%,25%,100%,100% Bullets=yes AnimList=PIFFPIFF,PIFFPIFF InfDeath=1 ProneDamage=80% [SSAB] Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100% Bullets=yes AnimList=PIFFPIFF,PIFFPIFF InfDeath=1 ProneDamage=50% [SSABFlame] Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100% Bullets=yes AnimList=INITFIRE InfDeath=4 ProneDamage=50% [SSRV] Pip=white Cost=10 Name=Secret Service Size=1 Armor=none Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:SecretService IFVMode=0 Primary=Pistola Soylent=100 Category=Soldier DieSound=SSDie Strength=50 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 VoiceMove=SSMove CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack=SSAttackCommand VoiceSelect=SSSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes VoiceFeedback= VoiceSpecialAttack=SSMove AllowedToStartInMultiplayer=no [STALGREN] ROF=10 Range=6 Speed=100 Damage=10000 Report=SlyGrenadeLauncher Warhead=NukeB Projectile=Cannon AssaultAnim=UCBLOOD [STALGUN] ROF=10 Range=6 Speed=100 Damage=125 Report=SlyAttack Warhead=HollowPoint4 Projectile=InvisibleLow AssaultAnim=UCBLOOD [STANG] ROT=5 Cost=0 Name=Sports Car Size=6 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:CAR Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [STLN] Pip=yellow Cost=10 Name=Bodybuilder Size=1 Armor=plate Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=6 Points=1 UIName=Name:Hero2 IFVMode=4 Nominal=yes Primary=STALGUN Soylent=200 Category=Civilian Civilian=yes DieSound=GIDie Strength=200 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=STALGREN TechLevel=-1 Trainable=no VoiceMove=GIMove CrushSound=InfantrySquish UseOwnName=true ThreatPosed=0 VoiceAttack=GIAttackCommand VoiceSelect=GISelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=GIFear VoiceSpecialAttack=GIMove AllowedToStartInMultiplayer=no [SUB] ROT=2 Cost=1000 Name=Typhoon Attack Sub Size=20 Armor=heavy Naval=yes Owner=Russians,Confederation,Africans,Arabs Sight=4 Speed=4 Crewed=no Points=30 Turret=no UIName=Name:SUB Weight=4 Crusher=no Primary=SubTorpedo Sensors=yes Soylent=1000 Category=AFV DieSound=GenSmallWaterDie Strength=600 Cloakable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 FireAngle=64 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} MoveSound=SubMoveStart SpeedType=Float TechLevel=2 VoiceMove=TyphoonSubMove Underwater=yes Accelerates=true CrateGoodie=no ThreatPosed=20 VoiceAttack=TyphoonSubAttackCommand VoiceSelect=TyphoonSubSelect ElitePrimary=SubTorpedoE MovementZone=Water Prerequisite=NAYARD SensorsSight=7 CloakingSpeed=1 LandTargeting=1 VoiceFeedback=SubFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF NavalTargeting=5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [SUVB] ROT=5 Cost=0 Name=SUV Black Size=6 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:CAR Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [SUVW] ROT=5 Cost=0 Name=SUV White Size=6 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:CAR Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [Sabotage] Rate=.016 Recruitable=no [Sapper] ROF=100 Range=1.5 Damage=2500 Report=SealPlaceBomb Warhead=Mechanical Projectile=Invisible SabotageCursor=yes CellRangefinding=yes [Selling] Scatter=no NoThreat=yes Retaliate=no Recruitable=no [Shard] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=1 [Shock] Wood=yes Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100% AnimList=TSTIMPCT InfDeath=5 [Sides] GDI=British,French,Germans,Americans,Alliance Nod=Russians,Africans,Confederation,Arabs Mutant=Special Civilian=Neutral ThirdSide=YuriCountry [Sleep] Rate=1 Zombie=yes Scatter=no Retaliate=no Recruitable=no [SlimeAttack] ROF=80 Range=1.3 Speed=25 Damage=100 Report=VICER1 Warhead=Slimer Projectile=Invisible [Slimer] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=0 [SmallCometP] Image=none Inviso=yes SubjectToWalls=yes SubjectToCliffs=yes SubjectToElevation=yes [SmallGreySSys] Spawns=yes Slowdown=.0025 HoldsWhat=SmallGreySmoke BehavesLike=Smoke ParticleCap=7 SpawnCutoff=13.0 SpawnFrames=10 SpawnRadius=5 SpawnTranslucencyCutoff=12.5 [SmallGreySmoke] Deacc=.05 Image=SGRYSMK1 MaxEC=80 Velocity=9.0 EndStateAI=20 WindEffect=0 BehavesLike=Smoke Translucency=50 StateAIAdvance=4 DeleteOnStateLimit=yes [SmallRailgunPart] MaxEC=70 Velocity=.4 ColorList=(200,200,200),(150,150,150) ColorSpeed=.03 BehavesLike=Railgun [SmallRailgunSys] Laser=yes HoldsWhat=SmallRailgunPart LaserColor=255,128,0 BehavesLike=Railgun SpiralRadius=6 ParticlesPerCoord=.1 SpiralDeltaPerCoord=.035 MovementPerturbationCoefficient=.3 PositionPerturbationCoefficient=20 VelocityPerturbationCoefficient=.6 [SmallTeslaP] Image=none Inviso=yes SubjectToWalls=yes SubjectToCliffs=yes SubjectToElevation=yes [Smash] ROF=60 Range=1.1 Speed=100 Damage=100 Report=BruteSmashAttack Warhead=Smashing Projectile=InvisibleLow FireInTransport=no [SmashE] ROF=60 Range=1.1 Speed=100 Damage=100 Report=BruteSmashAttack Warhead=Smashing Projectile=InvisibleLow FireInTransport=no [Smashing] Wall=yes Wood=yes Rocker=yes Verses=0%,0%,0%,100%,20%,100%,0%,0%,0%,0%,0% InfDeath=10 MaxDebris=3 MinDebris=1 [SmudgeTypes] 1=CR1 2=CR2 3=CR3 4=CR4 5=CR5 6=CR6 7=BURN01 8=BURN02 9=BURN03 10=BURN04 11=BURN05 12=BURN06 13=BURN07 14=BURN08 15=BURN09 16=BURN10 17=BURN11 18=BURN12 19=BURN13 20=BURN14 21=BURN15 22=BURN16 23=BURNT01 24=BURNT02 25=BURNT03 26=BURNT04 27=BURNT05 28=BURNT06 29=BURNT07 30=BURNT08 31=BURNT09 32=BURNT10 33=BURNT11 34=BURNT12 35=CRATER01 36=CRATER02 37=CRATER03 38=CRATER04 39=CRATER05 40=CRATER06 41=CRATER07 42=CRATER08 43=CRATER09 44=CRATER10 45=CRATER11 46=CRATER12 [Snapshot] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100% MakesDisguise=yes [Sniper] ROF=20 Range=8 Speed=100 Damage=150 Report=SILENCER Warhead=HollowPoint Projectile=InvisibleLow [Sonic] Level=yes [SonicWarhead] Wood=yes Sonic=yes Rocker=yes Verses=100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100% InfDeath=3 CellSpread=.1 ProneDamage=50% PercentAtMax=1 [SonicZap] ROF=120 Range=6 Speed=100 Damage=4 Report=DolphinAttack IsSonic=Yes Warhead=SonicWarhead Projectile=Sonic AmbientDamage=10 DecloakToFire=no [SonicZapE] ROF=80 Burst=2 Range=6 Speed=100 Damage=8 Report=DolphinAttack IsSonic=Yes Warhead=SonicWarhead Projectile=Sonic AmbientDamage=15 DecloakToFire=no [Spark] MaxEC=500 ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0) XVelocity=10 YVelocity=10 ColorSpeed=.13 BehavesLike=Spark MinZVelocity=40 ZVelocityRange=15 [SparkSys] HoldsWhat=Spark LightSize=15 BehavesLike=Spark ParticleCap=6 SparkSpawnFrames=1 SpawnSparkPercentage=1 [SpecialWeapons] NukeDown=NukeDown NukeWarhead=Nuke MutateWarhead=Mutate EMPulseWarhead=EMPuls NukeProjectile=NukeUp EMPulseProjectile=PulsPr MutateExplosionWarhead=MutateExplosion [SpyCameraWeapon] Burst=1 Range=20 Damage=6 Report=SpyPlaneSnapshot Warhead=DummyWarhead Projectile=InvisibleHigh [SpyPlaneSpecial] Name=SpyPlane Flyby Type=SpyPlane Action=SpyPlane UIName=Name:SpyP IsPowered=false ShowTimer=no RechargeTime=4 SidebarImage=SPYPICON SuspendVoice= ChargingVoice= RechargeVoice= ImpatientVoice= DisableableFromShell=no FlashSidebarTabFrames=120 [SquidGrab] ROF=99 Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW Range=1.5 Speed=30 Damage=15 Report=SquidAttack Warhead=ParasitePlus Projectile=SQDJUMP LimboLaunch=yes DecloakToFire=no CellRangefinding=yes [SquidGrabE] ROF=99 Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW Range=1.5 Speed=30 Damage=40 Report=SquidAttack Warhead=ParasitePlus Projectile=SQDJUMP LimboLaunch=yes DecloakToFire=no CellRangefinding=yes [SquidPunch] ROF=32 Range=1.83 Speed=30 Damage=100 Report=SquidAttackNonShip Warhead=HE Projectile=InvisibleLow [SquidPunchE] ROF=32 Range=1.83 Speed=30 Damage=200 Report=SquidAttackNonShip Warhead=HE Projectile=InvisibleAll [Sticky] Rate=.016 Scatter=no Paralyzed=yes Recruitable=no [SubTorpedo] ROF=120 Range=7 Speed=25 Damage=100 Report=SubAttack Warhead=APSplash Projectile=Torpedo DecloakToFire=no [SubTorpedoE] ROF=120 Burst=2 Range=7 Speed=18 Damage=100 Report=SubAttack Warhead=APSplash Projectile=Torpedo DecloakToFire=no [SuicideBomb] ROF=1 Range=.5 Speed=0 Bright=yes Damage=11000 Report=HUNTER2 Warhead=HE Projectile=Invisible [Super] Sparky=no Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=2 Tiberium=yes ProneDamage=100% PenetratesBunker=yes [SuperComet] ROF=100 Range=10 Speed=10 Bright=yes Damage=150 Report=PrismTankAttack IsLaser=true Warhead=CometWH Projectile=SuperCometP IsHouseColor=true LaserDuration=15 LaserOuterSpread=0,0,0 [SuperCometFragment] ROF=100 Range=5 Speed=10 Bright=yes Damage=50 Report= IsLaser=true Warhead=CometWH Projectile=SuperSmallCometP IsHouseColor=true LaserDuration=15 LaserOuterSpread=0,0,0 [SuperCometP] Image=none Inviso=yes ShrapnelCount=5 ShrapnelWeapon=SuperCometFragment SubjectToWalls=no SubjectToCliffs=yes SubjectToElevation=no [SuperMindControl] ROF=200 Anim=YURICNTL Range=7 Speed=100 Damage=1 Warhead=ControllerBuilding FireOnce=yes Projectile=PsychicControl [SuperPsiPulse] Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,0%,0% InfDeath=6 CellSpread=5 PercentAtMax=.85 AffectsAllies=no PsychicDamage=yes [SuperPsiWave] ROF=50 Anim=RING1 Range=1 Speed=1 Damage=250 Report=YuriDeploy Warhead=SuperPsiPulse AreaFire=yes FireOnce=yes Projectile=Psychic [SuperSmallCometP] Image=none Inviso=yes ShrapnelCount=3 ShrapnelWeapon=CometFragment SubjectToWalls=no SubjectToCliffs=yes SubjectToElevation=no [SuperWeaponTypes] 1=NukeSpecial 2=IronCurtainSpecial 3=LightningStormSpecial 4=ChronoSphereSpecial 5=ChronoWarpSpecial 6=ParaDropSpecial 7=AmericanParaDropSpecial 8=PsychicDominatorSpecial 9=SpyPlaneSpecial 10=GeneticConverterSpecial 11=ForceShieldSpecial 12=PsychicRevealSpecial [TANY] C4=yes Pip=red Cost=1500 Name=Tanya Size=1 Armor=flak Owner=British,French,Germans,Americans,Alliance Sight=8 Speed=7 Points=50 UIName=Name:TANYA IFVMode=4 Primary=DoublePistols Soylent=750 Category=Soldier DieSound=TanyaPrimeDie Fearless=yes Strength=200 Assaulter=no Crushable=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=Sapper SpeedType=Amphibious TechLevel=9 VoiceMove=TanyaPrimeMove BuildLimit=1 CrushSound=InfantrySquish UseOwnName=true CreateSound=TanyaPrimeCreated SelfHealing=yes ThreatPosed=25 VoiceAttack=TanyaPrimeAttackCommand VoiceSelect=TanyaPrimeSelect ElitePrimary=DoublePistolsE MovementZone=AmphibiousDestroyer PhysicalSize=1 Prerequisite=GAPILE,GATECH ImmuneToVeins=yes TiberiumProof=yes VoiceFeedback=TanyaPrimeFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF EliteSecondary=Sapper NavalTargeting=4 EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater ImmuneToPsionics=yes LeadershipRating=8 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER SpecialThreatValue=1 VoiceSpecialAttack=TanyaPrimeAttackCommand OpenTransportWeapon=0 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [TAXI] ROT=5 Cost=0 Name=Taxi Size=6 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:Taxi Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [TELE] ROT=5 Cost=1000 Name=Magnetron Size=6 Armor=light Owner=YuriCountry Sight=10 Speed=5 Points=25 Turret=yes UIName=Name:Magnetron Weight=3.5 Crusher=no Primary=MagneticBeam Soylent=1000 Category=AFV DieSound=GenVehicleDie IsTilter=yes Strength=150 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=MagnetronMoveStart Secondary=MagneShake TechLevel=2 VoiceMove=MagnetronMove Bunkerable=no CrushSound=TankCrush Accelerates=false CrateGoodie=no ThreatPosed=40 VoiceAttack=MagnetronAttackCommand VoiceSelect=MagnetronSelect ElitePrimary=MagneticBeamE MovementZone=Destroyer Prerequisite=YAWEAP,NAPSIS ZFudgeColumn=8 ZFudgeTunnel=13 EliteAbilities=SELF_HEAL,STRONGER,ROF OpportunityFire=yes CanPassiveAquire=no VeteranAbilities=STRONGER,SIGHT,FASTER DamageSmokeOffset=100, 100, 275 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice AllowedToStartInMultiplayer=no [TEMDAYLAMP] Name=InvisibleTemperateDayLamp Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Selectable=no LightRedTint=0.7 Insignificant=yes LightBlueTint=0.01 LightGreenTint=0.3 LightIntensity=0.01 InvisibleInGame=yes LightVisibility=3000 DamageParticleSystems=SparkSys,LGSparkSys [TEMDUSLAMP] Name=InvisibleTemperateDuskLamp Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Selectable=no LightRedTint=0.78 Insignificant=yes LightBlueTint=0.01 LightGreenTint=0.4 LightIntensity=0.01 InvisibleInGame=yes LightVisibility=3000 DamageParticleSystems=SparkSys,LGSparkSys [TEMMORLAMP] Name=InvisibleTemperateMorningLamp Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Selectable=no LightRedTint=0.78 Insignificant=yes LightBlueTint=0.01 LightGreenTint=0.4 LightIntensity=0.01 InvisibleInGame=yes LightVisibility=3000 DamageParticleSystems=SparkSys,LGSparkSys [TEMNITLAMP] Name=InvisibleTemperateNightLamp Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=6000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TechLevel=-1 Selectable=no LightRedTint=0.7 Insignificant=yes LightBlueTint=0.01 LightGreenTint=0.6 LightIntensity=0.01 InvisibleInGame=yes LightVisibility=3500 DamageParticleSystems=SparkSys,LGSparkSys [TERMIGUN] ROF=5 Range=6 Speed=100 Damage=125 Report=ArnoldAttack Warhead=HollowPoint Projectile=InvisibleLow AssaultAnim=UCBLOOD [TERROR] Pip=red Cost=150 Name=Terrorist Armor=flak Image=TRST Owner=Russians,Confederation,Africans,Arabs Sight=9 Speed=7 Points=5 UIName=Name:TERROR IFVMode=11 Primary=TerrorBomb Soylent=100 Category=Soldier DieSound=TerroristDie Explodes=yes Strength=75 Crushable=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=5 Trainable=no VoiceMove=TerroristMove CrushSound=InfantrySquish DeathWeapon=TerrorBomb ThreatPosed=0 VoiceAttack=TerroristAttackCommand VoiceSelect=TerroristSelect CanRetaliate=no MovementZone=Infantry PhysicalSize=1 Prerequisite=NAHAND,RADAR VoiceFeedback=TerroristFear RequiredHouses=Confederation CanPassiveAquire=no LeadershipRating=3 SpecialThreatValue=1 VoiceSpecialAttack=TerroristAttackCommand AllowedToStartInMultiplayer=no [TESLA] Cost=1500 Name=Soviet Tesla Coil Armor=steel Image=NATSLA Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-75 Sight=8 Crewed=no Points=30 Turret=no UIName=Name:TESLA Powered=yes Primary=CoilBolt Adjacent=2 BuildCat=Combat Strength=600 Drainable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 Secondary=OPCoilBolt TechLevel=5 BaseNormal=no Capturable=false DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg ThreatPosed=40 AntiAirValue=0 Prerequisite=POWER,RADAR,NACNST WorkingSound=PowerOn IsBaseDefense=yes Overpowerable=true AntiArmorValue=25 NotWorkingSound=PowerOff ImmuneToPsionics=no AntiInfantryValue=25 DamageSmokeOffset=96, 64, 112 TurretAnimZAdjust=-100 AIBasePlanningSide=1 HasStupidGuardMode=false DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys [TIB01] Name=Tiberium (Green) Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB02] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB03] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB04] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB05] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB06] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB07] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB08] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB09] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB10] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB11] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB12] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB13] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB14] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB15] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB16] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB17] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB18] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB19] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB20] Name=Tiberium Tiberium=yes RadarColor=220,200,0 LegalTarget=false RadarInvisible=false [TIB2_01] Name=Tiberium (Blue) Image=TIB01 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_02] Name=Tiberium Image=TIB02 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_03] Name=Tiberium Image=TIB03 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_04] Name=Tiberium Image=TIB04 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_05] Name=Tiberium Image=TIB05 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_06] Name=Tiberium Image=TIB06 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_07] Name=Tiberium Image=TIB07 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_08] Name=Tiberium Image=TIB08 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_09] Name=Tiberium Image=TIB09 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_10] Name=Tiberium Image=TIB10 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_11] Name=Tiberium Image=TIB11 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_12] Name=Tiberium Image=TIB12 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_13] Name=Tiberium Image=TIB13 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_14] Name=Tiberium Image=TIB14 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_15] Name=Tiberium Image=TIB15 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_16] Name=Tiberium Image=TIB16 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_17] Name=Tiberium Image=TIB17 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_18] Name=Tiberium Image=TIB18 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_19] Name=Tiberium Image=TIB19 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB2_20] Name=Tiberium Image=TIB20 Tiberium=yes RadarColor=220,200,0 LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_01] Name=Tiberium Image=TIB01 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_02] Name=Tiberium Image=TIB02 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_03] Name=Tiberium Image=TIB03 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_04] Name=Tiberium Image=TIB04 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_05] Name=Tiberium Image=TIB05 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_06] Name=Tiberium Image=TIB06 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_07] Name=Tiberium Image=TIB07 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_08] Name=Tiberium Image=TIB08 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_09] Name=Tiberium Image=TIB09 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_10] Name=Tiberium Image=TIB10 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_11] Name=Tiberium Image=TIB11 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_12] Name=Tiberium Image=TIB12 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_13] Name=Tiberium Image=TIB13 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_14] Name=Tiberium Image=TIB14 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_15] Name=Tiberium Image=TIB15 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_16] Name=Tiberium Image=TIB16 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_17] Name=Tiberium Image=TIB17 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_18] Name=Tiberium Image=TIB18 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_19] Name=Tiberium Image=TIB19 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIB3_20] Name=Tiberium Image=TIB20 Tiberium=yes LegalTarget=false ChainReaction=no RadarInvisible=false [TIBTRE01] Name=Tiberium Tree Immune=yes IsAnimated=yes RadarColor=192,192,0 LightRedTint=0.01 AnimationRate=3 LightBlueTint=0.01 LightGreenTint=1.5 LightIntensity=0.01 SpawnsTiberium=yes LightVisibility=4000 AnimationProbability=.003 [TIBTRE02] Name=Tiberium Tree Immune=yes IsAnimated=yes RadarColor=192,192,0 LightRedTint=0.01 AnimationRate=3 LightBlueTint=0.01 LightGreenTint=1.5 LightIntensity=0.01 SpawnsTiberium=yes LightVisibility=4000 AnimationProbability=.003 [TIBTRE03] Name=Tiberium Tree Immune=yes IsAnimated=yes RadarColor=192,192,0 LightRedTint=0.01 AnimationRate=3 LightBlueTint=0.01 LightGreenTint=1.5 LightIntensity=0.01 SpawnsTiberium=yes LightVisibility=4000 AnimationProbability=.003 [TIRE] Name=Flying Tire MaxZVel=32.0 MinZVel=28.0 Duration=150 MaxXYVel=10.0 Elasticity=0.8 MaxAngularVelocity=24.0 MinAngularVelocity=12.0 [TNKD] ROT=5 Cost=900 Name=Tank Destroyer Size=3 Armor=heavy Owner=British,French,Germans,Americans,Alliance Sight=8 Speed=6 Points=25 Turret=no UIName=Name:TNKD Crusher=yes Primary=SABOT Soylent=900 Category=AFV DieSound=GenVehicleDie IsTilter=yes Strength=350 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=2 MoveSound=TankDestroyerMoveStart TechLevel=2 VoiceMove=TankDestroyerMove CrushSound=TankCrush Accelerates=false CrateGoodie=yes ThreatPosed=15 VoiceAttack=TankDestroyerAttackCommand VoiceSelect=TankDestroyerSelect ElitePrimary=SABOTE MovementZone=Normal Prerequisite=GAWEAP,RADAR ImmuneToVeins=yes VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF RequiredHouses=Germans OpportunityFire=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [TRACKS01] Land=Railroad Name=Track NwSe RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS02] Land=Railroad Name=Track NeSw RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS03] Land=Railroad Name=Track NS RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS04] Land=Railroad Name=Track EW RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS05] Land=Railroad Name=Train Tracks RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS06] Land=Railroad Name=Train Tracks RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS07] Land=Railroad Name=Train Tracks RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS08] Land=Railroad Name=Train Tracks RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS09] Land=Railroad Name=Train Tracks RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS10] Land=Railroad Name=Train Tracks RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS11] Land=Railroad Name=Train Tracks RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS12] Land=Railroad Name=Train Tracks RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS13] Land=Railroad Name=Train Tracks RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS14] Land=Railroad Name=Train Tracks RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS15] Land=Railroad Name=Train Tracks RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKS16] Land=Railroad Name=Train Tracks RadarColor=92,92,92 LegalTarget=false RadarInvisible=false [TRACKTUNNEL01] Land=Railroad Name=Train Tracks Image=TRTUNN01 RadarColor=92,92,92 LegalTarget=false [TRACKTUNNEL02] Land=Railroad Name=Train Tracks Image=TRTUNN02 RadarColor=92,92,92 LegalTarget=false [TRACKTUNNEL03] Land=Railroad Name=Train Tracks Image=TRTUNN03 RadarColor=92,92,92 LegalTarget=false [TRACKTUNNEL04] Land=Railroad Name=Train Tracks Image=TRTUNN04 RadarColor=92,92,92 LegalTarget=false [TREE01] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=6 TemperateOccupationBits=4 [TREE02] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE03] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=6 TemperateOccupationBits=4 [TREE04] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=6 TemperateOccupationBits=7 [TREE05] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=5 [TREE06] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE07] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE08] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=4 TemperateOccupationBits=7 [TREE09] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=4 TemperateOccupationBits=4 [TREE10] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=3 TemperateOccupationBits=6 [TREE11] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=3 TemperateOccupationBits=4 [TREE12] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE13] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=4 TemperateOccupationBits=4 [TREE14] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=4 TemperateOccupationBits=4 [TREE15] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE16] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE17] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE18] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE19] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=2 TemperateOccupationBits=4 [TREE20] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=3 TemperateOccupationBits=4 [TREE21] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=1 TemperateOccupationBits=4 [TREE22] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=3 TemperateOccupationBits=4 [TREE23] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=3 TemperateOccupationBits=4 [TREE24] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=6 TemperateOccupationBits=4 [TREE25] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE26] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE27] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE28] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE29] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE30] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE31] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE32] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE33] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE34] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE35] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TREE36] Name=Tree RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TRFF01] Name=traffic light 1 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TRFF02] Name=traffic light 2 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TRFF03] Name=traffic light 3 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TRFF04] Name=traffic light 4 RadarColor=0,192,0 IsFlammable=no SnowOccupationBits=7 TemperateOccupationBits=4 [TROCK01] Land=Rock Name=Clear Rock #1 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [TROCK02] Land=Rock Name=Clear Rock #2 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [TROCK03] Land=Rock Name=Clear Rock #3 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [TROCK04] Land=Rock Name=Clear Rock #4 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [TROCK05] Land=Rock Name=Clear Rock #5 IsARock=true DrawFlat=false RadarColor=64,64,64 LegalTarget=false NoUseTileLandType=true [TRUCKA] ROT=5 Cost=0 Name=Truck Size=6 Armor=light Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=5 Speed=4 Crewed=yes Points=40 Turret=no UIName=Name:TRUCKA Weight=2 Crusher=no Primary=none Soylent=100 Category=AFV DieSound=GenVehicleDie Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=2 Secondary=none TechLevel=-1 Trainable=no VoiceMove= CrushSound=TankCrush DebrisTypes=TIRE SelfHealing=no ThreatPosed=0 VoiceAttack=CivAllAttackCommand VoiceSelect=CivAllSelect MovementZone=Normal Insignificant=yes VoiceFeedback= DebrisMaximums=4 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no [TRUCKB] ROT=5 Cost=0 Name=Truck (loaded) Size=6 Armor=light Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=5 Speed=4 Crewed=no Points=40 Turret=no UIName=Name:TRUCKB Weight=2 Crusher=no Primary=none Soylent=100 Category=AFV DieSound=GenVehicleDie Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=2 Secondary=none TechLevel=-1 Trainable=no VoiceMove= CrushSound=TankCrush DebrisTypes=TIRE SelfHealing=no ThreatPosed=0 VoiceAttack=GenAllVehicleAttackCommand VoiceSelect=GenAllVehicleSelect CarriesCrate=yes MovementZone=Normal Insignificant=yes VoiceFeedback= DebrisMaximums=4 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no [TRexBite] ROF=30 Range=1.5 Speed=100 Damage=200 Report=TrexAttack Warhead=TRexWH Projectile=InvisibleLow CellRangefinding=yes [TRexInfBite] ROF=30 Range=1.5 Speed=100 Damage=200 Report=TrexAttack Warhead=TRexInfWH Projectile=InvisibleLow CellRangefinding=yes [TRexInfWH] Wall=yes Wood=yes Verses=100%,90%,80%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=10 CellSpread=.5 ProneDamage=50% Conventional=yes PercentAtMax=.5 [TRexWH] Wall=yes Wood=yes Rocker=yes Verses=0%,0%,0%,60%,40%,40%,50%,40%,25%,80%,100% InfDeath=10 MaxDebris=3 MinDebris=1 CellSpread=.5 ProneDamage=50% Conventional=yes PercentAtMax=.5 [TSTLAMP] Name=AlphaLightPost Armor=wood Image=GALITE Power=0 Sight=0 Crewed=no Points=30 Nominal=yes Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 TechLevel=-1 AlphaImage=ALPHATST ThreatPosed=0 Insignificant=yes DamageParticleSystems=SparkSys [TTNK] ROT=5 Cost=1200 Name=Tesla Tank Size=3 Armor=light Owner=Russians,Confederation,Africans,Arabs Sight=8 Speed=6 Points=25 Turret=yes UIName=Name:TTNK Weight=3.5 Crusher=yes Primary=TankBolt Soylent=1200 Category=AFV DieSound=GenVehicleDie IsTilter=yes Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=TeslaTankMoveStart TechLevel=10 VoiceMove=TeslaTankMove CrushSound=TankCrush Accelerates=false CrateGoodie=yes ThreatPosed=40 VoiceAttack=TeslaTankAttackCommand VoiceSelect=TeslaTankSelect ElitePrimary=TankBoltE MovementZone=Destroyer Prerequisite=NAWEAP,NARADR ZFudgeColumn=8 ZFudgeTunnel=13 VoiceFeedback= DetectDisguise=yes EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF RequiredHouses=Russians OpportunityFire=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER DamageSmokeOffset=100, 100, 275 BuildTimeMultiplier=1.2 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [TUG] ROT=2 Cost=0 Name=Tug Boat Size=6 Armor=light Naval=yes Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=4 Points=30 Turret=no UIName=Name:TUGBOAT Crusher=yes Soylent=100 Category=Support DieSound= PipScale=Passengers Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} MaxDebris=3 SizeLimit=2 SpeedType=Float TechLevel=-1 Trainable=no VoiceMove= DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=TugBoatSelect AmbientSound=TugBoatAmbience MovementZone=Water Prerequisite=NAWEAP SinkingSound=GenLargeWaterDie ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [TankBolt] ROF=75 Range=6 Speed=100 Damage=135 Report=TeslaTankAttack Warhead=Electric Projectile=InvisibleLow IsElectricBolt=true [TankBoltE] ROF=60 Range=6 Speed=100 Damage=150 Report=TeslaTankAttack Warhead=Electric Projectile=Electricbounce IsElectricBolt=true [TankMakeupKit] ROF=100 Range=-2 Speed=100 Damage=1 Report=MirageTankDisguise Warhead=TankSnapshot FireOnce=yes Projectile=Invisible TerrainFire=yes RevealOnFire=no [TankOGas] Fire=yes Wall=yes Wood=yes Rocker=no Sparky=no Verses=90%,90%,90%,80%,60%,25%,100%,50%,10%,90%,100% AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100 InfDeath=4 Tiberium=yes CellSpread=.5 ProneDamage=50% PercentAtMax=.9 [TankSnapshot] Verses=0%,0%,0%,1%,1%,1%,0%,0%,0%,0%,0% MakesDisguise=yes [TerrainTypes] 2=BOXES01 3=BOXES02 4=BOXES03 5=BOXES04 6=BOXES05 7=BOXES06 8=BOXES07 9=BOXES08 10=BOXES09 11=ICE01 12=ICE02 13=ICE03 14=ICE04 15=ICE05 16=TREE01 17=TREE02 18=TREE03 19=TREE04 20=TREE05 21=TREE06 22=TREE07 23=TREE08 24=TREE09 25=TREE10 26=TREE11 27=TREE12 28=TREE13 29=TREE14 30=TREE15 31=TREE16 32=TREE17 33=TREE18 34=TREE19 35=TREE20 36=TREE21 37=TREE22 38=TREE23 39=TREE24 40=TREE25 41=TREE26 42=TREE27 43=TREE28 44=TREE29 45=TREE30 46=TIBTRE01 47=TIBTRE02 48=TIBTRE03 49=VEINTREE 50=HDSTN01 51=LT_GEN01 52=LT_GEN02 53=LT_GEN03 54=LT_GEN04 55=LT_SGN01 56=LT_SGN02 57=LT_SGN03 58=LT_SGN04 59=LT_EUR01 60=LT_EUR02 61=POLE01 62=POLE02 63=SIGN01 64=TRFF01 65=TRFF02 66=TRFF03 67=TRFF04 68=SIGN02 69=SIGN03 70=SIGN04 71=SIGN05 72=SIGN06 73=SPKR01 74=TREE31 75=TREE32 76=TREE33 77=TREE34 78=TREE35 79=TREE36 [TerrorBomb] ROF=10 Anim=RING1 Range=1.5 Damage=225 Suicide=yes Warhead=TerrorBombWH Projectile=Invisible FireInTransport=no [TerrorBombWH] Fire=yes Bright=yes Sparky=no Verses=150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100% AnimList=MININUKE InfDeath=4 CellSpread=2 PercentAtMax=.5 [TeslaFragment] ROF=80 Anim=PIFFPIFF Range=3 Speed=10 Damage=30 Report=TeslaCoilAttack Warhead=Electric Projectile=SmallTeslaP IsElectricBolt=true [TestSmoke] Deacc=.05 Image=SGRYSMK1 MaxEC=80 Velocity=6.0 EndStateAI=20 WindEffect=0 BehavesLike=Smoke Translucency=25 StateAIAdvance=3 DeleteOnStateLimit=yes [TestSmokeSys] Spawns=yes Slowdown=.0025 HoldsWhat=TestSmoke BehavesLike=Smoke ParticleCap=7 SpawnCutoff=13.0 SpawnFrames=10 SpawnRadius=5 SpawnTranslucencyCutoff=12.5 [Tiberium] Foot=90% Float=0% Hover=50% Track=70% Wheel=50% Buildable=no Amphibious=50% FloatBeach=0% [Tiberiums] 0=Riparius 1=Cruentus 2=Vinifera 3=Aboreus [Torpedo] AA=no AG=yes Arm=2 ROT=12 Image=SUBT Level=yes Ranged=yes Shadow=no [Tunnel] Foot=100% Float=0% Hover=100% Track=100% Wheel=100% Buildable=no Amphibious=100% FloatBeach=0% [UCEliteM1Carbine] ROF=20 Range=6 Speed=100 Damage=30 Report=SovietOccupiedAttack Warhead=SSAB Projectile=InvisibleHigh OccupantAnim=UCCONS [UCElitePara] ROF=15 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Range=6 Speed=100 Damage=40 Report=AlliedOccupiedAttack Warhead=SSAB Projectile=InvisibleHigh OccupantAnim=UCFLASH [UCElitePsychicJab] ROF=15 Range=6 Speed=100 Damage=73 Report=InitiateAttack Warhead=SSABFlame Projectile=InvisibleHigh OccupantAnim=UCINIT [UCM1Carbine] ROF=20 Range=6 Speed=100 Damage=20 Report=SovietOccupiedAttack Warhead=SSAB Projectile=InvisibleHigh OccupantAnim=UCCONS [UCPara] ROF=15 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Range=6 Speed=100 Damage=30 Report=AlliedOccupiedAttack Warhead=SSAB Projectile=InvisibleHigh OccupantAnim=UCFLASH [UCPsychicJab] ROF=15 Range=6 Speed=100 Damage=63 Report=InitiateAttack Warhead=SSABFlame Projectile=InvisibleHigh OccupantAnim=UCINIT [UFO] Name=Scrin Ship Armor=concrete Points=5 Nominal=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 TechLevel=1 BaseNormal=no Insignificant=yes PlaceAnywhere=yes [UTNK] ROT=5 Cost=1000 Name=ZZZ Not Used Size=3 Armor=heavy Image=HTNK Owner=Russians,Confederation,Africans,Arabs Sight=8 Speed=6 Points=25 Turret=yes UIName=Name:UTNK Weight=3.5 Crusher=yes Primary=Comet Category=AFV DieSound=GenVehicleDie IsTilter=yes Strength=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=RhinoTankMoveStart TechLevel=-1 VoiceMove=GenSovVehicleMove CrushSound=TankCrush Accelerates=false CrateGoodie=no TargetLaser=yes ThreatPosed=40 VoiceAttack=GenSovVehicleAttackCommand VoiceSelect=GenSovVehicleSelect ElitePrimary=120mmE MovementZone=Destroyer Prerequisite=NAWEAP ZFudgeColumn=8 ZFudgeTunnel=13 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF OpportunityFire=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER DamageSmokeOffset=100, 100, 275 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [UltraAP] Wall=yes Wood=yes Verses=2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100% AnimList=S_CLSN30 InfDeath=3 ProneDamage=50% Conventional=yes [UltraAPE] Wall=yes Wood=yes Verses=2%,2%,2%,100%,50%,100%,2%,2%,2%,100%,100% AnimList=VTEXPLOD InfDeath=3 ProneDamage=50% Conventional=yes [Unload] Rate=.016 Scatter=no Retaliate=no Recruitable=no [V3] ROT=5 Cost=700 Name=V3 Launcher Size=3 Armor=light Owner=Russians,Confederation,Africans,Arabs Sight=7 Speed=4 Crewed=no Points=40 Spawns=V3ROCKET Turret=no UIName=Name:V3 Weight=3.5 Crusher=yes Primary=V3Launcher Soylent=800 Category=AFV DieSound=GenVehicleDie Strength=150 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=V3MoveStart TechLevel=3 VoiceMove=V3Move Bunkerable=no CrushSound=TankCrush GuardRange=9 NoSpawnAlt=yes CrateGoodie=yes ThreatPosed=25 VoiceAttack=V3AttackCommand VoiceSelect=V3Select MovementZone=Destroyer Prerequisite=NAWEAP,NARADR SpawnsNumber=1 ZFudgeColumn=8 ZFudgeTunnel=13 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF SpawnRegenRate=400 SpawnReloadRate=0 CanPassiveAquire=no VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER AccelerationFactor=0.01 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [V3Airburst] Range=.55 Damage=25 Warhead=V3HE Projectile=V3AirburstP [V3AirburstP] AA=no ROT=4 Image=none Ranged=yes Cluster=9 Airburst=yes Dropping=yes Proximity=yes AirburstWeapon=V3Cluster [V3Cluster] ROF=80 Range=6 Speed=20 Damage=80 Warhead=V3HE Projectile=ClusterBits [V3EWH] Wall=yes Wood=yes Bright=yes Rocker=yes Sparky=no Verses=100%,90%,80%,80%,70%,70%,100%,75%,50%,80%,0% AnimList=MININUKE InfDeath=2 Tiberium=yes CellSpread=2 ProneDamage=70% Conventional=yes PercentAtMax=.5 [V3HE] Wall=yes Wood=yes Rocker=no Sparky=no Verses=100%,100%,100%,30%,5%,5%,85%,50%,30%,100%,0% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=2 Tiberium=yes CellSpread=.9 Conventional=yes PercentAtMax=1 [V3Launcher] ROF=150 Range=18 Speed=10 Damage=1 Spawner=yes Warhead=Special Projectile=InvisibleHigh MinimumRange=5 [V3ROCKET] ROT=3 Ammo=1 Cost=50 Name=V3 Rocket Armor=special_2 Owner=Russians,Confederation,Africans,Arabs Sight=1 Speed=15 Crewed=no Points=20 UIName=Name:V3ROCKET Spawned=yes Category=AirPower Explodes=no Landable=yes NoShadow=yes Strength=50 AuxSound1=V3Attack DontScore=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 FireAngle=1 Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} MaxDebris=2 TechLevel=-1 Trainable=no GuardRange=30 Selectable=no ThreatPosed=10 MissileSpawn=yes MoveToShroud=yes MovementZone=Fly RadarInvisible=no ImmuneToPsionics=yes DamageParticleSystems=SmallGreySSys [V3WH] Wall=yes Wood=yes Bright=yes Deform=10% Rocker=yes Sparky=no Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%,0% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=2 Tiberium=yes CellSpread=1 ProneDamage=70% Conventional=yes PercentAtMax=.25 DeformThreshhold=300 [VEINHOLE] Land=Rock Name=Veinhole Monster IsVeins=true RadarColor=92,92,0 LegalTarget=yes IsVeinholeMonster=true NoUseTileLandType=true [VEINHOLEDUMMY] Name=Veinhole Monster Dummy Image=blahblahblah IsVeins=true RadarColor=92,92,0 LegalTarget=no [VEINTREE] Name=Veinhole Tree Armor=None Image=None Strength=1000 IsVeinhole=true [VIRUS] Pip=red Cost=700 Name=Yuri Virus Size=1 Armor=none Owner=YuriCountry Sight=9 Speed=4 Points=10 UIName=Name:Virus IFVMode=14 Primary=Virusgun Soylent=350 Bombable=yes Category=Soldier DieSound=VirusDie Strength=100 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=1 VoiceMove=VirusMove CrushSound=InfantrySquish UseOwnName=true ThreatPosed=10 VoiceAttack=VirusAttackCommand VoiceSelect=VirusSelect ElitePrimary=VirusgunE MovementZone=Infantry PhysicalSize=1 Prerequisite=YABRCK,RADAR ImmuneToVeins=yes VoiceFeedback=VirusFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPoison=yes ImmuneToPsionics=no VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER PreventAttackMove=no VoiceSpecialAttack=VirusMove IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [VLAD] ROT=1 Cost=2500 Name=Vladimir's Dreadnought Size=50 Armor=heavy Naval=yes Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Crewed=no Points=55 Spawns=DMISL Turret=no UIName=Name:VLADBOAT Weight=4 Crusher=no Primary=DredLauncher Soylent=2500 Category=Support DieSound= Strength=1500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 FireAngle=32 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float TechLevel=-1 ToProtect=yes VoiceMove=GenSovWaterMove GuardRange=10 NoSpawnAlt=yes CrateGoodie=no ThreatPosed=25 VoiceAttack=GenSovWaterAttackCommand VoiceSelect=GenSovWaterSelect MovementZone=Water Prerequisite=NAYARD,NATECH SinkingSound=GenLargeWaterDie SpawnsNumber=2 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF SpawnRegenRate=80 ForbiddenHouses=Russians SpawnReloadRate=0 CanPassiveAquire=no VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [VLADIMIR] Pip=white Cost=10 Name=Vladimir Size=1 Armor=none Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:CIV1 IFVMode=0 Primary=Pistola Soylent=200 Category=Soldier DieSound=FlakTroopDie Strength=50 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 VoiceMove=Dummy CrushSound=InfantrySquish UseOwnName=true ThreatPosed=0 VoiceAttack=Dummy VoiceSelect=Dummy MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes VoiceFeedback=Dummy AllowedToStartInMultiplayer=no [VehicleTypes] 1=AMCV 2=HARV 3=APOC 4=HTNK 5=SAPC 6=CAR 7=BUS 8=WINI 9=PICK 10=MTNK 11=HORV 12=TRUCKA 13=TRUCKB 14=CARRIER 15=V3 16=ZEP 17=DRON 18=HTK 19=DEST 20=SUB 21=AEGIS 22=LCRF 23=DRED 24=SHAD 25=SQD 26=DLPH 27=SMCV 28=TNKD 30=HOWI 32=TTNK 33=HIND 34=LTNK 35=CMON 36=CMIN 37=SREF 38=XCOMET 39=HYD 40=MGTK 41=FV 42=DeathDummy 43=VLAD 44=DTRUCK 45=PROPA 46=CONA 47=COP 48=EUROC 49=LIMO 50=STANG 51=SUVB 52=SUVW 53=TAXI 54=PTRUCK 55=CRUISE 56=TUG 57=CDEST 58=YHVR 59=PCV 60=SMIN 61=SMON 62=YCAB 63=YTNK 64=BFRT 65=TELE 66=CAOS 67=DDBX 68=BCAB 69=BSUB 70=SCHP 73=JEEP 74=MIND 75=DISK 76=UTNK 77=ROBO 78=YDUM 79=SCHD 80=DOLY 81=CBLC 82=FTRK 83=AMBU 84=CIVP [VeinholeWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=0 Veinhole=yes [Vinifera] Name=Tiberium Vinifera Color=NeonBlue Image=3 Power=0 Value=25 Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 Growth=2200 Spread=2200 GrowthPercentage=.06 SpreadPercentage=.06 [VirtualScanner] Range=5 Speed=100 Damage=1 Warhead=SA NeverUse=yes Projectile=InvisibleAll [Virus] Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% Bullets=yes AnimList=PIFF InfDeath=8 ProneDamage=100% [VirusCloud1] Image=TXGASG MaxDC=30 MaxEC=1000 Damage=5 Warhead=VirusGas EndStateAI=20 StartFrame=0 WindEffect=0 BehavesLike=Gas NextParticle=VirusCloudD1 StateAIAdvance=4 [VirusCloud2] Image=LGRYSMK1 MaxDC=30 MaxEC=1000 Damage=10 Warhead=VirusGas EndStateAI=20 StartFrame=0 WindEffect=0 BehavesLike=Gas NextParticle=VirusCloudD2 StateAIAdvance=4 [VirusCloudD1] Image=TXGASG MaxDC=60 MaxEC=50 Damage=5 Warhead=VirusGas EndStateAI=20 StartFrame=0 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes [VirusCloudD2] Image=LGRYSMK1 MaxDC=60 MaxEC=50 Damage=5 Warhead=VirusGas EndStateAI=20 StartFrame=0 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes [VirusGas] Poison=yes Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,0% InfDeath=8 Particle=GasCloudSys CellSpread=1 ProneDamage=300% PercentAtMax=1 [Virusgun] ROF=100 Range=10 Speed=100 Damage=125 Report=VirusAttack Warhead=Virus Projectile=InvisibleLow RevealOnFire=no OpenToppedAnim=GUNFIRE [VirusgunE] ROF=80 Range=16 Speed=100 Damage=125 Report=VirusAttack Warhead=Virus Projectile=InvisibleLow RevealOnFire=no OpenToppedAnim=GUNFIRE [VoxelAnims] 1=PIECE 2=TIRE 3=GASTANK 4=SONICTURRET 5=4TNKTURRET 6=CRYSTAL01 7=CRYSTAL02 8=METEOR01 9=METEOR02 10=PEBBLE [Vulcan] ROF=26 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Range=5.5 Speed=100 Damage=50 Report=SentryGunAttack Warhead=SA Projectile=InvisibleLow [Vulcan2] ROF=26 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Range=5.5 Speed=100 Damage=50 Report=PillboxAttack Warhead=SA Projectile=InvisibleLow [Vulcan3] ROF=30 Burst=3 Range=4 Speed=100 Damage=10 Report=CYGUN1 Warhead=SA Projectile=InvisibleLow [VulcanTower] ROF=26 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Range=5 Speed=100 Bright=true Damage=50 Report=PillboxAttack Warhead=SA Projectile=InvisibleLow [WCRATE] Land=Water Name=Water Crate Crate=yes DrawFlat=false RadarColor=92,92,92 CrateTrigger=yes RadarInvisible=yes [WEEDGUY] Pip=white Cost=300 Name=ZZZ Chem Spray Infantry Armor=none Owner=British,French,Germans,Americans,Alliance Sight=4 Speed=6 Points=5 UIName=Name:WEEDGUY Primary=NukeCarrier Storage=7 Category=Soldier DieSound= Fearless=yes Strength=130 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=V3Cluster TechLevel=-1 VoiceMove= CrushSound=InfantrySquish ThreatPosed=0 VoiceAttack= VoiceSelect= MovementZone=Infantry PhysicalSize=1 Prerequisite=BARRACKS TiberiumProof=yes VoiceFeedback= AllowedToStartInMultiplayer=no [WINI] ROT=5 Cost=0 Name=Recreational Vehicle Size=6 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:WINI Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove=MCVMoveStart CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [WWLF] Pip=yellow Cost=10 Name=Werewolf Size=1 Armor=none Image=MUMY Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=2 Speed=4 Points=1 UIName=Name:MUMY Nominal=yes Soylent=200 Category=Civilian Civilian=yes DieSound=CivAllFemDie Strength=50 Fraidycat=yes Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=-1 Trainable=no VoiceMove=CivAllFemMove CrushSound=InfantrySquish UseOwnName=true ThreatPosed=0 VoiceAttack=CivAllFemAttackCommand VoiceSelect=CivAllFemSelect MovementZone=Infantry PhysicalSize=1 ImmuneToVeins=yes Insignificant=yes VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove AllowedToStartInMultiplayer=no [Wall] Foot=0% Float=0% Hover=0% Track=0% Wheel=0% Buildable=no Amphibious=0% FloatBeach=0% [WallModel] AlliedWallTransparency=no WallPenetratorThreshold=50% [Warheads] 1=EMPuls 2=SonicWarhead 3=TankOGas 4=SA 5=HE 6=AP 7=Gas 8=Fire 9=HollowPoint 10=Super 11=Organic 12=Slimer 13=FirestormWH 14=IonCannonWH 15=RailShot 16=Mechanical 17=VeinholeWH 18=IonWH 19=ARTYHE 20=PlasmaWH 21=SAMWH 22=ORCAAP 23=RailShot2 24=ORCAHE 25=Controller 26=PsiPulse 27=IvanBomb 28=IvanWH 29=Electric 30=ElectricAssault 31=V3HE 32=Parasite 33=NUKE 34=BlimpHE 35=ParasitePlus 36=DeathWH 37=ParasiteDog 38=BombDisarm 39=Snapshot 40=RadBeamWarhead 41=RadEruptionWarhead 42=RadSite 43=GrandCannonWH 44=UltraAP 45=HowitzerWH 46=CometWH 47=MaverickHE 48=FlakWH 49=OilExplosionWH 50=TankSnapshot 51=CRNUKEWH 52=ChronoBeam 53=HollowPoint2 54=NukeMaker 55=FakeC4WH 56=HollowPointNoBuilding 57=V3WH 58=FlakTWH 59=APSplash 60=DMISLWH 61=DemobombWH 62=MirageWH 63=SSA 64=SSAB 65=ApocAP 66=HARVWH 67=V3EWH 68=DMISLEWH 69=TerrorBombWH 70=FlakGuyWH 71=CRTerrorBombWH 72=HollowPoint3 73=ControllerBuilding 74=SuperPsiPulse 75=DominatorWH 76=AirstrikeFlare 77=VirusGas 78=Virus 79=PsychGasCreate 80=PsychGas 81=Battering 82=GattWH 83=Mutate 84=CMISLWH 85=CMISLEWH 86=Smashing 87=LocomotorBeam 88=MIGWH 89=LUNARWH 90=GUARDWH 91=AntiB 92=AntiPerson 93=PJABWH 94=APSplash2 95=SAFlame 96=SSABFlame 97=DiskWH 98=NukeB 99=BORISWH 100=SCHOPWH 101=TRexWH 102=MutateExplosion 103=TRexInfWH 104=Crush 105=BlimpHEEffect [Water] Foot=0% Float=100% Hover=100% Track=0% Wheel=0% Buildable=no Amphibious=100% FloatBeach=100% [Weeds] Foot=50% Float=0% Hover=100% Track=70% Wheel=50% Buildable=no Amphibious=50% FloatBeach=0% [WeldingSpark] MaxEC=500 ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0) XVelocity=16 YVelocity=16 ColorSpeed=.13 BehavesLike=Spark StartColor1=80,255,255 StartColor2=255,255,100 MinZVelocity=40 ZVelocityRange=15 [WeldingSys] HoldsWhat=WeldingSpark LightSize=25 BehavesLike=Spark ParticleCap=15 OneFrameLight=true SparkSpawnFrames=20 SpawnSparkPercentage=.4 [XCOMET] ROT=5 Cost=2000 Name=Placeholder Size=3 Armor=heavy Image=HTNK Owner=British,French,Germans,Americans,Alliance Sight=8 Speed=4 Points=50 Turret=yes UIName=Name:XCOMET Weight=3.5 Crusher=yes Primary=CometFragment Category=AFV IsTilter=yes Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 Secondary=TeslaFragment TechLevel=-1 VoiceMove= Accelerates=false CrateGoodie=no ThreatPosed=40 VoiceAttack= VoiceSelect= ElitePrimary=SuperCometFragment MovementZone=Destroyer Prerequisite=GAWEAP,GATECH ZFudgeColumn=8 ZFudgeTunnel=13 VoiceFeedback= VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER DamageSmokeOffset=100, 100, 275 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [YABRCK] Cost=500 Name=Yuri Barracks Armor=steel Image=YABRCK Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-10 Sight=5 Crewed=yes Points=30 UIName=Name:Ybarracks Factory=InfantryType Spyable=yes Adjacent=2 BuildCat=Tech Strength=500 ExitCoord=-64,64,0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=2 Capturable=true AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 Prerequisite=POWER,YACNST YuriBarracks=yes ImmuneToPsionics=no DamageSmokeOffset=215,395,200 AIBasePlanningSide=2 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys [YACNST] Cost=3000 Name=Yuri Construction Yard Armor=concrete Owner=YuriCountry Power=0 Sight=10 Crewed=yes Points=80 UIName=Name:YACNST Factory=BuildingType Adjacent=2 Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=7 TechLevel=-1 Capturable=true AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG ThreatPosed=0 TogglePower=no UndeploysInto=PCV ProtectWithWall=yes ConstructionYard=yes ImmuneToPsionics=no DamageSmokeOffset=1470, 1060, 1078 EligibileForAllyBuilding=yes [YACOMD] Cost=3000 Name=Yuri Command Center Armor=concrete Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=0 Sight=8 Crewed=yes Points=80 UIName=Name:YACOMD Adjacent=2 Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 Capturable=true DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg LeaveRubble=yes ThreatPosed=0 TogglePower=no ProtectWithWall=yes DamageSmokeOffset=1470,1060,1078 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys EligibileForAllyBuilding=yes [YADEPT] Cost=800 Name=ZZZ Yuri Service Depot Armor=wood Image=GADEPT Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-25 Sight=5 Crewed=yes Points=80 UIName=Name:GADEPT Adjacent=2 BuildCat=Tech Strength=1200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 MinDebris=4 TechLevel=15 Capturable=true UnitRepair=yes AIBuildThis=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 Prerequisite=YAWEAP,YACNST ImmuneToPsionics=no DamageSmokeOffset=270, 580, 260 AIBasePlanningSide=2 HasStupidGuardMode=false NumberImpassableRows=1 [YADOG] Pip=white Cost=200 Name=Allied Attack Dog (Yuri version) Size=1 Armor=none Image=ADOG Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=9 Speed=8 Points=10 UIName=Name:DOG IFVMode=0 Natural=yes Primary=GoodTeeth Soylent=50 Bombable=yes Category=Soldier DieSound=DogDie NotHuman=yes Strength=100 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=VirtualScanner TechLevel=2 Trainable=no VoiceMove=DogMove CrushSound=InfantrySquish ThreatPosed=20 VoiceAttack=DogAttackCommand VoiceSelect=DogSelect MovementZone=Infantry PhysicalSize=1 Prerequisite=GAPILE VoiceFeedback=DogFear DetectDisguise=yes EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF NavalTargeting=6 RequiredHouses=YuriCountry ImmuneToPsionics=yes LeadershipRating=7 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER ImmuneToRadiation=no ReselectIfLimboed=yes DefaultToGuardArea=yes VoiceSpecialAttack=DogMove RejoinTeamIfLimboed=yes IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [YAGGUN] ROT=10 Cost=1000 Name=Yuri Gattling Cannon Armor=steel Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-50 Sight=10 Crewed=no Points=30 RateUp=1 Stage1=200 Stage2=400 Stage3=600 Turret=yes UIName=Name:GattCannon Powered=yes Weapon1=AGGattling Weapon2=AAGattCann Weapon3=AGGattling2 Weapon4=AAGattCann2 Weapon5=AGGattling3 Weapon6=AAGattCann3 Adjacent=4 BuildCat=Combat RateDown=50 Strength=810 Drainable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 MinDebris=2 TechLevel=4 BaseNormal=no Capturable=false IsGattling=yes TurretAnim=YAGGUN DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM EliteStage1=100 EliteStage2=200 EliteStage3=300 ThreatPosed=30 TurretAnimX=0 TurretAnimY=15 TurretCount=1 WeaponCount=6 AntiAirValue=25 EliteWeapon1=AGGattlingE EliteWeapon2=AAGattlingE EliteWeapon3=AGGattling2E EliteWeapon4=AAGattling2E EliteWeapon5=AGGattling3E EliteWeapon6=AAGattling3E Prerequisite=BARRACKS,YACNST WeaponStages=3 WorkingSound=PowerOn IsBaseDefense=yes AntiArmorValue=10 NotWorkingSound=PowerOff ImmuneToPsionics=no AntiInfantryValue=25 TurretAnimIsVoxel=True TurretAnimZAdjust=-40 AIBasePlanningSide=2 HasStupidGuardMode=false [YAGNTC] Cost=2500 Name=Yuri Genetic Mutator Device Armor=concrete Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-200 Sight=5 Crewed=yes Points=30 UIName=Name:YAGNTC Nominal=yes Powered=true Spyable=yes Adjacent=2 BuildCat=Combat Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=10 BuildLimit=1 Capturable=false AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM RevealToAll=yes SuperWeapon=GeneticConverterSpecial ThreatPosed=1 Prerequisite=YATECH,YACNST ChargedAnimTime=1 ProtectWithWall=yes AIBasePlanningSide=2 [YAGRND] Cost=600 Name=Yuri Grinder Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-50 Sight=6 Crewed=yes Points=30 UIName=Name:Grinder Adjacent=2 BuildCat=Tech Grinding=yes Strength=900 ExitCoord=0,0,0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=9 Capturable=false DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm AIBuildThis=yes ThreatPosed=0 Prerequisite=YAWEAP,YACNST CreateUnitSound=CloningVatsCreate ImmuneToPsionics=no DamageSmokeOffset=480,96,125 AIBasePlanningSide=2 DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys [YAPOWR] Cost=600 Name=Yuri Bio Reactor Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=150 Sight=4 Crewed=yes Points=40 UIName=Name:BioR Spyable=yes Adjacent=2 BuildCat=Power DieSound=PowerPlantDie PipScale=Passengers Strength=700 Upgrades=2 Drainable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp MaxDebris=6 MinDebris=4 SizeLimit=15 TechLevel=1 Capturable=true ExtraPower=100 Passengers=5 UnitAbsorb=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 TogglePower=no Prerequisite=YACNST InfantryAbsorb=yes PoweredSpecial=yes ImmuneToPsionics=no DamageSmokeOffset=300, 300, 450 AIBasePlanningSide=2 [YAPPET] Cost=5000 Name=Yuri Puppet Master Armor=concrete Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-200 Sight=5 Crewed=yes Points=30 UIName=Name:YAPPET Nominal=yes Powered=true Spyable=yes Adjacent=2 BuildCat=Combat Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=14 MinDebris=7 TechLevel=10 BuildLimit=1 Capturable=false AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM RevealToAll=yes SuperWeapon=PsychicDominatorSpecial ThreatPosed=1 Prerequisite=YATECH,YACNST ChargedAnimTime=1 ProtectWithWall=yes AIBasePlanningSide=2 [YAPPPT] Name=Partially Built Psychic Dominator Armor=wood Sight=6 Points=5 UIName=Name:YAPPET Nominal=yes DieSound=MonumentCrumble Explodes=yes Strength=1000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=-1 BaseNormal=no DeathWeapon=BlimpBombEffect DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 LeaveRubble=false CanBeOccupied=yes CanOccupyFire=yes Insignificant=yes ClickRepairable=no MaxNumberOccupants=10 DeathWeaponDamageModifier=.01 [YAPSYT] Cost=1500 Name=Yuri Psychic Tower Armor=steel Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-100 Sight=5 Crewed=no Points=30 UIName=Name:YAPSYT Powered=true Primary=MultipleMindControlTower Adjacent=2 BuildCat=Combat PipScale=MindControl Strength=455 Drainable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=1 TechLevel=7 Capturable=false AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=30 AntiAirValue=0 Prerequisite=NAPSIS,YACNST AntiArmorValue=25 DetectDisguise=yes PipsDrawForAll=yes ImmuneToPsionics=yes AntiInfantryValue=25 DamageSmokeOffset=450, 200, 150 AIBasePlanningSide=2 [YAREFN] Cost=1750 Name=Yuri Ore Refinery Armor=medium Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=0 Sight=6 Points=80 Turret=yes UIName=Name:SMIN Primary=20mmRapid Soylent=1750 Spyable=yes Storage=200 Adjacent=2 BuildCat=Resource Enslaves=SLAV PipScale=Tiberium Strength=2000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 TechLevel=1 Trainable=yes VoiceMove=SlaveMinerMove BaseNormal=no Capturable=false TurretAnim=SMINTUR Unsellable=yes AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM DeploySound=SlaveMinerUndeploy ThreatPosed=0 TogglePower=no TurretAnimX=-25 TurretAnimY=15 VoiceAttack=SlaveMinerAttackCommand VoiceDeploy=SlaveMinerUnDeployVoice VoiceSelect=SlaveMinerSelect DeployFacing=0 ElitePrimary=20mmRapidE Prerequisite=POWER,YACNST SlavesNumber=5 VoiceHarvest=SlaveMinerHarvest UndeploysInto=SMIN SlaveRegenRate=500 ClickRepairable=no SlaveReloadRate=25 ImmuneToPsionics=yes ResourceGatherer=yes DamageSmokeOffset=410, 100, 165 TurretAnimIsVoxel=true TurretAnimZAdjust=-50 AIBasePlanningSide=2 BuildTimeMultiplier=1.15 RefinerySmokeFrames=30 ResourceDestination=yes RefinerySmokeOffsetOne=-85,-85,220 RefinerySmokeOffsetTwo=-85,90,220 RefinerySmokeOffsetFour=95,90,220 HalfDamageSmokeLocation1=0,0,0 RefinerySmokeOffsetThree=95,-85,220 RefinerySmokeParticleSystem=SmallGreySSys [YAROCK] Cost=600 Name=Rocket Launch Pad Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=6 Crewed=No Points=40 UIName=Name:YAROCK Spyable=No Adjacent=2 DieSound=PowerPlantDie Strength=700 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp MaxDebris=15 MinDebris=1 TechLevel=-1 Capturable=False UnitAbsorb=No DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 ImmuneToPsionics=Yes DamageSmokeOffset=300, 300, 450 AIBasePlanningSide=2 [YATECH] Cost=2000 Name=Yuri Battle Lab Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-100 Sight=6 Crewed=yes Points=85 UIName=Name:Yblab Spyable=yes Adjacent=2 BuildCat=Tech Strength=500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=12 MinDebris=6 TechLevel=8 Capturable=true AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG SuperWeapon=ForceShieldSpecial ThreatPosed=0 TogglePower=no Prerequisite=YAWEAP,YACNST,RADAR ProtectWithWall=yes ImmuneToPsionics=no DamageSmokeOffset=1500, 1055, 815 AIBasePlanningSide=2 [YAWEAP] Bib=yes Cost=2000 Name=Yuri War Factory Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-25 Sight=4 Crewed=yes Points=80 UIName=Name:YWarfactory Factory=UnitType Spyable=yes Adjacent=2 BuildCat=Tech Strength=1000 ExitCoord=512,256,0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 TechLevel=2 Capturable=true DeployTime=.044 AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM ThreatPosed=0 Prerequisite=PROC,YABRCK,YACNST WeaponsFactory=yes ImmuneToPsionics=no DamageSmokeOffset=408,880,435 AIBasePlanningSide=2 NumberImpassableRows=1 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys [YAYARD] Cost=1000 Name=Yuri Submarine Pen Armor=concrete Image=YAYARD Naval=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Power=-25 Sight=10 Crewed=no Points=55 UIName=Name:Ynaval Factory=UnitType Powered=false Adjacent=12 BuildCat=Tech Explodes=yes Strength=1500 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=12 MinDebris=6 TechLevel=4 BaseNormal=no Capturable=no UnitRepair=yes WaterBound=yes AIBuildThis=yes DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG ThreatPosed=0 AmbientSound=_Amb_WavesLake Prerequisite=YACNST,POWER,PROC NumberOfDocks=1 WeaponsFactory=yes ImmuneToPsionics=no DamageSmokeOffset=700,700,500 TargetCoordOffset=300,200,0 AIBasePlanningSide=2 NumberImpassableRows=3 [YCAB] ROT=5 Cost=0 Name=Yellow Cab Size=4 Armor=light Owner=Russians,Confederation,Africans,Arabs,YuriCountry Sight=8 Speed=8 Points=20 Turret=no UIName=Name:YCAB Crusher=no Soylent=100 Category=Transport DieSound=GenVehicleDie PipScale=Passengers Strength=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 MoveStart=GenCarMoveStart SizeLimit=2 TechLevel=-1 Trainable=no VoiceMove= CrushSound=TankCrush DeployTime=.022 CrateGoodie=no DebrisTypes=TIRE ThreatPosed=0 VoiceAttack= VoiceSelect=GenCarSelect MovementZone=Normal Prerequisite=NAWEAP ZFudgeColumn=10 ZFudgeTunnel=13 Insignificant=yes VoiceFeedback= DebrisMaximums=6 ImmuneToPsionics=no ImmuneToRadiation=no SpecialThreatValue=1 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [YDOG] Pip=white Cost=200 Name=Attack Dog (Yuri version) Size=1 Armor=none Image=DOG Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=9 Speed=8 Points=10 UIName=Name:DOG IFVMode=0 Natural=yes Primary=BadTeeth Soylent=50 Bombable=yes Category=Soldier DieSound=DogDie NotHuman=yes Strength=100 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=VirtualScanner TechLevel=2 Trainable=no VoiceMove=DogMove CrushSound=InfantrySquish ThreatPosed=20 VoiceAttack=DogAttackCommand VoiceSelect=DogSelect MovementZone=Infantry PhysicalSize=1 Prerequisite=NAHAND VoiceFeedback=DogFear DetectDisguise=yes EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF NavalTargeting=6 RequiredHouses=YuriCountry ImmuneToPsionics=yes LeadershipRating=7 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER ImmuneToRadiation=no ReselectIfLimboed=yes DefaultToGuardArea=yes VoiceSpecialAttack=DogMove RejoinTeamIfLimboed=yes IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [YELWLAMP] Name=Yellow Light Post Armor=wood Image=GALITE Power=0 Sight=0 Crewed=yes Points=30 Nominal=yes Powered=true Strength=600 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 TechLevel=-1 ThreatPosed=0 LightRedTint=1.5 Insignificant=yes LightBlueTint=0.01 LightGreenTint=1.5 LightIntensity=.01 LightVisibility=4000 DamageParticleSystems=SparkSys,LGSparkSys [YENGINEER] Pip=Blue Cost=500 Name=Yuri Engineer Size=1 Armor=none Image=ENGINEER Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=4 Speed=4 Points=5 UIName=Name:ENGINEER IFVMode=1 Primary=DefuseKit Soylent=250 Category=Soldier DieSound=EngSovDie Engineer=yes Strength=75 BombSight=4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=VirtualScanner TechLevel=1 Trainable=no VoiceMove=EngYuriMove CrushSound=InfantrySquish GuardRange=9 VoiceEnter=EngYuriCapture ThreatPosed=0 VoiceAttack=EngYuriCapture VoiceSelect=EngYuriSelect MovementZone=Infantry PhysicalSize=1 Prerequisite=Barracks VoiceCapture=EngYuriCapture ImmuneToVeins=yes VoiceFeedback=EngYuriFear ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs LeadershipRating=3 PreventAttackMove=yes SpecialThreatValue=1 VoiceSpecialAttack=EngYuriCapture IsSelectableCombatant=no AllowedToStartInMultiplayer=no [YHVR] ROT=5 Cost=900 Name=Hover Transport Yuri Size=15 Armor=heavy Naval=yes Owner=YuriCountry Sight=6 Speed=6 Points=25 Turret=no UIName=Name:SAPC Weight=1 Crusher=yes Soylent=900 Category=Transport DieSound=GenVehicleDie IsTilter=yes PipScale=Passengers Strength=300 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 MoveSound=LandingCraftMoveStart SizeLimit=6 SpeedType=Hover TechLevel=2 Trainable=no VoiceMove=HoverYuriMove Bunkerable=no CrushSound=TankCrush DeployTime=.022 Passengers=12 StupidHunt=yes CrateGoodie=no ThreatPosed=10 VoiceAttack=HoverYuriMove VoiceSelect=HoverYuriSelect MoveToShroud=yes MovementZone=Amphibious Prerequisite=YAYARD ZFudgeColumn=7 ZFudgeTunnel=13 VoiceFeedback= SpecialThreatValue=1 EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DamageParticleSystems=SparkSys,SmallGreySSys TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [YTNK] ROT=10 Cost=600 Name=Gattling Tank Size=3 Armor=light Owner=YuriCountry Sight=10 Speed=6 Points=25 RateUp=1 Stage1=200 Stage2=400 Stage3=600 Turret=yes UIName=Name:GattTank Weight=3.5 Crusher=no Primary=AGGattling Soylent=600 Weapon1=AGGattling Weapon2=AAGattling Weapon3=AGGattling2 Weapon4=AAGattling2 Weapon5=AGGattling3 Weapon6=AAGattling3 Category=AFV DieSound=GenVehicleDie IsTilter=yes RateDown=50 Strength=210 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Maxdebris=3 MoveSound=FlakTrackMoveStart Secondary=AAGattling TechLevel=4 VoiceMove=GattlingTankMove CrushSound=TankCrush IsGattling=yes Accelerates=false CrateGoodie=no EliteStage1=100 EliteStage2=200 EliteStage3=300 ThreatPosed=40 TurretCount=1 VoiceAttack=GattlingTankAttackCommand VoiceSelect=GattlingTankSelect WeaponCount=6 ElitePrimary=AGGattlingE EliteWeapon1=AGGattlingE EliteWeapon2=AAGattlingE EliteWeapon3=AGGattling2E EliteWeapon4=AAGattling2E EliteWeapon5=AGGattling3E EliteWeapon6=AAGattling3E MovementZone=Destroyer Prerequisite=YAWEAP WeaponStages=3 ZFudgeColumn=8 ZFudgeTunnel=13 VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF EliteSecondary=AAGattlingE OpportunityFire=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER DamageSmokeOffset=100, 100, 275 DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes TooBigToFitUnderBridge=true AllowedToStartInMultiplayer=no [YURI] Pip=red Cost=800 Name=Yuri Clone Size=1 Armor=none Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=12 Speed=4 Points=5 UIName=Name:YuriClone IFVMode=8 Primary=MindControl Soylent=400 Category=Soldier Deployer=yes DieSound=YuriCloneDie Strength=100 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Secondary=PsiWave TechLevel=10 VoiceMove=YuriCloneMove CrushSound=InfantrySquish DeployFire=yes TypeImmune=yes ThreatPosed=15 VoiceAttack=YuriCloneAttackCommand VoiceSelect=YuriCloneSelect MovementZone=Infantry PhysicalSize=1 Prerequisite=YABRCK,NAPSIS SecretHouses=YuriCountry ImmuneToVeins=yes Insignificant=no UndeployDelay=150 VoiceFeedback=YuriCloneFear DetectDisguise=yes EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes LeadershipRating=8 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER VoiceSpecialAttack=YuriCloneMove PrerequisiteOverride=CARUS03 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no [YURIPR] Pip=red Cost=1500 Name=Yuri Prime Size=1 Armor=flak Image=YURIX Owner=YuriCountry Sight=9 Speed=6 Points=50 UIName=Name:YuriPrime IFVMode=15 Primary=SuperMindControl Soylent=750 Category=Soldier Deployer=yes DieSound=YuriPrimeDie Strength=150 Crushable=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MoveSound=YuriPrimeMoveLoop Secondary=SuperPsiWave SpeedType=Amphibious TechLevel=10 Unnatural=yes VoiceMove=YuriPrimeMove BuildLimit=1 CrushSound=InfantrySquish DeployFire=yes CreateSound=YuriPrimeCreated SelfHealing=yes ThreatPosed=25 VoiceAttack=YuriPrimeAttackCommand VoiceSelect=YuriPrimeSelect MovementZone=AmphibiousDestroyer PhysicalSize=1 Prerequisite=YABRCK,YATECH ImmuneToVeins=yes TiberiumProof=yes UndeployDelay=75 VoiceFeedback=YuriPrimeFear EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER SpecialThreatValue=1 VoiceSpecialAttack=YuriPrimeMove OpenTransportWeapon=1 IsSelectableCombatant=yes ImmuneToPsionicWeapons=yes PixelSelectionBracketDelta=-26 AllowedToStartInMultiplayer=no [Yuribustshot] ROF=45 Range=8 Speed=100 Damage=120 Report=PrismTowerAttack IsLaser=true Warhead=PrismWarhead Projectile=InvisibleHigh IsHouseColor=true LaserDuration=15 LaserOuterSpread=0,0,0 [ZEP] ROT=10 Cost=2000 Name=Kirov Airship Size=50 Armor=medium Owner=Russians,Confederation,Africans,Arabs Sight=8 Speed=5 Crewed=no Points=100 UIName=Name:ZEP Primary=BlimpBomb Soylent=2000 Category=AirPower DieSound= Strength=2000 AuxSound1=Dummy AuxSound2=Dummy Crashable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} Maxdebris=14 MoveSound=KirovMoveLoop SpeedType=Hover TechLevel=10 VoiceMove=KirovMove Bunkerable=no PitchAngle=0 PitchSpeed=.9 CreateSound=KirovCreated SelfHealing=Yes ThreatPosed=30 VoiceAttack=KirovAttackCommand VoiceSelect=KirovSelect BalloonHover=yes ElitePrimary=BlimpBombE JumpJetAccel=10 JumpjetClimb=6 JumpjetCrash=12 JumpjetSpeed=5 MoveToShroud=yes MovementZone=Fly Parasiteable=no Prerequisite=NAWEAP,NATECH CrashingSound=KirovDie JumpjetHeight=750 VoiceCrashing=KirovVoiceDie VoiceFeedback= EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF RadarInvisible=no ImpactLandSound=KirovCrash 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36=F//vwB/4GpAf///QFkDIH//gQAf///AWgO//sBZBD+CQB///8BaxL/7gFoFIGpxHcE/gwA 37=f8xYCgAj/9oDfRTLWBowB///AWwUyGoc/4sBeQSARAAAIP5fAP/+CwB/goh//vQB//4LAH 38=/+9gH/MfvLaAKBqf/zAXMAgoKH/gkA/4Go//MBcQKCgIH+/QH/Vf7/7gF1BP6jE/+ABQAA 39=IP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQ 40=AAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+A 41=BQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP+ABQAAIP4AIP 42=+A [Ranking] ParTimeEasy=00:01:00 ParTimeHard=00:01:00 OverParTitle=GUI:NoOverParTitle ParTimeMedium=00:01:00 UnderParTitle=GUI:NoUnderParTitle OverParMessage=GUI:NoOverParMessage UnderParMessage=GUI:NoUnderParMessage [Russians] IQ=0 Edge=North Name=Russia Side=Nod Color=DarkRed Allies=Russians Prefix=B Suffix=Soviet UIName=Name:Russians Country=Russians Credits=0 SmartAI=yes Multiplay=yes NodeCount=0 TechLevel=1 PercentBuilt=0 PlayerControl=no [Special] IQ=0 Edge=North Name=JP Side=Mutant Color=Grey Allies=Special Prefix=J Suffix=JP UIName=Name:Special Country=Special Credits=0 SmartAI=yes NodeCount=0 TechLevel=1 PercentBuilt=0 PlayerControl=no MultiplayPassive=true [SpecialFlags] Inert=no FogOfWar=no IonStorms=no MCVDeploy=no Meteorites=no Visceroids=no FixedAlliance=no TiberiumGrows=no InitialVeteran=no HarvesterImmune=no TiberiumSpreads=yes TiberiumExplosive=no DestroyableBridges=yes [Structures] 1038658=Neutral,CAOILD,256,110,88,0,None,0,0,1,0,0,None,None,None,0,0 1038663=Neutral,CAOILD,256,34,107,0,None,0,0,1,0,0,None,None,None,0,0 1038668=Neutral,CAOILD,256,117,191,0,None,0,0,1,0,0,None,None,None,0,0 1038673=Neutral,CAOILD,256,140,118,0,None,0,0,1,0,0,None,None,None,0,0 1038678=Neutral,CAOILD,256,183,78,0,None,0,0,1,0,0,None,None,None,0,0 1038683=Neutral,CAOILD,256,121,22,0,None,0,0,1,0,0,None,None,None,0,0 1038688=Neutral,CAMACH,256,99,64,0,None,0,0,1,0,0,None,None,None,0,0 1038691=Neutral,CATHOSP,256,157,97,0,None,0,0,1,0,0,None,None,None,0,0 1038696=Neutral,CAAIRP,256,26,135,0,None,0,0,1,0,0,None,None,None,0,0 1038701=Neutral,CAOUTP,256,82,192,0,None,0,0,1,0,0,None,None,None,0,0 1038706=Neutral,CAMACH,256,141,167,0,None,0,0,1,0,0,None,None,None,0,0 1038709=Neutral,CAHSE05,256,114,106,0,None,0,0,1,0,0,None,None,None,0,0 1038710=Neutral,CAHSE06,256,117,101,0,None,0,0,1,0,0,None,None,None,0,0 1038711=Neutral,CAGAS01,256,122,100,0,None,0,0,1,0,0,None,None,None,0,0 1038712=Neutral,CAHSE05,256,119,103,0,None,0,0,1,0,0,None,None,None,0,0 1038713=Neutral,CAHSE01,256,98,137,0,None,0,0,1,0,0,None,None,None,0,0 1038714=Neutral,CAFRMA,256,65,125,0,None,0,0,1,0,0,None,None,None,0,0 1038715=Neutral,CAHSE01,256,83,52,0,None,0,0,1,0,0,None,None,None,0,0 [Terrain] 18110=TREE29 38145=TIBTRE01 49084=TREE29 53080=TREE28 54082=TREE30 55145=TIBTRE01 60095=TREE28 62068=TREE28 64066=TREE29 68134=TREE28 69054=TREE29 70134=TREE29 79103=TREE28 79104=TREE29 82061=TREE28 82067=TIBTRE01 84130=TREE29 85062=TREE29 88171=TREE28 90119=TREE30 90163=TREE30 92139=TREE29 94063=TREE30 97154=TREE30 97203=TIBTRE01 99124=TREE29 101140=TREE30 101191=TREE19 101193=TREE10 103116=TREE29 103163=TREE28 105059=TREE30 105092=TREE29 106116=TREE28 111091=TIBTRE01 116059=TREE29 116077=TREE29 117039=TREE30 118087=TREE30 119127=TREE30 119143=TREE30 119181=TIBTRE01 120095=TREE29 121046=TIBTRE01 121092=TREE28 121156=TREE29 121170=TREE28 123066=TREE29 124017=TIBTRE01 127065=TREE29 127076=TREE30 127141=TREE29 129026=TREE29 129146=TREE28 136117=TIBTRE01 137110=TREE30 138096=TREE28 140023=TREE29 140101=TREE29 140168=TREE29 142170=TREE30 145137=TREE29 145156=TIBTRE01 147126=TREE30 149123=TREE30 150115=TREE28 154128=TREE28 155154=TREE28 155164=TREE29 158076=TREE29 161054=TREE29 161086=TREE30 162065=TREE28 164159=TREE28 165100=TREE30 166131=TREE28 166155=TREE29 167079=TIBTRE01 167136=TREE29 169097=TREE29 183114=TREE28 185075=TREE28 188091=TREE30 203120=TREE30 204089=TREE28 206101=TIBTRE01 206117=TREE29 [VariableNames] 0= 1= 2= 3=Smithsonian Destroyed 4=Lincoln Destroyed 5=Jefferson Destroyed 6=Washington Destroyed 7=SmithCastle Destroyed 8=Completed 3B 9=Prisoners Freed 10=Train Stolen 11=Completed 9B 12=Machineshop 13=Hospital [Waypoints] 0=136040 1=178090 2=154143 3=104178 4=48129 5=73078 8=97130 9=110174 10=61138 11=32110 12=59081 13=101073 14=130061 15=143038 16=175071 17=172101 18=158125 19=146144 20=90146 21=87195 22=26136 23=87102 24=114022 25=201113 26=65174 27=56115 28=93044 29=147076 30=184130 31=123153 32=142178 33=81155 34=52083 35=125065 36=137098 37=106114 38=165156 39=203119 40=130025 41=83061 42=25111 43=48150 44=101192 45=116110 46=153082 47=180134 48=130173 49=57109 50=73167 51=111117 52=129096 699=113114 700=113114 [YuriCountry] IQ=0 Edge=North Name=YuriCountry Side=ThirdSide Color=DarkRed Allies=YuriCountry Prefix=B Suffix=Soviet UIName=Name:YuriCountry Country=YuriCountry Credits=0 SmartAI=yes Multiplay=yes NodeCount=0 TechLevel=1 PercentBuilt=0 PlayerControl=no [Digest] 1=xuAK/fw8uu3bTxY+4R4vl7rXaOg=